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In contrast to this, Barns and Stockpiles passively receive their resources from the workers of the workplaces nearby.
With other words, the addition of the market allows you to have decentral nodes (with barns and stockpiles, surrounded by workplaces ... inorder to keep the distance the workrs have to walk to the nearest stockpile minimal) together with a central node (the market) where all resoruces are bundled in order to, for example, supply the population
I'd say have one market in the center of your city, then maybe a few more at major population centers; everyone else gets a Storage Barn and Stockpile
Also, markets equalize stocks amongst themselves, so all markets have the same share of all resources you gather, given you have enough vendors. So if you have 200 herbs stored and you have 4 markets, each market will stock 50 herbs for the citizens living around them. This is great if you produce something (like herbs) only in one part of your town, markets will still do the distribution, so if the people living on the other side of the map have a market nearby, they'll still get their share regardless of the distace (the vendors will do the walking for them).
The only downside of markets is you have to assign quite a few of your valuable workfoce for them to work efficiently, but IMHO they pay for themselves in the long run for not having bouts of starvation and things like that.
I have seen a villager carry somewhere around 50-100 of a recource where as a villager with a wheelbarrow carrying aprox. 500+
but that was based off a trading post, market places would average maybe half that but ive seen them clear out a fully stocked storage barn with 5 or 6 trips
Markets can used to expand and to make an ineffiencent city run better.
You can build a city without them. But like anything, you'll hae to use them to maximize your city. You can use them early as possible, or you can wait till you've built your city to start using them.
It's hard to say "the best" way to use them, but there are several ways you can use, i consider markets and trapeports easily the most powerful buildings in the game. Though, unlike many other markets are usually my last buildings, besides houses.
WHat I try to do is have my houses around the market, as that is where people will be. On n the outside of the Market Circle circle, I have storage barns with farms/pastures. Workers work their fields, drop off stuff in barns, vendor swings by the barns, picks them up, and takes them to market.
Basically, Storage barns work best as a stopgap storage, so your workers can drop off their goods and get back to work quickly.
Good example is placing a storage barn right outside the gather's/hunter's circle, so they gather, drop off into barn, and run back out and gather, instead of having to come back into town.
I believe this might be a critical point that is often overlooked. I believe than once a market is built, your villagers restocking food will walk right past a fully loaded barn on their way to a possibly far more distant market. Can someone confirm or deny this?
Of course, if you have no market and place your houses next to your food_production and barn, your villagers can work, drop off, pick up, eat and warm up all in the same small area. Why travel any distance at all, except for the occassional item?
P.S. Laborers will distribute finished goods (e.g. tools, clothes, fuel, etc.) to distant barns and piles also, even if they are less efficient carriers than Vendors.