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LexieTanium: Feb 19, 2014 @ 12:55am
coal over firewood
So I heard you can replace the need for firewood with coal, this also helps lower the need for quite a wide range of wood area for firewood. When I finally got my coal mine running, I can't tell if it worked because I'm still being told my people are freezing so I don't know if I'm doing something wrong. I also kept checking my storage and I don't see any coal coming in. I only have one miner there.
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Showing 1-13 of 13 comments
Arknor Feb 19, 2014 @ 12:59am 
sounds like BS
the only thing I see coal being used for is my blacksmith for steel tools.

my villagers would rather die than burn coal
Arknor Feb 19, 2014 @ 1:00am 
btw one miner is going to get you like 6 coal a year if that... mines and quarries are dead slow.

I think I had 4 miners and got around 30-40 coal a year with steel tools.

iron tools seem to break really often in the mines
Last edited by Arknor; Feb 19, 2014 @ 1:00am
LexieTanium: Feb 19, 2014 @ 1:04am 
=I well that explains a lot...I wonder if the dev would address this. =X I also have problem with firewood. I'm always seem to be lacking. My foresters aren't planting fast enough either =( ;-; even when they're not starving to death anymore I'm now facing with them freezin their pixel booty off @_@
h4x2tehm4x Feb 19, 2014 @ 1:04am 
I have trouble keeping a store of coal because people keep taking it back to their homes. You can show 0 of something stored if people have taken it and put it in their house inventory.

Edit: Also, a Forestry takes a long time for it to be gaining you a decent yield and keeping new trees always growing. After awhile a forestry can bring in a ton of logs.
Last edited by h4x2tehm4x; Feb 19, 2014 @ 1:07am
LexieTanium: Feb 19, 2014 @ 1:08am 
Originally posted by h4x2tehm4x:
I have trouble keeping a store of coal because people keep taking it back to their homes. You can show 0 of something stored if people have taken it and put it in their house inventory.

Edit: Also, a Forestry takes a long time for it to be gaining you a decent yield and keeping new trees always growing. After awhile a forestry can bring in a ton of logs.

any advice with the freezing issue? I seem to never win with it =.= my poor people haha they probably think of me as a malevolent ruler
Trooper #900129-H Feb 19, 2014 @ 1:13am 
Originally posted by LexieTanium: Indie Game Reviewer:
any advice with the freezing issue? I seem to never win with it =.= my poor people haha they probably think of me as a malevolent ruler

Get a tailor running.
It can be expensive in resources, but having winter clothes helps a bunch.
Your people will stay outdoors and work for longer before returning home to "warm up"

Saves you both fuel costs and improves efficiency. Seems to me getting a tailor running first is preferable over stone housing.
LexieTanium: Feb 19, 2014 @ 1:15am 
Originally posted by Ventidius:
Originally posted by LexieTanium: Indie Game Reviewer:
any advice with the freezing issue? I seem to never win with it =.= my poor people haha they probably think of me as a malevolent ruler

Get a tailor running.
It can be expensive in resources, but having winter clothes helps a bunch.
Your people will stay outdoors and work for longer before returning home to "warm up"

Saves you both fuel costs and improves efficiency. Seems to me getting a tailor running first is preferable over stone housing.


thanks! I'll try that next. I'll probably set it up after i get the food ones runnin first then i'll do blacksmith after. >_> lackin tools actually contributed to my 3rd death (7th time is the charm! I lasted 10 years at least =)
Trooper #900129-H Feb 19, 2014 @ 1:24am 
Originally posted by LexieTanium: Indie Game Reviewer:
thanks! I'll try that next. I'll probably set it up after i get the food ones runnin first then i'll do blacksmith after. >_> lackin tools actually contributed to my 3rd death (7th time is the charm! I lasted 10 years at least =)

Yeah, I usually get a tailor up after all basic needs have been taken care of.

What seems to work for me:
4/5x homes -> Gatherer -> Forester + Woodcutter -> Hunting Lodge -> Fishing Docks -> Tailor.

Trow in additional Hunting Lodges if the need for food requires it. (use the Lodges where you can, as the tailor needs the animal hides later on)
I also go for the tailor before I go for farmers. The farmers need to be outside for quite awhile when harvesting in autumn, makes for a bigger chance they can get all the crops in before they go bad.

I might build a few additional homes and offcourse the blacksmith in between, but I only ever really start expanding after the farms go up to avoid foodproblems.

Anyway, this usually works, hope it helps, good luck!
Last edited by Trooper #900129-H; Feb 19, 2014 @ 1:27am
Ric Feb 19, 2014 @ 1:47am 
I've not noticed anyone moving coal to their houses. I'd have to confirm that coal can be used over firewood. It's not something I've read anywhere and will have to check that tonight.

It may just be a layout problem. Inefficiency somewhere leading to longer crafting times? Make sure your workers have housing to all their workplaces to save on travel distances. Also make sure you have maximum forresters if you're lacking wood.

I currently trade almost exclusively with Firewood and always seem to be floating 4k at least.

What population/woodcutters/forrester ratio do you have?
I'm at about 300pop/4 cutters/4 Forresters, all fully manned. Seems to work well.
Arknor Feb 19, 2014 @ 2:07am 
Originally posted by LexieTanium: Indie Game Reviewer:
=I well that explains a lot...I wonder if the dev would address this. =X I also have problem with firewood. I'm always seem to be lacking. My foresters aren't planting fast enough either =( ;-; even when they're not starving to death anymore I'm now facing with them freezin their pixel booty off @_@
in my experience a forester with 3-4 workers brings in around 180 wood a year
2-3 wood cutters seem to need pretty close to that.

maybe a good idea would be to have 2 forestries , 1 worker at each only set to plant trees.

just tell labourers to strip each zone every year and you likely get far more wood than you would have 4 people in a forestry.

also you can chop down orchards which seem to give a large amount of wood but I've not tested trying an orchid as purely a wood source
Last edited by Arknor; Feb 19, 2014 @ 2:09am
VoiD Feb 19, 2014 @ 2:20am 
They can use it but coal production is much slower and requires a lot more people, firewood is so easy to make that I use as a currency to buy things from traders as well.
Be Preying Feb 19, 2014 @ 2:40am 
Be careful how much of it you trade. Quite often it's easy to overstretch on your resources just to get a new type of seed, only for your villagers to all die because they have a cold winter :P
VoiD Feb 19, 2014 @ 2:45am 
Yeah I know, had like 5k firewood stored and 5k (filled) trader storage, during emergencies I just removed some of the firewood from the trader and built more producers
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Date Posted: Feb 19, 2014 @ 12:55am
Posts: 13