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Things like distance to house and tools affect yields indirectly in the sense that both can cause the farmer to be away from the field for more time, increasing the possibility that not all food will be harvested from the field before the frost gets to it.
You can use the destruction tool to tear down houses before building some near the farms. That's what I would do in your situation, to avoid a little population boom. If you do it one house at a time (tear one down, build one) you should be able to avoid creating any new pairs. (It's not foolproof, but the result will still be far less new babies than just building more houses.)
Other tricks to maximize food per worker.
One Hunter can average 800 food.
Fisher with a barn directly on its entrance can average 1600 at average placement and as much as 2400 at optimal placement.
http://steamcommunity.com/sharedfiles/filedetails/?id=253542725
15x15 farms with 2 people can get get 1500 or was it 1600. Note that barns must be at the left or right side since they harvest side to side. Use beans or peppers for quick growth. They'll be done by summer usually.
Honestly you should only have 2 or 3 hunter/gatherer areas before moving to farms. Just claim one of your hunter/gatherer areas and turn it into a farming area.
Sheep is life. Sheep is love. All hail the mighty sheep!
I got tips. I LOVE farming in Banished. :) I'm not happy unless I have every single seed and animal in each town.
You don't always need as many farmers as it automatically assigns. A farmer can easily handle a 10x10 or 10x12 on their own in fair or mild climate. For beans, you can even go a little bigger because they have a shorter growing season. If space is tight and you need odd sized fields, try to go tall and skinny (so the longer side is north-south) for fastest planting and harvesting because there is less distance to get back to plant / harvest the next row. (Actually, you can do that even when space isn't tight, but I don't because I like my nice square farms whenever possible.)
Roads really do speed up travel, and though it doesn't seem like a lot with dirt roads, that time saving adds up, so make sure you have roads every so many fields. You don't have to put them between each if you don't have the space, but there should be enough roads to facilitate travel to barns, houses, and to town for supplies from your farming area. (If you have enough stone, go for stone roads where you can.)
I'm playing a small map right now for the first time in a long time and I've gotten used to big maps so it's interesting. :)
@Rafein Yes, along with lots of hunter/gatherer outposts I also have 4 fishing docks. With all those along with 5 pastures total, I have a lot of food coming in year round, enough that on several occasions I have seen my food reserve below 200, momentarily, and no starvations. I have also seen a few starvations with food reserved over 1000, which I attribute to poor distribution.
I still wonder how I will maintain log/firewood production as I change a hunter/gatherer/logging camp over to farming.
Now I am working on moving the housing from an old burned out stone pit to a new one.
Question: My average health is 4.5 hearts and I seem to be very near equalibrium in population, births and deaths are evening out. I am in mild climate and most people have hide coats as I do not produce enough wool for warm coats. Will my people live longer with warm coats so I can get a little more population?
Lack of warm coats is probably the only reason you're not at max health.