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Reiia Feb 23, 2014 @ 11:23pm
Student/Child Ratio for sustained population?
Hmmm Noticed that if i tried to keep my population stagant without building houses, i will enter a period where all my people are dying off and not having enough children. Due to the effect where children lives with their parents and by time the parents die, they are pretty old to start raising their own children.

I was wondering if anyone has a ratio like Student/Children they aim to have at all times. I haven't figured out what is a golden ratio for my settlement, however i have a feeling that there should be a range "aimed" for by slow expansion of houses to accomedcate a slow postive growing population and avoid "draughts" and "surges". Just a huntch that there is a magic ratio to aim for that will supply new educated workers to your dying force without "baby boomers" effect followed by "billion deaths of old people"

At the moment i fix my "draughts" with nomads... since im too lazy to figure out my ratio. lol

Year 110 and my population was 250, dropped down to 160. Where are those nomads. xD
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Showing 1-15 of 19 comments
LIMB0 Feb 24, 2014 @ 12:12am 
My ratio is 20 student / 30 children. If children drops bellow 20 i build 3/4 houses. But i allways keep resources 50% above needed, to maintain this. I also trade food and firewood surplus for types of food i don't have (even if i produce it), because i think food variety (and alcholl) boosts childrens birth.
I expand by multiplying my ratio. (40/60 and so on...)
Last edited by LIMB0; Feb 24, 2014 @ 12:12am
Zedd Feb 24, 2014 @ 1:01am 
I was just slowly building houses untill around year 12. ( 2 houses each year )
At year 12 my first villagers started to die of old age making room of the new adults.
I'm hoping this will keep the population steady, ofcourse certain side effect can kill off more villagers than i actually want.

Atm i have a ratio of 20 students 28 children. Now it's just a gamble if this will last.
Time will tell.
Ric Feb 24, 2014 @ 2:48am 
Can't seem to work out a ratio myself. In my current town, my numbers are approx. 350/60/90 as I build too fast :P

No adult shortages for me in years to come! lol...
Jørgen Oktober Feb 24, 2014 @ 3:58pm 
I aim for a steady 25% of grown population, but that may turn into less.
Glaeneator2000 Feb 24, 2014 @ 4:00pm 
about 30-40% in my town is children and students.
Saccharide Feb 24, 2014 @ 4:05pm 
I try to keep 20/30 as well with a total population of 250-300. But like most people here, we eyeball it. I usually wait for 2-3 deaths before I build a house.
as long as roughly 25% are children/students you should be okay.

However I assure you with current mechanics its impossible to "hold steady" on a population. The way it works for a household to have new children causes the town to exspand past its own resource limitations. The only viable way I have made a "sustained" population is having dozens of extra homes after filling out a large map. I keep around 80-100 laborers just doing what ever while the rest of the town works to keep it going.
Silenus Feb 24, 2014 @ 8:09pm 
i dont understand... shouldnt a "hold steady" be possible when you consider villagers dieing of old age which frees up their houses?
Undead Llama Feb 24, 2014 @ 8:40pm 
Silenus,

Not exactly - you also have to consider that widowers remain in the house till the day they die, essentially blocking pop replishment. It'd be nice if village elders moved into the longhouse upon widowing, but currently, that doesn't happen.

(My last village of ~170 underwent massive adult depopulation, as 1/3 of all possible living space was occupied by widowers, and no-one living in my two longhouses)
Reiia Feb 24, 2014 @ 9:09pm 
maybe a mod later on will allow us to build a nursing home for the ones who are over age 80, so they can move out and free up the house, or something
Hex Welsh Feb 25, 2014 @ 2:06am 
Originally posted by Reiia:
maybe a mod later on will allow us to build a nursing home for the ones who are over age 80, so they can move out and free up the house, or something

Figure out what they do
Clear the job role of that job
They will be a labourer
Slowly refill and check each time if they have been reassigned
repeat untill most of them are correct
send the small smount of old ass labourers to the end of the map during winter
ÐC Feb 25, 2014 @ 2:13am 
if you dont expand and your birthrate drops, check for house with only 1 person, delete them ;) problem solved..
ÐC Feb 25, 2014 @ 2:14am 
and btw

Originally posted by Voidhawk:
Silenus,
and no-one living in my two longhouses

boarding houses ? they are temporaly and only used until a "normal" house is free
Undead Llama Feb 25, 2014 @ 1:52pm 
dcb;

I am aware of what the longhouse/boarding house currently does, what I was saying is it'd be nice if it did something more than provide overflow relief, and acted more like the social hub it would have in days of yore.
Romeo Deluxe Feb 25, 2014 @ 2:50pm 
Originally posted by dcbaby:
if you dont expand and your birthrate drops, check for house with only 1 person, delete them ;) problem solved..
This doesn't always work. Flipping houses doesn't either, i.e. destroy a house, build another one in another location.
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Date Posted: Feb 23, 2014 @ 11:23pm
Posts: 19