Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
i tried upgrading the houses so they would get new inhabitants but they got instantly taken by the elderly residing in my boarding house
i could have made more houses for the youth the have settled in, but there simply wouldnt have been enough resources to keep them alive.
it was the choise between a 100 old people dying of age or a 100 children dying of hunger :(
my only hope is nomads but theres to few of those
(I pause the game, mark the specific houses for destruction, un-puase for about 2 seconds, pause the game again, un-mark the houses for destruction, and then play and see what happens.)
And it is also good to mention that elder men can still have children but not the women - all my elderly women go to the mines and such.
Yep, this is how you kick them all out - I failed to mention the process - many times you have to wait a while for them to get to the boarding house and then to wait for younger people to show up (remove the tag, reapply the tag if you have limited youth) then to remove the destruction tag (if you do it quickly, they will just go back into the house).
well atleast it did double the chances of the inhabitand dying lol
oh btw nomads leave after a while if you dont accept them
Nomads, for me, only show up when times are good but never when I needed them but the good thing is that if all the homes are taken, it could increase the chances of nomads showing up to ruin the town (or in OP's case, save it from collapse).
Wait until 500 nomads show up, lol but at least all those people dying of old age gets you steps closer to the achievement. 🙃
It might be hard to come back from this generational die-off without nomads so make sure that your town is not vast and people can get to their jobs - if you do it correctly, the trick above can place the people closer to their professions if I remember correctly from my die-off issue but I also had to "shrink" my town a bit as mine was huge but nomads should arrive which ultimately saved my town in the long-run but to have a few boarding houses and extra empty homes was the ultimate key to success; Homes > Families and I believe it was 1 home every two people but with regards to children I went 1 home every 3 people or so but nomads will bring at times large families so there is that issue as well with the formula but what I did was build homes and a few BH, then when those BH got filled, I knew how many homes I needed and kept about 5 empties; however, if you get into a baby boom phase, you need x5 empty homes or so - I believe I went up to 20 empties, lol, just make sure to have all the necessary life-saving tasksjobs done first such as food and coal/wood.
This game changed a real life view for me.
So banished is a game where you're, well, banished and you must survive and build a town. Now I'm pretty decent at the game, so I played on the harder settings, with only 4 families and a single wagon of bits and bobs.
With nothing to lose and everything to gain, I started building a few houses, some hunting and gathering cabins and with a whole map full of resources there was very little halting my expansion, except the occasional boar attack or falling tree.
Population started booming only harder as I expanded, until my borders could hold no more buildings and my buildings could hold no more people.
This is when the trouble started...
There weren't enough houses, so people started living with their parents more and more. Their health was so good and the dangers so few that they past 20, 30, 40 and eventually 50 years of age without settling down, as all the other houses were still inhabited by their family and they didn't inherit anything until they were too old to use it.
My solution? Migration! I was sure I could attract entire boatloads of nomads to replace the elderly, which was now everybody. But to my dismay only 15 or so showed up. They didn't stand a chance, the original population that exploded still held all the houses at 80+ years of age.
The nomads were all put in a cramped boarding house with little room to live, let alone raise a family, and eventually they too were old and infertile.
That's when the great dying started.
It wasn't fast, you could even argue that it wasn't noticeable. But half my population died in about 10 years. And for the first time in perhaps 100 years, there were free houses.
Another handful of nomads showed up then just in the nick of time.
Thus, another baby boom started. Whenever a new nomad child was born, an older person died, leaving their house to them. But not just their house; education, tools, food, firewood. This single wave of unwashed ragged nomads was given every chance that the first settlers once had.
I should also mention that despite most of my population being in the dirt, you don't really need many people to run the economy, as long as the infrastructure is already set up and the new population knows how to use it.
So what has all this taught me? Well first off:
Expand or die.
Disown boomers.
But more importantly; the best thing you can give another human being isn't a house or a family, it's a chance to earn them :)
We shouldn't be pushing out people who seek a better life, we shouldn't give people a better life eather, but we should give them the chance to make one through meaningfull work.
- Suggest build 1 to 3 houses per year. More advanced population control after you understand basic colony sim game mechanics.