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Outpost or Hub, same I think. It means what he said about the Forrester-Gatherer's Hut-Hunter's Hut-Barn-Stock Pile. A lot people also put house's near this Hub.
http://www.youtube.com/watch?v=FDx2NnrPxWU
As someone else mentioned, outposts are just my name for the little clusters of foresters lodges, gathers huts, hunting lodges, etc. And yes, I do usually build a handful of houses along with them.
Agreed with the starvation issue - I was over 400 people once and lost half to starvation, but was able to recover pretty quicky simply by managing my workers carefully while I got the food supply back under control.
- Is there some benefit to having 6 people working at a trading route as oppose to 1?
- It's not alt or ctrl or shift, but there just has to be a button I can hold for when I want to say, raise how much food to store from 1000 to about 50,000 without having to click the arrow for every single increment. Same thing with trading merchants when grabbing 2000 of whatever. What's the secret here? Didn't see a button in options.
(1) Yes there definitely is. Remember it's the marketplace workers (not your laborers) that need to pull goods from all over the map to your marketplace. Having them understaffed early in the game (population < 100) won't hurt you too badly. But by the time you get to 150+ you are going to want the markets nicely staffed so that they are running efficiently;
(2) Not that I've found. But you can put your mouse curser on the number in the trade window and using your backspace key remove the zero and use numbers to fill out what you want. It may not be ideal, but it's a lot faster than clicking to set the numbers for a big trade...
That will actually help a lot, so thank you. Yet, I don't understand what you are talking about markets for. I'm talking about the trading docks. There's a total of 6 jobs available. Why have six when 1 can do it? Maybe I'm not seeing the benefit of having them maxed out worker-wise.