Banished

Banished

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How do I get my populace to reproduce?
I feel like whenever I try and play a game my biggest problem is they're aren't any newborns each year. Is the anything I can do to start a gigantic baby rush?
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Beiträge 115 von 31
Tom 15. März 2014 um 13:22 
The only way I can think of is to build more houses every once in a while so that new adults can make more children, when you have enough, they should be rotating around in your houses so that you never get a decrease in population.

Just watch out so you are not ending up with more than you can handle.
Zuletzt bearbeitet von Tom; 15. März 2014 um 13:23
Onyx 15. März 2014 um 13:23 
A gigantic baby rush is actually what you don't want. That means in about 15 years you'll have a massive depopulation due to old age. The way birth works in this game is a bit strange. A couple moves into a house when an empty house is available. They'll continue making babies until they're in their 40s. However, I've noticed most of my citizens stop at 3 kids. If the kids are older that makes new children less likely. The house is not made vacant until the original couple dies completely.

The key to steady growth is to build one or two new houses every year. What's your population look like right now?
Zuletzt bearbeitet von Onyx; 15. März 2014 um 13:25
delta 15. März 2014 um 14:31 
A baby boom sounds nice if you can grow your city in exponencial way. But due the nature of the game this is not as easy as of saying it
Dirty Rat 15. März 2014 um 14:43 
Make housing, but be VERY cautious. I made a town with a 1:2 (kids:adults) ratio, and because there is so many people, Half the kids starved and half the adults starved. there was no longer enough gatherers/farmers, so the town just kinda died. TL:DR- control baby booms.
Charlie 15. März 2014 um 15:13 
If you go through with it, Prepare for it, Build extra food, Fire wood, Forester, Well everything even a black smith and a mine cause tool shortages can be disasterous after a baby boom I know from personal experience.
Zuletzt bearbeitet von Charlie; 15. März 2014 um 15:14
Ragman 15. März 2014 um 16:58 
Over working your population means no time for makin' babies, don't spread your workforce too thin year round or overwork them in the winter...happy, prosporous populations make babies.
Tenzek 15. März 2014 um 17:19 
If you have very high health, this can be a problem even if your city is functioning well. Old couples that live into their 80s can make it difficult to get new families started.

Several direct things you can do:

If you have a house with an older single person, set it to be destroyed, then cancel the order right away. If there are any young couples in your city, they are likely to move in instead. (Don't worry about the old person. He or she will tend to move in with another person who lost their partner and in a location close to his job.)

Build boarding houses to hold the homeless, and you'll be able to take advantage of nomads and their children to boost your population quickly if you hit a serious labor shortage. If you have enough housing to cover all of them, their children can attend school immediately. They tend to bring a lot of children with them, and some of them old enough to start their own families soon.

Indirectly:

Build schools near housing clusters. The easier it is to get to school, the sooner they will become adults and the more time they will have to produce children of their own.

Build these housing clusters with the nearby jobs in mind to minimize walking time so villagers have more time to be productive in all aspects. This will help keep them healthy (and more likely to have children) because they will always have all of their needs met. This also gives them more time to wait on hold when they call the stork to place an order. He's a busy guy. (That's how my mom told me it works.)

Do *not* build housing haphazardly just for more children. Build to keep up with the jobs you need/plan to fill in a location, and keep pace with your infrastructure. This will ensure your village is efficient and able to handle the population increase easily.
Zuletzt bearbeitet von Tenzek; 15. März 2014 um 17:23
Nox 15. März 2014 um 17:42 
The housing model/logic is all screwed up. The dev really just needs to rework it.
Onyx 15. März 2014 um 18:17 
Ursprünglich geschrieben von Nox:
The housing model/logic is all screwed up. The dev really just needs to rework it.

In what ways?
Temper 15. März 2014 um 18:45 
Here's what my numbers look like minutes before a reproduction burst. NOTE: This game does NOT have disasters enabled,but I play disaster enabled much the same. =P

http://steamcommunity.com/sharedfiles/filedetails/?id=238510531

I have an excess of supplies for this purpose.

What you can't see is the huge amount of pre built storage barns,stock piles and the roads leading to them in areas ear marked for expansion.

Those 100 children will become students and graduate roughly the same time,because of a previous boom.After they finish schooling there will be so many laborers and builders that housing,market,school and other civic essential buildings will be built in minutes in the new area,I build the civic buildings first and turn work off,then I build the housing and turn work on.

When I've housed 20 odd families of this lot I will once again let the population stagnate for some time while building any more infrstructure required for the next boom.

To bring on the next boom I'll build another 15 to 25 odd houses (maybe more) in the new area and a few in the old suburbs (to make sure families choose housing closer to work),and have a new suburb pre planned for expansion.
Zuletzt bearbeitet von Temper; 15. März 2014 um 18:57
Ursprünglich geschrieben von Ragman:
Over working your population means no time for makin' babies, don't spread your workforce too thin year round or overwork them in the winter...happy, prosporous populations make babies.

I had not considered this, but it makes perfect sense. I'm going to test this in the next couple winter cycles. Thanks.
delta 16. März 2014 um 6:28 
Ursprünglich geschrieben von Ragman:
Over working your population means no time for makin' babies, don't spread your workforce too thin year round or overwork them in the winter...happy, prosporous populations make babies.

What professions during the winter don't need to work, or don't have work to do?
Rockets 16. März 2014 um 6:31 
Can't you just let half your population die off if you don't have the resources?
Tenzek 16. März 2014 um 11:07 
Ursprünglich geschrieben von delta:
What professions during the winter don't need to work, or don't have work to do?

Farmers working on crops have nothing to do in the winter, so they become laborers. Sometimes that can cause a problem if your laborers are assigned somewhere far from the fields.
Noteak 16. März 2014 um 11:38 
Ursprünglich geschrieben von Tenzek:
Ursprünglich geschrieben von delta:
What professions during the winter don't need to work, or don't have work to do?

Farmers working on crops have nothing to do in the winter, so they become laborers. Sometimes that can cause a problem if your laborers are assigned somewhere far from the fields.
This may not be smart but during the summer I always have my farmers farm and in the winter I wait for their harvest to end and transfer all of my farmers to stonecutters and miners.
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Geschrieben am: 15. März 2014 um 13:18
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