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Why are my people not healthy
My people are only at1.5 hearts even though there is no plague. They have a variety of food. do i need more herberlists? Not sure whats wrong.
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Showing 1-15 of 26 comments
CynicalFinch Mar 9, 2014 @ 8:25pm 
how many herbs do you have in storage? if its 0, then yeah, you need to produce more.

And a hospital wouldnt hurt either
Last edited by CynicalFinch; Mar 9, 2014 @ 8:25pm
AlP Mar 9, 2014 @ 8:27pm 
1 Herbalist is all you need, even for a big village.

Do you have enough clothing? What kind of food variety do you actually have?
benoit blanc Mar 9, 2014 @ 8:36pm 
Have a hospital, very low herbs, got enough clothes and have like 7 different foods
AlP Mar 9, 2014 @ 8:42pm 
Then simply wait, it takes a long time to get healthy and happy.

The health bar will increase more because of new populaion though, as the old people die out.
benoit blanc Mar 9, 2014 @ 8:43pm 
Ok thanks
Discoshrimp Mar 9, 2014 @ 9:22pm 
ive noticed that you cannot put houses near livestock. greatly decreases population health. also you wont have really good health unless you produce a surplus of food and clothing.
wcbarney Mar 10, 2014 @ 6:04am 
Originally posted by LethalFinch:
how many herbs do you have in storage? if its 0, then yeah, you need to produce more.

And a hospital wouldnt hurt either

I find that it helps to have the herbalist right down-town next to the market, and then buy herbs from the merchant. This saves the sick villies the long walk into the dark woods looking for the herbalist, with the possibility of freezing or starving to death on the way home.

The hospital doesn't help with normal health problems; it is beneficial only when you've got an outbreak of mumps, ..... yellow fever, etc.
Scorpio Mar 10, 2014 @ 6:14am 
Originally posted by AlphaPegasi:
1 Herbalist is all you need, even for a big village.

Do you have enough clothing? What kind of food variety do you actually have?

not true.I have over 900 and need 8 herb guys at full time. Cause my pop use the herbs as fast as i get them. Its one of those random things per map that is not always the same.
Last edited by Scorpio; Mar 10, 2014 @ 6:15am
Belami Mar 10, 2014 @ 6:39am 
Food diversity (cereals, vegetables, fruits, nuts) is important for health. Otherwise they loose health and have to consume herbs.

Offering a nice sortiment of food they do not consume herbs.
Scorpio Mar 10, 2014 @ 6:41am 
i have all food types in my city and almost to 200years my health is about 4 and they still eat herbs.

not to mention,my storehouses and stockpiles are always full my markets i have like 6 have tons of food.i make alot of food...as in i have extra of all. And the people still eat the herbs as they did when i first started the map. Tons like 350 per year///Maybe i need to play for another 50 or so years for it to drop...but no point imo

i did see someone said not to have homes near the cows/sheep or whatnot...i can see if i move them if that helps...but am burnt on the game till some mods come out


And on my other town,they never eat herbs.Pop there is only at 400 tho,i have kept it small for almost 100 years.
Last edited by Scorpio; Mar 10, 2014 @ 6:48am
Freedom Mar 10, 2014 @ 6:56am 
I would not take the advice you only NEED one herbalist. While it is true if you set it up ok, you can have 1 provide all the needed medicne. What is not a good idea is having everyone who is sick seeking out that 1 herbalist.
Last edited by Freedom; Mar 10, 2014 @ 7:33am
wcbarney Mar 10, 2014 @ 7:32am 
Originally posted by Belami:
Food diversity (cereals, vegetables, fruits, nuts) is important for health. Otherwise they loose health and have to consume herbs.

Offering a nice sortiment of food they do not consume herbs.
Originally posted by CastleBlack:
i have all food types in my city and almost to 200years my health is about 4 and they still eat herbs.

not to mention,my storehouses and stockpiles are always full my markets i have like 6 have tons of food.i make alot of food...as in i have extra of all. And the people still eat the herbs as they did when i first started the map. Tons like 350 per year///Maybe i need to play for another 50 or so years for it to drop...but no point imo

i did see someone said not to have homes near the cows/sheep or whatnot...i can see if i move them if that helps...but am burnt on the game till some mods come out


And on my other town,they never eat herbs.Pop there is only at 400 tho,i have kept it small for almost 100 years.
Actually, your villes do not eat herbs; they take one herb out of the market & take the herb to the herbalist, who makes medicine & cures about 1/2 heart per visit.

Originally posted by ahazflagg:
I woul not take the advice you only NEED one herbalist. While it is true if you set it up ok, you can have 1 provide all the needed medicne. What is not a good idea is having everyone who is sick seeking out that 1 herbalist.

This. If your one herbalist is a long ways off in the dark woods, then lots of productivity is lost by villies walking all the way there & back -- and possibly starving on the way home. You do need more than one herbalist in a large town -- my largest was 1,050+ and I had 10 herbalists -- but they need to be relatively easy to get to for your sick villies.

Herbs are fairly inexpensive -- 5 trade units each. I set up an auto-purchase to buy 200 or so herbs each time that merchant came.
Last edited by wcbarney; Mar 10, 2014 @ 7:34am
AlP Mar 10, 2014 @ 7:38am 
With a decent layout, you don't need more than one herbalist (at least I haven't needed one with over 100 villagers).

That's with a properly supplied everything.
wcbarney Mar 10, 2014 @ 7:41am 
Originally posted by AlphaPegasi:
With a decent layout, you don't need more than one herbalist (at least I haven't needed one with over 100 villagers).

That's with a properly supplied everything.

1 herbalist to support 100 villies: Yes, and we all said so.
1 herbalist to support 900 villies: No, that herbalist would be totally ineffective.

Maybe there's a formula, like 1 herbalist for every 100 villies, or something, but I've not seen it in writing. Experience with large towns will tell you how many herbalists you need.
Freedom Mar 10, 2014 @ 7:44am 
Originally posted by AlphaPegasi:
With a decent layout, you don't need more than one herbalist (at least I haven't needed one with over 100 villagers).

That's with a properly supplied everything.

You cannot use villager count to determine weather you need more then one herbalist. Distance is the facotor you use. 100 crunched up villagers 1 herbalist is fine. 100 villagers spread out over a pretty fair distance and you will have issues's. Not a lot or game killing to be sure. Every time a villager gets sick, they stop to go get meidcine.

A few well placed Herbalist gets them healed and back to working.

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Date Posted: Mar 9, 2014 @ 8:18pm
Posts: 26