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Iam_Guppy Dec 13, 2014 @ 11:07pm
have trouble keeping up the the Deer
Is thire a easyer way to hunt Deer with out having to build dozen or more hunter lodges.???
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Showing 1-15 of 15 comments
Yehoodi Dec 13, 2014 @ 11:41pm 
no . . . only hunter can hunt deer . . . but given that verizon is worth 3 food point each and they also product leather a 3/4 person hunting lodge can bring in 600-900 deer (1800-2700 food points) each year . . . so it is not bad . . . comparing it to other food generating per person it is comparable . . .

i generallly trade my venison for other foods at the trading station . . . so to get the value back . . .
fayceless Dec 14, 2014 @ 11:44am 
Deer are your primary source of leather (but not food) early on, but should pass that torch to Cattle as your town grows. It's hard (but doable - as in the "One With Nature" achievement) to rely on deer for leather. Hunting cabins are generally the worst source for food - per worker and for the area. Also, as your city grows, deer avoid developed areas, making cabins less productive.
Chompman Dec 14, 2014 @ 11:45am 
Build some cow pastures as they provide leather also and I am guessing that is what you need more then venison as leather early on is hard to come by or maintain a decent supply without some cows since hunting lodges don't do a ton of it.
Pirate Queen Dec 14, 2014 @ 12:21pm 
The deer you see are only visual; the hunter will produce venison and leather regardless of if deer are seen. Don't worry about the deer.
fayceless Dec 14, 2014 @ 2:03pm 
I still disagree with the common belief that deer are only visual. Everything I've seen indicates otherwise.
flipp05 Dec 14, 2014 @ 4:02pm 
no deers are just to be seen it works regardless obv the more hunters u have the more venison u get but only if they are at a distance from each other they are not the same as foresters who plant more when together
Yehoodi Dec 14, 2014 @ 10:00pm 
Originally posted by fayceless:
Deer are your primary source of leather (but not food) early on, but should pass that torch to Cattle as your town grows. It's hard (but doable - as in the "One With Nature" achievement) to rely on deer for leather. Hunting cabins are generally the worst source for food - per worker and for the area. Also, as your city grows, deer avoid developed areas, making cabins less productive.

as for food production it depends on how one uses the venison . . . as a cabin will generally generally 600-900 venison per year for 4 workers and will generate 3 leather for each 100 venison so that will be 19-27 leather per year for that same cabin . . . so if one produces 800 venison and 24 leather, value to the economy is 800X3=2400, plus 24x10=240 or overall 2880 points to the economy which not bad when gatherers in the same area will have a tough time getting 2880 of single point food . . .

in order to get the money back i trade as much venison as i can . . . i assume the game does not value teh 3 point foods as 3 units of food, so for there is kind of no reason to keep any venison other than if one wants to feed your peeps some meat . . .

so on one hand it does not produce the physically amout of food as other resources, it does bring in 2880 points to the economy, which not bad especially if one is going to have a forest anyways to have a forester, gatherer and herbistm its like free money if you know what I mean . . .
i think i have 2 or 3 hunter lodges with a population of about 300 adults... i have no idea why you would have a dozen. I assume they only work in and around forest areas and there would be no point in over lapping hunting grounds (as each area would produce so many animals per/day). Gatherers will get you as much if not more food than a hunter lodge. You can over lap hunter zones with gatherer zones of course and it's probably a good idea.

You only use hunters to suppliment variety of food but mainly for leather, as hunters really don't produce much food / per worker. A 15x15 feild of what ever your starting crop is will produce way more food per worker. Hope that helps.
Last edited by Princess Fancy Pants; Dec 15, 2014 @ 1:34am
Daniel Piva Dec 15, 2014 @ 2:16am 
I am convinced that the number of hunters working on a hunting cabin does not influence very much the amount of food and leather produced.

In my testings, a Hunting Cabin with one hunter produces prett ymuch the same amount of one with four. Sometimes even more. The distance from the near granary and from home seens to be more important them the sheer number of hunters.

Want to try that for your own?

Load a town you already have, save it on early spring, select a hunting cabin and put 1 hunter there. Does not move or work at your city at all, to isolate possible external variables that could influence the hunting (like more trees).

After the end of the year, see how much venison/leather they made.

Load the town, now put 4 hunters. After the year, see how much they made.

I just tried that in a town with four hunting lodges: two in a dense forest, two near the town, with buildings around.

With one hunter, the 2 in the forest produced 800 venison each, while the other two produced 400 venison.

On my reload, same year, same external variables, changing only from 1 to 4 hunters, I got:

1200 Venison in a forested one, 1000 venison on the other forested one, the SAME 400 venison on the one near the city and, oddly, 200 venison on the other one.

3 workers more and only 400 food production increase, tops? Increasing the number of hunters is not useful, not efficient, and since humar resource in the early/middle game is the most valuable resource, don't waste it putting more than one hunter on a cabin.

In the beggining of the game, keep each lodge with one hunter only, and do more lodges if you need more venison/leather. This seen to be the most useful cost/benefict use of hunters

Later on, when you have a surplus of workers, put 2 hunters, since this seens to produce the max volume of venison/leather. More then 2 won't make any difference or a very, very negletictabe difference.
Acriflex Dec 15, 2014 @ 7:21am 
Oh deer! lol!

It is a shame it is not much deerer! lol!
Owlchemist Dec 17, 2014 @ 11:24pm 
Originally posted by d3adc0d3:
The deer you see are only visual; the hunter will produce venison and leather regardless of if deer are seen. Don't worry about the deer.

I just locked my camera on a hunter, kicked back and watched for awhile. They physically go up to a deer, kill it (the same way a rancher does) and collect. They're not just visual.
johntarmac Dec 18, 2014 @ 2:19am 
Originally posted by Owlchemist:
Originally posted by d3adc0d3:
The deer you see are only visual; the hunter will produce venison and leather regardless of if deer are seen. Don't worry about the deer.

I just locked my camera on a hunter, kicked back and watched for awhile. They physically go up to a deer, kill it (the same way a rancher does) and collect. They're not just visual.

Congratulations, you just watched a random animation. If you have a look in the gamefiles you'll see there are very specific numbers for what a hunter will collect. They will collect this even if you don't have a single deer on the map which I've had on numerous occassions.
Iam_Guppy Dec 18, 2014 @ 2:29am 
Okay cool I got the information that i needed thanks for the all help guys .. its helped me out a lot .. HAPPY GAMEING TO YA. Oh and Merry christmas..
Owlchemist Dec 18, 2014 @ 3:18pm 
Originally posted by johntarmac:
Originally posted by Owlchemist:

I just locked my camera on a hunter, kicked back and watched for awhile. They physically go up to a deer, kill it (the same way a rancher does) and collect. They're not just visual.

Congratulations, you just watched a random animation. If you have a look in the gamefiles you'll see there are very specific numbers for what a hunter will collect. They will collect this even if you don't have a single deer on the map which I've had on numerous occassions.


I doubt it. I have looked at the gamefiles.

HuntDescription hunt
{
// one deer per month
float _killTimeInMonths = 2.0;
}

This only refers to their *attempts* to hunt.

I have also tested further by removing deer spawns from the map, and after doing so, have observed that hunting lodges no longer produce.

I have also looked into the deer themselves, and they have a lot of code relating to their age and reproduction, which would strongly imply there is an extinction possibility.
Last edited by Owlchemist; Dec 18, 2014 @ 3:20pm
fayceless Dec 18, 2014 @ 4:35pm 
I have had hunters cabins located in places where deer do not frequent (for whatever reason) not producing much at all. (otherwise good location, good stores of food, fuel, close homes-everything set up right.) When I look around for some time and see the paths deer frequent, I move the cabin there, and, tadaa! Lots of production. There is no guarantee of production for a hunter's cabin, gatherer, or herbalist.
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Date Posted: Dec 13, 2014 @ 11:07pm
Posts: 15