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Rob8787 Mar 3, 2014 @ 9:17am
Hunting Cabin Question
Where is the best place to build hunting cabins?
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Showing 1-10 of 10 comments
McRib Mar 3, 2014 @ 9:18am 
The hunting cabins are only working if deer are in the area. Also the deer will avoid bigger citys so when you expand you need to move you hunting cabins.
Elegant Caveman Mar 3, 2014 @ 9:31am 
I keep seeing deer wandering through my town, so I'm not too sure about that... maybe my town's just not big enough?

Hunting cabins can work both in forests and on fields, but they're more efficient in forests.

Because of this, it's best to put them in a forest cluster (forester lodge + harvester + hunting cabin + herbalist).
adobo Mar 3, 2014 @ 9:34am 
Herbalist is useless if the cluster if the forester is set to cut trees.
Elegant Caveman Mar 3, 2014 @ 9:50am 
Well, not completely useless. Just much less efficient. MUCH less efficient.

Consider not cutting trees in your forest cluster, and simply having another forest somewhere with just a couple of forester lodges for tree-cutting.
Optimus Princeps Mar 3, 2014 @ 10:55am 
Dont rely on hunting. I have noticed if you have to many hunters and cabins you will kill off to many deer and the output of meat will drop. Try to only have a couple early on then get some cows for leather instead.
ChewMyFudge Mar 3, 2014 @ 10:57am 
Duno.. My town is like "just" out of 1st hunting cabin circle.. and the other one is not farm to the other side.. works fine.. it's really for the leather and not the meat, cause I got lucky getting sheeps with first merchant .. *super clothes*
Last edited by ChewMyFudge; Mar 3, 2014 @ 10:58am
Hammer Of Evil Mar 3, 2014 @ 11:16am 
I find certain actions tend to scare animals away. Movement of laborers or builders, quarrys and such tend to cause them to run away.

I call this a 'Tendancy' because I often notice a few deer hanging around the east part of the village for no reason whatsoever. So go figure.

I'd say the best spot to place them are where several migratory paths meet. You'll notice groups of deer like to hang around water sources. try to place your cabin so the groups are encompassed. They'll leave while the cabin is constructed, but they'll always return - you're near the water source after all.

Try tracking their movements as you play, take note of where they move, and you can have optimal hunting spots mapped out.
Last edited by Hammer Of Evil; Mar 3, 2014 @ 11:17am
ChewMyFudge Mar 3, 2014 @ 11:20am 
I must say, that sounds like loads of work Christoph xD.. And to be fair, considering how disasters hit oh so randomly, I wouldn't get into the whole, deer pattern thing.. eventually you will either fill out the whole map with buildings, or pick a closed off spot for the Hunting Cabin.. at beginning, as long as it's not too far from town and has room, it's a good spot
itssirtou Mar 3, 2014 @ 11:25am 
Personally I love to use hunters for trading. Also you WILL need hunters for leather to make clothes.
ChewMyFudge Mar 3, 2014 @ 11:30am 
Originally posted by itssirtou:
Personally I love to use hunters for trading. Also you WILL need hunters for leather to make clothes.
Indeed.. build a Merchant Market.. keep clothes and tool production at 50 for example, and keep throwing most of it into the Merchant Building, make sure you got atleast 10 left for your town. They easy to make and got high price.. as soon as a merchant comes, you will have enough units to trade for 3-4 animals or 1 type of seed
Last edited by ChewMyFudge; Mar 3, 2014 @ 11:31am
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Date Posted: Mar 3, 2014 @ 9:17am
Posts: 10