Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A free Laborer would have instantly taken that Teacher post and you would not have lost any students.
If I notice anything weird like that because of death or whatever, I just pause the game, pull the jobs to 0 of the affected occupations and then increase them back up to their old value. It seems like the games path algorithm does add the closest living 'laboror' to the closest jobs. Resetting their paths to optimum. I had a foresting place, hunting and gatherer units out in the middle of a forest away from everyone but with a couple houses with them and the game didn't auto assign the occupents to the workplaces until I did this. Its possible it would from their children or something over time or through death but my method seems to do the best to instantly increase productivity.
I have not checked to see if the paths update at other times (say at the start of a shift or something) I wish the path tool linked in the people as well, so you can see where they are in proximity to where they are expected to be
I know this doesn't directly answer the question and I would bet the students would drop in this process but at least you won't have people wasting time running back and forth.
I'm going to just make a new thread for myself to dump in my play style tips and observations. Loving this game!
More than anything else, I think you want people to live as close to their place of employment as possible. And that's what the AI does for you. I wouldn't mess with that even if I could.
Another thing you have to realise about this game is that you're not running the village, the villagers are. Getting everything to run smoothly while they do their own thing like getting married, taking jobs near where they live, helping themselves to food while their neighbours starve (which by the way is all entirely predictable, they're just following a few basic AI rules), is the challenge of this game.