Banished

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Radio Russ Jun 23, 2014 @ 11:42am
Got a medicine problem
I've got 70 people going. My three forester places are fairly close to storehouses and i've got herbalists next to each foresters with 2 people working them. But all told with 6 herbalists they're not producing enough to stockpile any medicine :/ Thoughts?
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Showing 1-12 of 12 comments
CXP Jun 23, 2014 @ 12:31pm 
same here
s0litaire Jun 23, 2014 @ 1:39pm 
How old are the trees?
They need to be mature trees otherwise the hebilists won't produce anything.

Think the trees have to be at least 3 years old to start to produce herbs. (not exactly sure of the age)
Radio Russ Jun 23, 2014 @ 2:35pm 
Education solved my problem, needed less medicine
RetroUndead Jun 23, 2014 @ 6:03pm 
s0litaire is correct, herbalists only collect from mature trees. Gatherers collect from any trees.
Radio Russ Jun 23, 2014 @ 6:04pm 
Yeah my population just got too high too fast and they were all uneducated so i was getting dominated on medicine. Squared it away though, waste of a post on my part.
Maverick Jun 23, 2014 @ 6:40pm 
Originally posted by Arcturan Mega Boner:
Yeah my population just got too high too fast and they were all uneducated so i was getting dominated on medicine. Squared it away though, waste of a post on my part.
Not really because a couple of points need clarifying for others.

1 herbalist will easily do 70 people regardless of education so although educating cut demand, you still have a supply problem. The issue is exactly as suggested.

Herbalists need mature growth and because you have them near foresters - who are cutting down the trees - the environment for growing herbs is bad.

Suggest 1 herbalist with closest forester set to plant only. The 5 herbalists you "save" can be set to work -- in 1 or 2 new forester complexes -- to offset.

FYI: The "pros" have one herbalist "gathering" in mature forest and another close to town to "service" the citizens. This allows good production and prevents the citizens wasting time travelling back/forth for treatment.
Radio Russ Jun 23, 2014 @ 6:48pm 
That's odd because at the time I had three forester buildings with fully developed forests with herbalist adjacent to each. But I couldn't generate more than 10 before it slipped right back to zero.
Last edited by Radio Russ; Jun 24, 2014 @ 2:28pm
s0litaire Jun 24, 2014 @ 1:47pm 
I've noticed if you rely too much on herbalists to keep your peeps healthy they tend to get addicted to them and consume them like food.

having a veriety of diffrent food types can keep peeps healthy, in the past 2 games i've went for 40 years before building a hebalist and have had 4 - 4.5 hearts the whole time.
Chaosblade09 Jun 24, 2014 @ 6:22pm 
I try to keep the Foresters and Herbalists away from the main town, which seems to keep everyone working efficiently.
Maverick Jun 24, 2014 @ 6:44pm 
Originally posted by Chaosblade09:
I try to keep the Foresters and Herbalists away from the main town, which seems to keep everyone working efficiently.
Foresters yes, herbalists no.

Let's get this cleared up. Herbs & herbalists are *2* stage.

ie: Herbs are picked by the herbalist and placed in a barn/market. Villager then collects herbs from barn/market and takes them to the herbalist for the potion to be made. If your herbalist is too far away you are making your villager walk a long way, thus *reducing* efficiency.

This is more prevalent if you have say miners well south of the town centre and the herbalist to the north.

The *best* solution is an efficient *gathering* herbalist (in mature segregated or planted forest) and a *servicing* herbalist close to population. 2 herbalists, 1 in each, will handle quite large populations easily.

And as Solitaire said, reliance on herbalists for health is not good but like all things in Banished - NO one resource should be relied on independently anyway - including health.
Last edited by Maverick; Jun 24, 2014 @ 6:46pm
Rafein Jun 25, 2014 @ 2:49am 
make your your forester is not cutting down the trees. Can;t get herbs if your remving their source.
cqqks Nov 14, 2014 @ 5:03pm 
Thank you Maverick for that information!
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Date Posted: Jun 23, 2014 @ 11:42am
Posts: 12