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Don't worry - these are all correct now ! They apply to 'medium' difficulty.
Each 1x1 plot has a chance of churning out '5', '6' or '7' lots of food (depending on your luck), which applies to the whole field. Yearly, the total amount of food required by citizens is 100 food (yet this can sometimes be between 90 and 110. Each citizen can only 'hold' upto 120 food at any given time, so if no food is available then they will die within just over one year.
As far as I am aware, smaller plots give out the same as larger plots, yet, if they are worked enough (ie. a 4x4 plot with one worker) then you can receive dual harvests (this occurred to me several times) which max at '10'.
Assuming therefore, that conditions are terrible with each field producing '5' food and each citizen eats 110 food then you will need 22 plots per person, which would approximately a crop field of 4x6 for each citizen.
- I will finish this later :P
The average food production for fishing with 4 workers is 1200 food per year. This can vary between a minimum of 1000 and maximum of 1400, which is enough food for 9 people at minimal levels (the net value of this is 5 (ie. the number of people it will feed excluding those who produce it)).
*ab=c; 15(X People) = ~ Y Crop Size
It is rumored that [8 to 10]*15 crop size more efficiently yields a harvest.
It is actually better to start with a food source other than a farm, as they only produce in the off-season as well
Unfortunately Banished doesn't work this way and most people lose their towns regardless of this "AFC" for OTHER reasons.
So where's the firewood AFC? Where's the tools ATC? Where's the coats ACC?
And you cannot start a new town with a 15 x 15 crop if you play on hard either. NOR should you start with a reliance on crops before you have population spare to tend fields - without interruption - and a quality off-season capability (as tucan said).
As an aside, what's your biggest population? IS it rude to ask that you back up "THIS is how you do it" with some numbers?
you want a farmer for every fifty crop squares minimum.
you want a farmer for every 40 if the crop is a later one because an early frost can screw you alot (the plants degerate very quickly if you didn't notice).
a lone farmer can actually work 70 orchard tills pretty well but the orchard itself is time conssuming early game and can be.... unreliable at times production wise.
It was more of a guide for those who cannot get food production right, and yes, it is about numbers as I've been looking into it and (in moderate conditions) there are certain, fixed rates of crop return (ie. you can only get a harvest which is between a fixed level of values each year) in place for ideal crop fields. I only wrote that yesterday, so if you want any other indexs you are more than welcome to work them out yourself. And I stated that it was done in moderate conditions / medium mode. I'm working on fish and crops at the moment, and I'll fix my post later today.