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My first town was just trial and error, learning the game.
With my second town, I thought I would build my village around a market, completely filling the area of influence of the market with houses and placing my industries, farms, orchards, pastures, etc, outside the ring of the market. That was a mistake. The market, even fully staffed, was incapable of keeping itself fully stocked for the population I had depending on it.
In my third town (the one I am presently playing), I am placing less houses per market as before and placing my industries/farms/pastures, etc. closer. I'll see how that goes.
When you place a second market, the total number of citizens you have assigned to markets is split 50/50 between the two markets. That is not ideal, in my opinion, because you have a lot more people depending on your first market than the second one you just built on the outskirts of town.
When my labourers have gathered most of the stone/iron in the vicinity, I tend to depend more and more on quarries/mines because otherwise, they would have to walk too far.
The merchant also gets items to put in the marketplace. In this way, even remote barns and stockpiles will get their items shifted to places of use.
As for the trader, I'm not sure exactly where he has a priority to get his items from, but I have seen where the trading outpost is increasing but the market is not. So that implies that the trader can get items directly from where they are produced. This is also a concern if he takes resources that your villagers do need at a particular moment.
You can change the number of workers per market place in the market info box,so if you'd like the new market to gradually stock up before building housing around it and not compete overly for supplies with the old market you just set it's number of workers to one (or whatever you deem fit).
=)
As for stone and iron, personally, i avoid at all cost building quarries and mines. Not only are they a hazard but they stay there forever and look very ugly. I have tried a no quarry or mine map and even thought it is hard at the beggining, you can definately get iron, stone and even coal from trading much more efficiently and safer. Plus, you can dedicate those citizens you would have used in the mines and quarries for something else that is safer and much more productive, like wood chopping or forrestry. Firewood makes an excelent trading good.
For trading, you could also use a tailor in order to mass produce hide coats, they sell for 15 each and leather is abundant throught the game. Or just trade the leather itself.
Thanks. I'll check that out.
I understand how manpower works in regards to markets. I am talking about how they choose to get resources from barns and stockpiles, since the resources might be between two markets. Who takes precedence, or do both markets just take until the barns and stockpiles are depleted?
Mapped like this: (market) <---------> (barn/stockpile) <---------> (market)
I get using the stockpiles for remote stone/iron gathering (I am not talking about quarries or mines, which from what I read are a waste of manpower/building resources). I just don't want my workers to die from exhaustion from going out so far without food or shelter. How far can I march them before they will just die? Need some Banished pros to answer this.
Yes,the two markets will compete for the closest resources to fill their respective markets and then move on to the next closest barn/stockpile.The vendors will also be taking from far away barns/stockpiles depending on what resources/goods are in demand and need restocking.vendors try to keep their market stock as varied as possible.
Meaning they'll walk vast distances to achieve that variety of goods for consumption.You can use trading posts to eleviate distance issues with vendors somewhat by bulk storing goods in well placed trading posts with the goods you want redistribute closer to markets.
Order the closest trade post to stock 1000 of whatever product is distant to the market/s in question and when the trade post fills that quota release the goods into the community.The Trader will distribute those goods to barns and stockpiles where the nearby markets Vendor will pick them up for consumption.Meaning you'll get more effecient distribution as the Vendor no longer has to traverse long distances and Vendor from different markets competing for goods becomes less an issue.
=)
So basically I can control inventories through micromanagement. Never really thought much about how the Traders could play a part in this, but it looks like an excellent solution. Thanks much, I appreciate the info!