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The nice thing about this game is tht one thing directly affects another in a way that makes it all intertwined. So let's say you want to get a good physician; you'll need better clothing/tools, a school system, educated workers in your herbalist hut, ample firewood to keep people warm in the harsh winters where there either isn't enough clothing or the clothes just aren't enough.
A great thing is to trade for herbs, too. After certain population limits herbs are hard to store, even if you have three or four herbalist huts, so using your trade post to get them can help a lot. I believe that the density of your forest impacts how much the herbalists yield, too. This means having a forester hut early that only has two people that plant could be helpful towards your cause.
Thx gonna rty that next time I play. :D
No hospital.
Just hunters and gatherers and fishing.
A herbalist is a must in those conditions.
Everyone stays on 4.5 stars of health and with a cemetery 4.5 stars of happiness.