Banished

Banished

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Rjak Feb 20, 2014 @ 12:15am
Tornado OP!
Ok, encountered 2 tornados on the game and they are way too powerfull. They kill everything. I had 89 people on my village and tornado sweeped trough all my housing areas (in 3 different places away from each other) like homingmissile and killed everyone. Tornado kills people who aint even near it... Am i just super unlucky or what the hell is going on?

Wont play with disasters "on" anymore...
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Showing 1-13 of 13 comments
Quinnell Feb 20, 2014 @ 12:18am 
What did you do to piss off mother nature?
Mariulo Feb 20, 2014 @ 12:21am 
Yeah, you must have been very unlucky. I had a tornado only once, and it stayed away from my settlement.
Haven't got a single fire yet, 8 hours in the game with 200+ settlers, but they catch dideases like crazy. I put hospitals everywhere, so not really a problem, but I wonder they keep catching yellow fever and diphteria. They have a ton of warm coats, each and every type of food available, 5 hearts, but still get sick.
Either way, my quarries killed more people than diseases, though.
Fluttershy Feb 20, 2014 @ 10:46pm 
I've only had one tornado, but it wiped out the vast majority of my town. Left mostly everything intact, but killed all of my livestock and most of my people. It only brushed by one street, and yet somehow the entire town had congregated there just to stare up at the swirling vortex of death. Incidentally, it left the old and infirm behind. There was only one person under the age of 50; a 10-year-old female. She had a lot of kids. Somehow.
Masala Feb 20, 2014 @ 10:49pm 
o_o I've played for 19 hours with 0 tornados.

Banished's Mother Nature just hates you.
Valerius Feb 20, 2014 @ 10:56pm 
Yeah tornados are painful. All you can really do is split up your city and hope you don't get unlucky.

It sucks that it managed to hit all your housing areas.
Tykwalarantrice Feb 23, 2014 @ 5:56pm 
Just had a tornado. Had maybe 30+ people, left with about 17. Problem is that most of the houses were destroyed, and after I rebuilt them everyone decided to move into a house alone. I only have 3 females who are of reproductive ages and they are chosing to live alone. Meanwhile, there are single males living alone. I've tried to 'demolish' and 'reclaim' their houses to shuffle them around, but they just switch houses. I doubt it's because they are related because I think I've seen some incest in the game. Town is probably doomed.
Xtorma Feb 23, 2014 @ 6:05pm 
In a game that focus' on planning and execution there should not be any way you can lose hours of play due to a random event that you can not prepare for. People say build hubs separate from each other , but as the op has stated , sometimes it does not matter, the tornado will destroy all of them. It is not so much the fact that you can survive a tornado most of the time that is the problem with the mechanic, it is the fact that sometimes there is nothing you can do and you just lose everything.

It's like playing D&D and the dungeon master saying that a natural 1 on d20 on a saving throw is instant death with no chance of resurection. Who would play that? Eventually you are going to roll a 1.
Kerbalnaut Fred Feb 23, 2014 @ 6:11pm 
You can either turn disasters off, or just keep the auto save on and reload 5min ago before the tornado.

I had a town that was pretty much twin towns with a couple tunnels and a bridge between and the tornado still killed 200 of my 230~ people... reloaded to the auto save and had a disease break out instead. 1 person got sick and went to their local hospital and that was it.
kulca Mar 28, 2014 @ 5:06pm 
I was just playing, I had a pretty, little, farming village with around 80-90 people, when the tornado came. It went right through the centre of the village, killing everyone who was there. 30 people were saved (including children) because they were in houses away from the centre.

I think that tornadoes are imbalanced because villagers don't run away from them. It'd be ok for me if tornado came in and destroyed some buildings, and killed some of the villagers (not almost 80% of them!!!). Then you'd have to deal with repairing buildings, farms, etc. and it wouldn't be like a game reset.
JErosion Mar 28, 2014 @ 6:20pm 
Deaths happen for stupid reasons in this game, i a population of 60 with two "food bases" gather/forester/hunter clusters set up to provide food, I had about 10 laborers clearing some forest when a tornado dropped right on top of them and then proceeded to wipe out the rest of them as they were working at the forest lodges and huts, and since those buildings didn't have anymore workers the workers at the other base ran over and died in the tornado.

Likewise i have laborers dying of starvation cause they are working at tasks that are so far away from their home they die in transit, its stupid because in the current town im running i have over 60 laborers (I have so much surplus food its stupid), some of them are crossing the entire map just to chop a tree for two seconds before they have to run back because they are cold and/or hungry
Maverick Mar 28, 2014 @ 6:30pm 
Originally posted by JErosion:
Likewise i have laborers dying of starvation cause they are working at tasks that are so far away from their home they die in transit, its stupid because in the current town im running i have over 60 laborers (I have so much surplus food its stupid), some of them are crossing the entire map just to chop a tree for two seconds before they have to run back because they are cold and/or hungry
Ever wondered how they got to be so far from home? A forester only works within his circle and no resources are gathered without explicit commands.

Besides, this "issue" is rather OT.
Ottomic Mar 28, 2014 @ 9:43pm 
Yes, tornados are immensely OP, especially when compared to fires. Not only do they kill people and are unstoppable, but both times I have experienced them they have been grief-seeking missiles specifically engineered to cause as much damage as possible.

That said, the act of containing, repairing and recovering from a tornado is possible in most cases. A well-aimed Sim City tornado usually meant a direct game over, whereas in this it's usually only a potential one. My only gripe with this is that there should be at least a way to prepare for such an occasion. Have mountains slow them down, for example, or make stone houses have a basement that gives a chance of surviving to whoever is inside when the tornado wrecks it up or something. I'll toy around with a couple ideas once the mod tools are out.
Ottomic Mar 29, 2014 @ 11:26pm 
It just came to me right now. You know what this game needs?

these.[vortex.accuweather.com]
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Date Posted: Feb 20, 2014 @ 12:15am
Posts: 13