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TheRapie Mar 3, 2014 @ 2:22am
Blacksmith > Mine
Is it just me, or is there a balancing problem with the outcome of the mine and the need of iron of the blacksmith?

I just tried to pump up my Mine with 10 workers (my village is still rather small) but my one and only Blacksmith still uses up ALL iron even faster. The funny thing is, that the Blacksmith consumes more iron than 10 Miners can achieve, but isnt able to produce eneough Iron Tools for 10 workers at the same time. And Thats pretty much a Dead End!

Sorry for not so proper english.
Any Suggestions for me, how to fix my problem?
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Showing 1-15 of 30 comments
Lamoe Mar 3, 2014 @ 2:28am 
Are you sure you have got enough logs for the blacksmith ?

Because this seems strange to me...
sevrends Mar 3, 2014 @ 2:36am 
you need iron for quite a few buildings so its possible that you use it for construction sites. (they have priority and get all the iron they need first).

Other suggestions.. If you set a rly low limit on how much iron should be produced or produce coal in the mine... you see where im going ^^

Finally check your trading post. Maybe you orderd the traders to load iron into there warehouse?

Im rather new here but i have a town with like ~100 adults and i have 1 miner working. Its enough to produce enough iron to keep my blacksmith going all the time, as long as i dont need iron for construction sites. And my bs produces more than enough tools. I actually trade a lot with tools cause i dont need so many. Just keep in mind that the bs needs time to produce them so if you built one after the first workers are without tools it can take a few years before he made enough for all of them.
Elegant Caveman Mar 3, 2014 @ 3:06am 
Double post.

Please use this one, as it has one more reply.

OP, please delete the other post ( http://steamcommunity.com/app/242920/discussions/0/540734792753483705/ ).

About the issue:

Mines are very slow. If you have serious iron problem, don't build anything that needs iron (pause, if you've started building and the iron hasn't been used for construction yet) and max out your miners. Try to free up as many people as possible as laborers to mine whatever iron you can find on the map.

If you're running out of tools, there's something wrong with your setup in general.

Once you have enough iron coming in, consider maybe a second blacksmith. Don't forget blacksmiths also need logs.

Try to always have a backup of tools roughly equal to your adult population, at least.
Last edited by Elegant Caveman; Mar 3, 2014 @ 3:10am
Ric Mar 3, 2014 @ 3:31am 
Use steel tools! Seriously, it's worth switching over a mine or waiting for a build up of coal to start making steel. They last so much longer which allows you to build up a store of tools for the future.

Oh and get everyone educated. They're more efficient and I think they get bigger yields because of this. :)
TheRapie Mar 3, 2014 @ 7:11am 
First things first:

I am currently NOT building any houses, farms or whatever! No iron is need for building atm.
I just checked several time and my only iron using building is the blacksmith and there are always logs on him. If the sign shows up, that there is no required material to kep producing, its ALWAYS the iron, which is missing!

So, a short resumee:
10 Miners
1 Blacksmith
No Building queue,
no other needs for iron

Blacksmith uses more iron than Miners can produce (they are all uneducated atm, ALL) but Blacksmith cant produce enough iron tools to keep up. My citizens doont have to walk huge distances and there are no big ressource minings which can throttle other works!

Its just not working somehow
Ric Mar 3, 2014 @ 7:32am 
Education required I think to make them more efficient and get better yields. I've built so many cities and have never had these problems so I believe it's probably a simple user error. Or a totally random bug I tend not to steer towards the bug side of things.

Have you starteed fresh to see if you can duplicate the problem?

Can you provide some screenshots? As much info on the screen as possible. That will heopfully help :)

Edit:check you have stockpiles and barns in case the resources and not making it for some reason.
Last edited by Ric; Mar 3, 2014 @ 7:33am
vandigeth Mar 3, 2014 @ 7:35am 
Another point worth noting is *educated* citizens will produce more iron than uneducated citizens in a mine.

I ran into this problem when I was attempting to get the "Dunce" achievement where I had to build a city with 300 uneducated citizens. It took 45 miners to supply iron to 6 smithies and I was still running an iron shortage which led to a tool shortage.

However, in my present city with educated workers, one mine with 20 educated workers produces more iron than my 4 smithies can use and therefore run a surplus.

Education makes an enormous difference with the miners is my point. Are you effectively educating the better part of your population? The town hall will tell you what percentage of your citizens are educated; altenatively, you can click on the mine and use the button to cycle through the workers at that facility and note how many are educated workers vs uneducated.

Edit: Ric666 beat me to the punch.
Last edited by vandigeth; Mar 3, 2014 @ 7:35am
Elegant Caveman Mar 3, 2014 @ 7:57am 
You shouldn't be mining for iron until there's no easily accessible iron on the map.

And by the time there's no more accessible iron on the map, you should have more than one blacksmith, and most/all of your citizens should be educated.

If you're out of iron, have only one blacksmith, and most of your citizens are uneducated, you've got bigger problems.

It's not an impossible situation (there's the Uneducated achievement, after all), but it's not something that should happen unless you're doing it on purpose and you know what you're doing.
CrafDee1 Mar 3, 2014 @ 8:38am 
Another point to think about is where are your stockpiles located? Because although it isn't made crystal clear right now raw materials being used for anything must go to the stockpiles first before being delivered to the places that they are being used. This is noted in the tutorial for materials that are being used for building new structures but it makes no mention yet that this same process happens for other uses also. So with that in mind it may be that your labour force is prioritising collection of the iron from the mine to take to stockpile over taking it from the stockpile to the blacksmith and if the closest stockpile is far enough away from the mine and blacksmith it's likely that your work force are just never taking the materials to the blacksmith either because of prioritisation for the mine like I said before but also because they may be doing other things before delivering to the blacksmith aswell like maintaining food and warmth levels or unhappiness making them go idle.
TheRapie Mar 4, 2014 @ 2:22am 
Okay, well

I guess most of ur Tipps or Tricks are just common sense.
Thx for all ur help, it seems like i have to deal with this problem simply by testing around.

Ric Mar 4, 2014 @ 2:55am 
Common sense. A wonderful thing. :)
If you would supply some screenshots it would probably help us help you further?

Either way though, good luck finding your problem and you're welcome.
TheRapie Mar 4, 2014 @ 12:07pm 
Well, my problem isnt a problem u can simply snap in a second!

Its a long and periodical problem, nothing u can post in a simple screenshot, but i will try to prove my pointing!
Ric Mar 4, 2014 @ 12:37pm 
Cool. Just remember steel tools and education. Will help massively if you're not using them already.
vandigeth Mar 4, 2014 @ 12:49pm 
For whatever it's worth, in my town of 1200 population, I only produce iron tools from 8 smithies and I'm 100% stable with one iron mine at 30 workers.
Nevermore Mar 4, 2014 @ 1:14pm 
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Date Posted: Mar 3, 2014 @ 2:22am
Posts: 30