Banished

Banished

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Eleazaros May 1, 2014 @ 5:20am
How do you get across rivers?
Not streams - those you can build a bridge across early on - the big rivers that it won't let me build bridges across.

2nd game I'm dumping because I'm pretty much on an island so can't get to the shore to do any havesting and the like.
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Showing 1-15 of 30 comments
eram May 1, 2014 @ 5:37am 
You can build bridges over big rivers, try another location and make sure the start of your bridge is green not red when you attempt to lay it.
Eleazaros May 1, 2014 @ 7:42am 
Thanks - I'll give it a shot. It's a bit frustrating.
smf5576 May 1, 2014 @ 8:52am 
Don't worry, you'll get the hang of it. :)
Eleazaros May 1, 2014 @ 11:28am 
The bridge worked but this game is flat out infuriating and doesn't make sense.

4 farms, 3 gatherers, only 1 hunter, 2 orchards, 2 fishing areas and the town is starving with a population of 78. 5 died from lack of food - down to 73 and 4 more houses showed starving.

All told there are roughly 75 squares of food production (and yes the orchards are grown), not counting the fisheries nor hunting area nor gatherers. (I also have a livestock area built but no livestock options yet... traders don't have any and I probably can't afford them anyway).

Everything is connected with roads, brdiges and I have a tunnel through a hill area, a gravel pit and a mine going - also 3 foresters running so I'm not gutting all the wood all the time.

How the hell can that few people eat that much food and starve out?

I build houses near the fisheries and on either side of the farm areas, etc. Just everyone starts dying off of starvation. Cold? That I can see but not starvation with as much food as these places should be producing.

Do I need more markets or more storage? ...

It really doesn't make sense.
Last edited by Eleazaros; May 1, 2014 @ 11:30am
Maverick May 1, 2014 @ 1:57pm 
We need some images mate. Show us the general statistics window, the professions window and as much of the town as possible. It's usually something simple at this stage of population.

Having trouble building bridges suggested you didn't do the tutes?
Xin Atom Surge May 1, 2014 @ 4:36pm 
Try to fill your storage with food before you expand. Build everything close and neat so people have fast access to the buildings.
Time the seasons right so that your people aren't traveling far during the winter. And slow down the game during the summer to keep an eye on things like fire wood.
That's all I know about city type games, My population right now is only 25. And the people are moslty in their 40's and not many are having children.
Eleazaros May 2, 2014 @ 3:22am 
Originally posted by Baaila:
At this stage of population you don't need miners and stone diggers. Don't even think of trading..
Max your gatherers for food and hunters for leather and venison so a tailor can make clothes.
Laborers are needed to replace workers, clear land from resources and shuffle stuff around.

Think...would you start at bare land with digging for stone or looking for food :)

I need stone and iron, as well as wood. Only so much on the surface and seeing your population freezing while trying to collect during the winter isn't good.

Think about what I described - LOTS of food sources. It still doesn't make sense and the next game makes it look pretty bugged to me.

SImply put I started another game, built less food sources, I had over 5k surplus food doing pretty close to the same thing - 4 farms, 1 orchard, 3 hunters, 1 gatherer, 1 fisher... I did have 3 barns & 2 markets being as I was a bit stretched for hills area to build my mines and such - stable population of around 90 now.

Around 5k food and another 5k in my tradepost (only 1 trader offered stuff with it - coats is what they want, thus more hunters this batch.)

All non-food are understaffed (except the single char ones). So only 1 person at the market, 1 at the trade post, 3 at the mine, 3 at the quary...

I suppose the biggest difference is that I have 3 barns and 2 markets being as this layout is more spread out than the other one. Hell of a bigger concern now is keeping enough firewood going vs food this game.

But I followed almost exactly the same path in the same way... It looks that this is flakey.
Last edited by Eleazaros; May 2, 2014 @ 3:24am
Lamoe May 2, 2014 @ 5:24am 
The game isn't bugged, you're just not playing it as it was meant to be played.
It's not because you can't get it to work, that it doesn't work...

A few screenshots could help us finding the problem. But from what I read :
- 5K food, that is about the minimum for a population of 50, if you want some back up.
- Only 1 person at the market, that doesn't sound right to me. Maybe you should check where this 5K food is located. If it's not at the market, you need more vendors...
- Gatherers (in a forest) are a good source of food. You can pretty much ignore the rest until you understand the game.
- You will always need a lot of people producing food. (As it was a few hunderd years ago)

Svafa May 2, 2014 @ 10:59am 
Originally posted by Eleazaros:
4 farms, 3 gatherers, only 1 hunter, 2 orchards, 2 fishing areas and the town is starving with a population of 78. 5 died from lack of food - down to 73 and 4 more houses showed starving.
For a population of 78 that's a very low number dedicated to food production. Typical numbers from my games are around a third to fully half the population involved in producing food. I normally have approximately 3 gathering huts, 2-3 hunting cabins, 4-6 fishing docks, and a smattering of crop fields around where you are in the game.

I'm not sure why you need a mine so early. I often build my first quarry before reaching 100, but most maps have enough stone and iron to build anything I could need for a population under 200. That you feel they are required makes me think you're building things you don't need (like stone roads or a chapel).
Eleazaros May 2, 2014 @ 2:47pm 
Did you count? 4 per farm = 16. 3 gatherer locations at 4 each = 12. 2 orchards - 2 each = 4. 2 fishing areas at 4 each = 8 - 3 at the hunter.

Do some math.

16 + 12 + 4 + 8 + 3 = 43 population of 78 in food production and 78 includes children.
Last edited by Eleazaros; May 2, 2014 @ 2:48pm
Eleazaros May 2, 2014 @ 3:03pm 
It just hit again so I said screw it, pulled everyone out of everything (closing on 200) and threw them all into food collection activites.

Everyone died out and even with everyone left in food collection work (hunters & gatherer locations only at the end) - it dropped down below 30 and STILL they were all starving.

When almost 6k food stores goes in 2 years and the entire town starts to starve out - no matter what I did - I started shutting down mines, quary, last were the herdsmen with farmers right before them as winter hit on year 2 of this clipping me.

It's a bug. It's flat out a bug.

When everyone is in food collection and the like - that's a bug.

12 farms, 2 orchards, 2 pens, 7 hunt areas with hunters & 6 gatherers, etc. TONS of food production and it ran through over 6,000 food and starved the entire town down to a population of uner 60 adults and *STILL* starving out.

http://steamcommunity.com/sharedfiles/filedetails/?id=255688158

Look at the distribution.

I need firewood or they freeze so *1* guy left doing that.

Schools stopped (along with all those gatherer locations and huntsmen - 1 more gatherer location being built.)

I shut down everything but food collection that works year round - looks like I missed 2 traders but the rest is all stopped except for food collection from the places that work at it.

See - they are *STILL* starving to death and it won't stop. That's a dead town and no way to stop it.
Eleazaros May 2, 2014 @ 3:06pm 
I played it through and it finally stopped starving everyone out at 50 left, 10 of them children.

That's ♥♥♥♥♥♥♥♥. No other way to describe it.
Nox May 2, 2014 @ 3:07pm 
Well I know it sounds frustrating, but there are things you learn to do in the game.

Try up front to design your village and supply routes around minimizing travel time associated with jobs. For example, if you have several fishing docks, place a barn right next to them so that fisherfolk can dump work into them.

If you have a forester, place the firewood cutter next to them, along with the stockpike that holds both items.

central distribution is best handled by markets, and you can save a lot of time by having roads that go most of the way to the storage outposts.

Nox May 2, 2014 @ 3:08pm 
Also - 1.0.2 cures some logic problems that was causing starvation, so I'd suggest trying that
Eleazaros May 2, 2014 @ 3:11pm 
Originally posted by Nox:
Well I know it sounds frustrating, but there are things you learn to do in the game.

Try up front to design your village and supply routes around minimizing travel time associated with jobs. For example, if you have several fishing docks, place a barn right next to them so that fisherfolk can dump work into them.

If you have a forester, place the firewood cutter next to them, along with the stockpike that holds both items.

central distribution is best handled by markets, and you can save a lot of time by having roads that go most of the way to the storage outposts.

Like "suspension of disbelief" - yeah, that's an important one with this game. *snicker*

check the screen shot. Wood is pretty much unlimited with my setup when I don't get gutted with starvation.

The next spring after it stopped killing off people - it immediately jumped to almost 4k food stores.

Yeah, suspension of disbelief and really hokey logic on starving.
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Date Posted: May 1, 2014 @ 5:20am
Posts: 30