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i generallly trade my venison for other foods at the trading station . . . so to get the value back . . .
as for food production it depends on how one uses the venison . . . as a cabin will generally generally 600-900 venison per year for 4 workers and will generate 3 leather for each 100 venison so that will be 19-27 leather per year for that same cabin . . . so if one produces 800 venison and 24 leather, value to the economy is 800X3=2400, plus 24x10=240 or overall 2880 points to the economy which not bad when gatherers in the same area will have a tough time getting 2880 of single point food . . .
in order to get the money back i trade as much venison as i can . . . i assume the game does not value teh 3 point foods as 3 units of food, so for there is kind of no reason to keep any venison other than if one wants to feed your peeps some meat . . .
so on one hand it does not produce the physically amout of food as other resources, it does bring in 2880 points to the economy, which not bad especially if one is going to have a forest anyways to have a forester, gatherer and herbistm its like free money if you know what I mean . . .
You only use hunters to suppliment variety of food but mainly for leather, as hunters really don't produce much food / per worker. A 15x15 feild of what ever your starting crop is will produce way more food per worker. Hope that helps.
In my testings, a Hunting Cabin with one hunter produces prett ymuch the same amount of one with four. Sometimes even more. The distance from the near granary and from home seens to be more important them the sheer number of hunters.
Want to try that for your own?
Load a town you already have, save it on early spring, select a hunting cabin and put 1 hunter there. Does not move or work at your city at all, to isolate possible external variables that could influence the hunting (like more trees).
After the end of the year, see how much venison/leather they made.
Load the town, now put 4 hunters. After the year, see how much they made.
I just tried that in a town with four hunting lodges: two in a dense forest, two near the town, with buildings around.
With one hunter, the 2 in the forest produced 800 venison each, while the other two produced 400 venison.
On my reload, same year, same external variables, changing only from 1 to 4 hunters, I got:
1200 Venison in a forested one, 1000 venison on the other forested one, the SAME 400 venison on the one near the city and, oddly, 200 venison on the other one.
3 workers more and only 400 food production increase, tops? Increasing the number of hunters is not useful, not efficient, and since humar resource in the early/middle game is the most valuable resource, don't waste it putting more than one hunter on a cabin.
In the beggining of the game, keep each lodge with one hunter only, and do more lodges if you need more venison/leather. This seen to be the most useful cost/benefict use of hunters
Later on, when you have a surplus of workers, put 2 hunters, since this seens to produce the max volume of venison/leather. More then 2 won't make any difference or a very, very negletictabe difference.
It is a shame it is not much deerer! lol!
I just locked my camera on a hunter, kicked back and watched for awhile. They physically go up to a deer, kill it (the same way a rancher does) and collect. They're not just visual.
Congratulations, you just watched a random animation. If you have a look in the gamefiles you'll see there are very specific numbers for what a hunter will collect. They will collect this even if you don't have a single deer on the map which I've had on numerous occassions.
I doubt it. I have looked at the gamefiles.
HuntDescription hunt
{
// one deer per month
float _killTimeInMonths = 2.0;
}
This only refers to their *attempts* to hunt.
I have also tested further by removing deer spawns from the map, and after doing so, have observed that hunting lodges no longer produce.
I have also looked into the deer themselves, and they have a lot of code relating to their age and reproduction, which would strongly imply there is an extinction possibility.