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I actually turned off the 2 farmers jobs in late Autum once they did a harvest, which frees them up to do other things for the winter. As soon as spring starts, I do my best to assign the 2 jobs again. Yeah, a little micro-managing at times, but it makes a difference at times, especially after starting a recovery after a nasty disaster.
I sort of need a balanced food source. I'm producing about 23K food a year and consume about 24K a year with a population of 150/22/25. Fruit is my lowest food income with only about 600~900 per year per orchard; compare to venison/mutton/beef with 2K~3K a year. They take too much space to produce a marginal income.
As for Orchards, trees grow old and die at different rates so you may not always have 100% yield.
You *could* cut all the trees and and replant the orchard but you'll need to wait the 2-4 years for them to fully mature again as opposed to just have reduced yields.
You mentioned your old one is around 40%, I don't think any of mine are near that old but it could indeed be a case that you need to replant them every so often.
The rate of 900 fruits per year is a little too low compare to pretty much everything else except fishing. However, I want to have a fairly decent number of food variety so I have to maintain these inefficient industries. My major food source are venison, mutton, beef and gatherer's food. I trade the meats and coats for fruits and other food such as chicken. However, this is not sustainable as I make more meats than the population consume and every trades I make increases my food stock. I have 85K food and about to increase to 100K food but still have a imbalance in food source.
Now my options are to split the 15x15 into 3 5x15 plot with 1 worker on each of them - I heard this will improve the yield or build more orchards.