Banished

Banished

View Stats:
Adam / RDL Feb 27, 2014 @ 5:18pm
Not reproducing
So, my town population just plummeted from 50 to 29, and yeah... they're not making children.

Is there a trick to encouraging them to do it? there are plenty of spaces in housing, plenty of food to go around, any ideas?
< >
Showing 1-15 of 39 comments
Big Ram Feb 27, 2014 @ 5:24pm 
What exactly do you mean when you say "plenty of spaces in housing"?

When kids become an adult at age 10, they will need an empty house to move into with another available young adult. Otherwise, they'll continue living with their parents and not reproduce. Having room in someone else's house won't be enough; they need their own house.
Last edited by Big Ram; Feb 27, 2014 @ 5:26pm
TemplarGFX Feb 27, 2014 @ 5:26pm 
Are the houses empty? a new couple will only have kids if they have their own house. If they are still living with their parents or grand parents, they will not have kids until their parents die.
drakonz Feb 27, 2014 @ 5:27pm 
are you sure your village is not overage aready? villagers wont reproduce after being 45 years old
Last edited by drakonz; Feb 27, 2014 @ 5:28pm
xxxaziexxx Feb 27, 2014 @ 5:29pm 
I too have problems getting beyond a certain number of people. This could be solved if I just learned how to build homes faster to encourage more births in young families, but I wish these was a way to just "evict" elderly people so I could make them live in the boarding him so I could free up space for breeders. This way I wouldn't have to build so many homes as well.
Adam / RDL Feb 27, 2014 @ 5:30pm 
Originally posted by drakonz:
are you sure your village is not overage aready? villagers wont reproduce after being 45 year old
Well, this is a balls up then. The majority of people are 50 to 60, a handful of 20 to 30, and two under ten year olds. Does this signify the end of the town, or can this be recovered and (slowly) regrow?

To clarify RE: houses, there are lots of houses, many of them are completely empty.
Baddieus Feb 27, 2014 @ 5:32pm 
Build a town hall and hope for nomads ...
Adam / RDL Feb 27, 2014 @ 5:32pm 
Originally posted by Baddieus:
Build a town hall and hope for nomads ...
Already got the town hall for that :p

Current population is 13/1/4, i spose with a lot of inbreeding... might work out?
Last edited by Adam / RDL; Feb 27, 2014 @ 5:33pm
drakonz Feb 27, 2014 @ 5:33pm 
Originally posted by Leftie:
Originally posted by drakonz:
are you sure your village is not overage aready? villagers wont reproduce after being 45 year old
Well, this is a balls up then. The majority of people are 50 to 60, a handful of 20 to 30, and two under ten year olds. Does this signify the end of the town, or can this be recovered and (slowly) regrow?

To clarify RE: houses, there are lots of houses, many of them are completely empty.
depends on ammount of 20-30 year olds and most importandly ammount of females if you have enought young people to keep up importand productions then your village can slowly come back to turn alive again but it might take up to 15 years for that to happen
Mamífero Feb 27, 2014 @ 5:34pm 
Well, this is a balls up then. The majority of people are 50 to 60, a handful of 20 to 30, and two under ten year olds. Does this signify the end of the town, or can this be recovered and (slowly) regrow?

To clarify RE: houses, there are lots of houses, many of them are completely empty. [/quote]

As long as you have empty houses they'll continue to reproduce.. And no you're not doomed.. because it's possible some 20 and 30 year olds could still have children and when those 10 year olds grow old enough they'll probably have kids if they're the right genders.. You will hit a very low opulation though.. Still can be recovered if you focus your jobs right..
Adam / RDL Feb 27, 2014 @ 5:36pm 
Originally posted by tyjaay1021:
Still can be recovered if you focus your jobs right..
Currently got the few folk split between either gathering, or producing firewood, and another working at the marketplace and hospital

Does anyone know the workings behind nomads, anything that attracts them, or is it just random?
Last edited by Adam / RDL; Feb 27, 2014 @ 5:36pm
drakonz Feb 27, 2014 @ 5:52pm 
Originally posted by Leftie:
Originally posted by tyjaay1021:
Still can be recovered if you focus your jobs right..
Currently got the few folk split between either gathering, or producing firewood, and another working at the marketplace and hospital

Does anyone know the workings behind nomads, anything that attracts them, or is it just random?
its random but with more population they seem to come much more oftenly (after 900 pop and plendy of free houses i got nomad offers almost every year)
Adam / RDL Feb 27, 2014 @ 5:55pm 
Currently got a pop of 14/3/5, from 13/1/4, so... gonna be a slow process, but i might just recover. Still lots of empty :house: around, so i don't think i'll need more of them for a while.
exabub Feb 27, 2014 @ 5:59pm 
Originally posted by Leftie:
Originally posted by drakonz:
are you sure your village is not overage aready? villagers wont reproduce after being 45 year old
Well, this is a balls up then. The majority of people are 50 to 60, a handful of 20 to 30, and two under ten year olds. Does this signify the end of the town, or can this be recovered and (slowly) regrow?

To clarify RE: houses, there are lots of houses, many of them are completely empty.


you can also have "too many" houses.

Balancing houses / population is a fine balancing act.

You need 1 house for every 2 ppl that can be a couple. Not more than that or 1 person will move into one, and one in another. Thiis is not realyl an issue Late game when your running a pop of 300 but early you can have too many houses.

First thing i always do when i start a new game is make sure the "general stats" tab is ALWAYS up and always watch your pop from there. This way you can fine tune easier. It also helps to make your houses close to job sites. And to have a market after you have established a good food income to distribute the goods rather than have the houses horde the supplies.

Anyways as i was saying managin population just requires constant balancing. Keep an eye on the age of ppl in other houses, there should ideally only be 2 ppl over the age of 10 in any house. If there are 3 ppl over the age of 10 in a house then one of them can move out. ( yesmthey move out early in this game at 10, if a home is available)

But at the same time dont make more houses than you have couples. For example if you have 1 person living in 6 houses then they are not coupling. I would destroy 3 of them and force the other 3 into those remaining for coupling purposes. Gender taken into account of course lol.
Adam / RDL Feb 27, 2014 @ 6:01pm 
Originally posted by rough_divide:
For example if you have 1 person living in 6 houses then they are not coupling. I would destroy 3 of them and force the other 3 into those remaining for coupling purposes. Gender taken into account of course lol.
Hm, I was under the impresson the game would always try to couple together two people of smilar age and opposite identity, or is this not the case?
Swisspike Feb 27, 2014 @ 6:39pm 
Originally posted by Leftie:
Originally posted by tyjaay1021:
Still can be recovered if you focus your jobs right..
Currently got the few folk split between either gathering, or producing firewood, and another working at the marketplace and hospital

Does anyone know the workings behind nomads, anything that attracts them, or is it just random?

Nomads appear to appear when you have a very large surplus of food. This won't last, of course, but it looks like it is the developer's reward to you for kicking ass in your current game.

Nomads are also a function of your total population. The most I have gotten is about 20. I have seen over a hundred, in a let's play on youtube.
< >
Showing 1-15 of 39 comments
Per page: 1530 50

Date Posted: Feb 27, 2014 @ 5:18pm
Posts: 39