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Merlin69 Mar 31, 2014 @ 7:58am
Tools and clothes
I've about 180 civs, 2 blacksmiths and 1 tailor, 1 of each are next to the market but can they make tools or clothes-no not even with all the resources to hand! What now?
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Poobah Gorg Mar 31, 2014 @ 2:07pm 
Your blacksmiths need to have iron (then steel and coal). Your tailor needs to have tools (so he needs your blacksmiths functioning properly). Remember that barns are only for storing/collecting certain things. Food, firewood, and perhaps finished tools. Even if you've got a market you want to have some stockpiles here and there in the game.

Key thing though: Gathering iron off the surface with iron tools works fine. Mining for iron with iron tools destroys tools rather quickly. Never ever set up an iron mine until you've got a mine that can produce some coal doing well (coal is needed to turn iron into steel).

Another problem might be what have you set as those workers' production goals? If you ask them to produce steel tools and you don't have any coal, they'll just stop producing. Set them to make iron tools until you've got coal available. With the tailors, don't choose the types of clothing that require wool until you've got some meadows with sheep that are producing it (takes a bit of time, needs that thing on the river you buy and sell to merchants with).

Remember that you should try to keep at least one spare meadow that's NOT being used available whenever possible. This allows you to split your herd and split off the sick animals into one of your spare meadows. Trying to build one when you've got a plague going could make it harder to deal with the disease. Hospitals are another building you should build once you're more likely to need them, not the moment you've got a disease running rampant. You can assign no staff to it and throw a laborer at it when needed. Game doesn't seem to care if doctors are educated (just like teachers).
Maverick Mar 31, 2014 @ 2:12pm 
Originally posted by johnwrosser:
I've about 180 civs, 2 blacksmiths and 1 tailor, 1 of each are next to the market but can they make tools or clothes-no not even with all the resources to hand! What now?
You could have 10,000,000 resourcess in the game. It's not about what you have, it's about where it is in relation to the person who needs it.

And that includes food.

Perhaps an image or 2 might help mate.
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Date Posted: Mar 31, 2014 @ 7:58am
Posts: 2