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..about the sheep thing....Over a larger area, 20x15+ i find my cattle are producing the same and in some cases more food. Wool beats leather every time.
25 Sheep 4580 384 wool
20 Cattle 3880 110 leather
66 Chicken 580 3054 eggs
Here's the statistics pulled from the game's scripting calculated for one season and a maxed-out pasture (size and workers).
This sounds valid enough, but here's the thing: If I just max out on producing cows and sheep then I can sell warm coats which go for 20 standard units a piece at the market. So not only do I get more food, but I get to consume that food AND sell the byproducts of the whole process for 20 units of food, or whatever at the market anyway,
Yeah, definitely.
and yah, i'm with ya on the coat trading. But one thing i've noticed. Because of it harvest rate. It's a little harder to supply tradeports with. So you kinda need to overproduce to get a good flow. I'm not sure yet, but i think maybe eggs plus the coat trading would be a very decent setup.
I guess it would rely on how much you trade though, etc...
my town i'm working on now, my goal is to completly remove every forest on the map and use limited farm/orchids possible none if i can get trade in order, and trade for anything that requires forest, , like logs, firewood, herbs, etc...and all my grains, veggies, fruits.
It may implode in my face, but i know i enjoy trying this stuff heh
One can make hide coats from just leather which is better than no clothing. One can make wool coats from just wool, which is better than just a hide coat and if you have both resources one can make warm coats, which is the best of the 3 coats.
http://banished-wiki.com/w/images/banishedwiki/e/ec/Tailor_menu.jpg
Thanks for the correction! I guess I somehow missed that wool coats were available. Good tip. I'll have to look up how much the wool coats go for, I am wondering if it's more income-efficient to produce both wool and leather coats or just the warm coats.
Yes, 1 wool coat uses 1 wool; 1 hide coat uses 1 leather; 1 warm coat uses 1 wool + 1 leather -- all + the tailor's labor, of course.
Okay, in that case, based on the numbers, wool coats would be the most cost-effective trade resource since they only cost 5 standard units (1 wool) to produce 15 units (1 wool coat) netting a gain of 10 units. Leather coats cost 10 units (1 leather) to make 15 netting 5, and warm coats cost 15 units (wool, leather) and sell for 20 netting 5 again.
Based on this it's best to have mostly sheep and just enough cows to make warm coats for your population and then turn the remanding wool into coats for the market. Does that make sense?
PS: I need to test it because I get the feeling that it costs two of each resource to make the coats, and if that's the case then this strategy would be void.
Whats more is the amount of mutton byproduct you get, you can either feed your peeps or sell that for tonnes of other food variety.
It's a real winner if you don't want to go the firewood trading route which I prefer to stay away from now as you can nestle pastures in your settlements :)