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4 farms, 3 gatherers, only 1 hunter, 2 orchards, 2 fishing areas and the town is starving with a population of 78. 5 died from lack of food - down to 73 and 4 more houses showed starving.
All told there are roughly 75 squares of food production (and yes the orchards are grown), not counting the fisheries nor hunting area nor gatherers. (I also have a livestock area built but no livestock options yet... traders don't have any and I probably can't afford them anyway).
Everything is connected with roads, brdiges and I have a tunnel through a hill area, a gravel pit and a mine going - also 3 foresters running so I'm not gutting all the wood all the time.
How the hell can that few people eat that much food and starve out?
I build houses near the fisheries and on either side of the farm areas, etc. Just everyone starts dying off of starvation. Cold? That I can see but not starvation with as much food as these places should be producing.
Do I need more markets or more storage? ...
It really doesn't make sense.
Having trouble building bridges suggested you didn't do the tutes?
Time the seasons right so that your people aren't traveling far during the winter. And slow down the game during the summer to keep an eye on things like fire wood.
That's all I know about city type games, My population right now is only 25. And the people are moslty in their 40's and not many are having children.
I need stone and iron, as well as wood. Only so much on the surface and seeing your population freezing while trying to collect during the winter isn't good.
Think about what I described - LOTS of food sources. It still doesn't make sense and the next game makes it look pretty bugged to me.
SImply put I started another game, built less food sources, I had over 5k surplus food doing pretty close to the same thing - 4 farms, 1 orchard, 3 hunters, 1 gatherer, 1 fisher... I did have 3 barns & 2 markets being as I was a bit stretched for hills area to build my mines and such - stable population of around 90 now.
Around 5k food and another 5k in my tradepost (only 1 trader offered stuff with it - coats is what they want, thus more hunters this batch.)
All non-food are understaffed (except the single char ones). So only 1 person at the market, 1 at the trade post, 3 at the mine, 3 at the quary...
I suppose the biggest difference is that I have 3 barns and 2 markets being as this layout is more spread out than the other one. Hell of a bigger concern now is keeping enough firewood going vs food this game.
But I followed almost exactly the same path in the same way... It looks that this is flakey.
It's not because you can't get it to work, that it doesn't work...
A few screenshots could help us finding the problem. But from what I read :
- 5K food, that is about the minimum for a population of 50, if you want some back up.
- Only 1 person at the market, that doesn't sound right to me. Maybe you should check where this 5K food is located. If it's not at the market, you need more vendors...
- Gatherers (in a forest) are a good source of food. You can pretty much ignore the rest until you understand the game.
- You will always need a lot of people producing food. (As it was a few hunderd years ago)
I'm not sure why you need a mine so early. I often build my first quarry before reaching 100, but most maps have enough stone and iron to build anything I could need for a population under 200. That you feel they are required makes me think you're building things you don't need (like stone roads or a chapel).
Do some math.
16 + 12 + 4 + 8 + 3 = 43 population of 78 in food production and 78 includes children.
Everyone died out and even with everyone left in food collection work (hunters & gatherer locations only at the end) - it dropped down below 30 and STILL they were all starving.
When almost 6k food stores goes in 2 years and the entire town starts to starve out - no matter what I did - I started shutting down mines, quary, last were the herdsmen with farmers right before them as winter hit on year 2 of this clipping me.
It's a bug. It's flat out a bug.
When everyone is in food collection and the like - that's a bug.
12 farms, 2 orchards, 2 pens, 7 hunt areas with hunters & 6 gatherers, etc. TONS of food production and it ran through over 6,000 food and starved the entire town down to a population of uner 60 adults and *STILL* starving out.
http://steamcommunity.com/sharedfiles/filedetails/?id=255688158
Look at the distribution.
I need firewood or they freeze so *1* guy left doing that.
Schools stopped (along with all those gatherer locations and huntsmen - 1 more gatherer location being built.)
I shut down everything but food collection that works year round - looks like I missed 2 traders but the rest is all stopped except for food collection from the places that work at it.
See - they are *STILL* starving to death and it won't stop. That's a dead town and no way to stop it.
That's ♥♥♥♥♥♥♥♥. No other way to describe it.
Try up front to design your village and supply routes around minimizing travel time associated with jobs. For example, if you have several fishing docks, place a barn right next to them so that fisherfolk can dump work into them.
If you have a forester, place the firewood cutter next to them, along with the stockpike that holds both items.
central distribution is best handled by markets, and you can save a lot of time by having roads that go most of the way to the storage outposts.
Like "suspension of disbelief" - yeah, that's an important one with this game. *snicker*
check the screen shot. Wood is pretty much unlimited with my setup when I don't get gutted with starvation.
The next spring after it stopped killing off people - it immediately jumped to almost 4k food stores.
Yeah, suspension of disbelief and really hokey logic on starving.