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Adam and Eve
Anyone play this yet? You need the colonial mod if i remember right. But yo only start off with 2 people, not easy and u need patience
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Showing 1-14 of 14 comments
Zar Apr 5, 2015 @ 4:43pm 
I've tried that mode out. It will take forever to see some progress :D
jensenthecat Apr 5, 2015 @ 5:07pm 
Just patience and remembering to get the kids breeding as soon as possible. The "tiny shack" works well as a start off in this game.

It's amazing how quickly two people grow to ten. But, micromanaging is very important.

I love the Adam & Eve start - it's the best I've played so far.
Last edited by jensenthecat; Apr 5, 2015 @ 5:08pm
canis39 Apr 5, 2015 @ 6:23pm 
I played once, and it was awesome. You do not need any other mods, although when I played Adam & Eve I also had a couple other mods installed.

It was tough, it requires precise micromanaging. There were a couple of times I wondered if I would make it, but I eventually went from 2 up to over 200 before quitting that particular map. I highly recommend trying the Adam & Eve mod at least once.
Yes micromanage is a BIGGIE. when u need fire wood u need to do that, then if u need tools u need to make them. i think once u get to about 8 people? it start getting easier. but i enjoy making a civilization just from 2 people and a small cart
kbmodigity Apr 6, 2015 @ 7:57am 
You dont need the CC mod for adam and eve. There is a separate mod just for it. If you want a real challange get the extreme difficulty mod and try it on impossible :)

http://banishedinfo.com/mods/view/14-Extreme-Difficulty
Anyone have like a priority list of what to build? i was thinking shed or wood house, wood cutter and probably hunter shed/tailor since u have ragged clothes but tools r essential also. Gatherer hut would b last IMO since 2 people dont really eat alot
K ONE Apr 6, 2015 @ 2:07pm 
to slow
kbmodigity Apr 6, 2015 @ 5:14pm 
Originally posted by kristie_beasley2000:
Anyone have like a priority list of what to build? i was thinking shed or wood house, wood cutter and probably hunter shed/tailor since u have ragged clothes but tools r essential also. Gatherer hut would b last IMO since 2 people dont really eat alot

The way i do it is to actualy put a gatherers hut right next to the cart. This minimizes the travel time needed to store food to maximize efficiency. I have tried this with fishing huts but I find they dont produce enough food even if your starting location is right on the water. Remember too that right off the bat you are wanting efficiency and that down the road the gatherers hut can be demolished and moved to a better spot. Also gatherers huts will produce food even if not in a forested area (although forested seems better)

Then a 4 X 4 or 5 X 5 stockpile.

Next 1 house. and then a woodcutter.

Yes tools seem like they are impossible to live without and they should be produced as soon as possible. Remember this though, a frozen to death person or starved to death person cannot use a tool. This is why food production a house and a woodcutter take priority over the blacksmith. By the fall of year 2 though you should have one up.

It is essential too that you dont over harvest stone wood and iron off the bat or your people gather way too much of one material and then leave the materials needed to finish constructions for too long. Gather in small areas of say 5 X 5 and let them finish, see what you need and then go on to the next spot. This is where micromanagement comes heavily into play.

Also, one thing to always have in the back of your mind too is how much housing you have. by the 4th year you realy want to have at least 5-6 houses even if this is overkill for your population. You want them to breed as fast as possible immediatly so that people dont get too old and then all the sudden cant breed. Instant game over there.

Playing on impossible difficulty you start with i believe 200 food and thats it. Your people are uneducated and you have no clothes or tools. Using this strategy I have gotten towns up over 200 people multiple times.

Edit : Impossible gives you 2 families though (4 adults) but I find it more difficult without starting withough any educated people or tools. I use the same strategy for both difficulties.

Last edited by kbmodigity; Apr 6, 2015 @ 5:20pm
Thank you kbmodigity
Answulf Apr 7, 2015 @ 3:57pm 
Adam and Eve is a ton of fun. I go stockpile -> stone house -> woodsman -> hunting cabin -> blacksmith -> tailor. Because the population grows so slowly, 100% stone housing is easily doable.

You have to micromanage a lot at first, but after a few years your population has grown and it's like you are just starting a game with some extra buildings and a bit of town history already.
Originally posted by Answulf:
Adam and Eve is a ton of fun. I go stockpile -> stone house -> woodsman -> hunting cabin -> blacksmith -> tailor. Because the population grows so slowly, 100% stone housing is easily doable.

You have to micromanage a lot at first, but after a few years your population has grown and it's like you are just starting a game with some extra buildings and a bit of town history already.

Thats pretty much how i do it as well. Food lasts forever with just a few poeple
UglyBird Apr 7, 2015 @ 6:00pm 
Check this page: http://steamcommunity.com/app/242920/discussions/0/540736319901680629/

"Adam & Eve" March 2014 and no mods then.
Last edited by UglyBird; Apr 7, 2015 @ 6:02pm
jensenthecat Apr 7, 2015 @ 11:20pm 
Originally posted by kristie_beasley2000:
Anyone have like a priority list of what to build? i was thinking shed or wood house, wood cutter and probably hunter shed/tailor since u have ragged clothes but tools r essential also. Gatherer hut would b last IMO since 2 people dont really eat alot

Never under rate food. It should come one step behind shelter.
Answulf Apr 8, 2015 @ 12:32pm 
Originally posted by jensenthecat:

Never under rate food. It should come one step behind shelter.

You don't need a food source for quite a while, so you have time to build several other buildings first.
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Date Posted: Apr 5, 2015 @ 1:26pm
Posts: 14