Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Turns out, that's really not true. Smaller farms with less farmers actually get planted and harvested faster, resulting in less crop loss when the season ends. Also, by replacing a 15x15 farm with four 7x7 farms, I get four farms, and if one farmer gets delayed (as happens often in this game, it seems), that's only one farm affected and the other three are still good.
It would actually be nice if a thread like this got pinned; threads are falling fast around here.
You can't harvest any large crops early on, unless you will have no one doing anything else :p
Markets can be good, yes. I try to avoid them in my initial town. Save them for spreading into new areas.
They do hold a lot more than Storage Barns, but they also take up massive amounts of space. I've heard of them actually messing up the synergy of towns people built. Sometimes they don't play well with certain town setups. Like people will run across massive amounts of terrain to deposit something they could deposit in a barn way closer.