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Colonial Charter - Game Mechanics[colonialcharter.com]
I know when I first started, I would hit a plateau in population growth (i.e., it would barely increase). Everything felt stable, so I was doing a lot of building not related to food production. Eventually, either the slow population increase reached a tipping point or I got a quick population increase because I'd built a bunch of houses and wasn't planning on the births that would result. Either way my food production would be unable to handle it. Since then, I've gotten used to contiual increases or an occassional burst of building many farms at once.
I've also used auto purchases at the trading post, but I like that less than being self sufficient.
http://steamcommunity.com/sharedfiles/filedetails/?id=357279606
This town has almost 1000 people, this is a part of my farming. Lots(Lots!) of barns close to the fields, and some homes for workers. Markets to the north and south, most of the workers don't have to go far to fill their homes. Most of my barns are full, but that's because I over-produce food and people can't eat it all. I might have had to scale back food production if I were still playing this town. You really want to avoid having full barns - by building enough barns - so that the workers have time to harvest and store it before snow kills the crops.
Also how does education effect how people work? I accidentaly let about 50 nomads in and they are all uneducated.
They're eating 5000 more food and because they are uneducated they produce 25% less.
More coats and tools and again producing less.
Building houses for them also takes time, workers and resources away from keeping your main people alive.
I use a mod called Nomad Zero Pop that can increase the number of nomads that arrive. I often get 100-200 nomads with a 400-500 pop. Preparation can help, but I find the best way to accomodate them is to get them all working fast, preferably building new fields, etc..
Example:
264 nomads, 700+ working pop, disease in progress[i.imgur.com]
Glad you are giving the game a try, it is tough game to master and it is one big scissor paper rock situation . . .
Just a quick point is I assume you know that it helps to have the home close to the work place and close to the storage area to drop off the harvest . . . the farther apart they are the less production one will get . . .
one should get 7 units of food per square and if you have 12x12 farm (144 squares) you should get around 7x144 or 1008 food from each 12x12 farm and if you have 20 then you should be getting 20k food from just these farms . . . you might have to put three farmers on the fields but that will only be 60 workers . . .
if the farmers are not educated they will produce less
The gatherers should produce about 2000-2600 with 4 workers and withot much of the land taken away, once the land is taken up by farms and other parts of the town this will drop . . .
but make sure you have your homes and sufficient storage barn space near the farms . . .
when you pop gets to 500 you probably should think about have a markert or two so that folks can get what is needed without spending time walking to different barns
also you can sell some good at the trade station like firewood for food, you can also trade some of your 3 point foods like verizon and herd meats to triple the amount fo food, that is trade 10 venison for 30 wheat and so on . . .
i hope this helps a bit . . .
it take a handful of games to get the hand of it and then you come across another obstacle that requires some thinking
my current save has about 200 population, running on 5 fishers, 3 hunters, 4 gatherers and a total of 400 sqares of trees and almost 1000 squares of farmland, coupled with 300 squares of pasture. (all staffed; hunters 3, fishers/gatherers 4, the farms/trees/animals total 15, with that mod)
this getup currently lets me survive a winter with 3k food left, but i'm currently more working on grabbing more and more woodcutting (mainly for fuel); and in between upgrading homes to stone
Why is Fruit better for Brewing? Is it more efficiente (X amount of Fruit = 2X Ale, while with Wheat X = 1X?)