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They need to be mature trees otherwise the hebilists won't produce anything.
Think the trees have to be at least 3 years old to start to produce herbs. (not exactly sure of the age)
1 herbalist will easily do 70 people regardless of education so although educating cut demand, you still have a supply problem. The issue is exactly as suggested.
Herbalists need mature growth and because you have them near foresters - who are cutting down the trees - the environment for growing herbs is bad.
Suggest 1 herbalist with closest forester set to plant only. The 5 herbalists you "save" can be set to work -- in 1 or 2 new forester complexes -- to offset.
FYI: The "pros" have one herbalist "gathering" in mature forest and another close to town to "service" the citizens. This allows good production and prevents the citizens wasting time travelling back/forth for treatment.
having a veriety of diffrent food types can keep peeps healthy, in the past 2 games i've went for 40 years before building a hebalist and have had 4 - 4.5 hearts the whole time.
Let's get this cleared up. Herbs & herbalists are *2* stage.
ie: Herbs are picked by the herbalist and placed in a barn/market. Villager then collects herbs from barn/market and takes them to the herbalist for the potion to be made. If your herbalist is too far away you are making your villager walk a long way, thus *reducing* efficiency.
This is more prevalent if you have say miners well south of the town centre and the herbalist to the north.
The *best* solution is an efficient *gathering* herbalist (in mature segregated or planted forest) and a *servicing* herbalist close to population. 2 herbalists, 1 in each, will handle quite large populations easily.
And as Solitaire said, reliance on herbalists for health is not good but like all things in Banished - NO one resource should be relied on independently anyway - including health.