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Need help on multiple markets and resource collection...
Multiple Markets:

The radius around my market is starting to fill up. I am planning ahead for a second market, but not sure how resources will be collected. What is the rule when it comes to two or more markets and where they collect from? Should they overlap at all and, if not, how far away should it be?

Resource Collection

In regards to stone/iron collection (I'm good on wood) in remote areas of the map (30+ units from closest building), what is the best way to approach this? Should I just leave it for now and suffer waiting for stone/iron from traders? I have just hit about 70 citizens on year 15 and I want to expand but not send people on the "death march" I have heard so much about.

Thanks in advance for any words of wisdom from fellow town planners!
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Showing 1-9 of 9 comments
TrompeL'Oeil Jul 11, 2014 @ 5:50pm 
First, I am not a pro. I have about 70 hours with Banished, so I haven't figured everything out, but I have a pretty good idea of what I am doing.

My first town was just trial and error, learning the game.

With my second town, I thought I would build my village around a market, completely filling the area of influence of the market with houses and placing my industries, farms, orchards, pastures, etc, outside the ring of the market. That was a mistake. The market, even fully staffed, was incapable of keeping itself fully stocked for the population I had depending on it.

In my third town (the one I am presently playing), I am placing less houses per market as before and placing my industries/farms/pastures, etc. closer. I'll see how that goes.

When you place a second market, the total number of citizens you have assigned to markets is split 50/50 between the two markets. That is not ideal, in my opinion, because you have a lot more people depending on your first market than the second one you just built on the outskirts of town.

When my labourers have gathered most of the stone/iron in the vicinity, I tend to depend more and more on quarries/mines because otherwise, they would have to walk too far.
Last edited by TrompeL'Oeil; Jul 11, 2014 @ 5:53pm
kevinshow Jul 11, 2014 @ 5:52pm 
I usually make stockpiles near the remote areas. The laborers put the items there and it's counted in the village inventory. Later, if they actually need items from there, then they will go there to get it. However, more often than not, I see that by letting laborers be free from working the areas you selected, then somehow they seem to move these items around to different stockpiles.

The merchant also gets items to put in the marketplace. In this way, even remote barns and stockpiles will get their items shifted to places of use.

As for the trader, I'm not sure exactly where he has a priority to get his items from, but I have seen where the trading outpost is increasing but the market is not. So that implies that the trader can get items directly from where they are produced. This is also a concern if he takes resources that your villagers do need at a particular moment.



Temper Jul 11, 2014 @ 7:09pm 
Originally posted by LinkStrife:
First, I am not a pro. I have about 70 hours with Banished, so I haven't figured everything out, but I have a pretty good idea of what I am doing.

My first town was just trial and error, learning the game.

With my second town, I thought I would build my village around a market, completely filling the area of influence of the market with houses and placing my industries, farms, orchards, pastures, etc, outside the ring of the market. That was a mistake. The market, even fully staffed, was incapable of keeping itself fully stocked for the population I had depending on it.

In my third town (the one I am presently playing), I am placing less houses per market as before and placing my industries/farms/pastures, etc. closer. I'll see how that goes.

When you place a second market, the total number of citizens you have assigned to markets is split 50/50 between the two markets. That is not ideal, in my opinion, because you have a lot more people depending on your first market than the second one you just built on the outskirts of town.

When my labourers have gathered most of the stone/iron in the vicinity, I tend to depend more and more on quarries/mines because otherwise, they would have to walk too far.

You can change the number of workers per market place in the market info box,so if you'd like the new market to gradually stock up before building housing around it and not compete overly for supplies with the old market you just set it's number of workers to one (or whatever you deem fit).


=)
Mr. Bear Jul 11, 2014 @ 7:16pm 
I haven't overlapped two or more markets but i would assume they go to the nearest market to check for resources and if there are not any then they would check the second one.

As for stone and iron, personally, i avoid at all cost building quarries and mines. Not only are they a hazard but they stay there forever and look very ugly. I have tried a no quarry or mine map and even thought it is hard at the beggining, you can definately get iron, stone and even coal from trading much more efficiently and safer. Plus, you can dedicate those citizens you would have used in the mines and quarries for something else that is safer and much more productive, like wood chopping or forrestry. Firewood makes an excelent trading good.

For trading, you could also use a tailor in order to mass produce hide coats, they sell for 15 each and leather is abundant throught the game. Or just trade the leather itself.
Last edited by Mr. Bear; Jul 11, 2014 @ 7:16pm
TrompeL'Oeil Jul 11, 2014 @ 7:44pm 
Originally posted by Temper:
...You can change the number of workers per market place in the market info box,so if you'd like the new market to gradually stock up before building housing around it and not compete overly for supplies with the old market you just set it's number of workers to one (or whatever you deem fit).
=)

Thanks. I'll check that out.
Airica Fyresong Jul 11, 2014 @ 8:57pm 
One comment went slightly off-topic so I am left with little answers...

I understand how manpower works in regards to markets. I am talking about how they choose to get resources from barns and stockpiles, since the resources might be between two markets. Who takes precedence, or do both markets just take until the barns and stockpiles are depleted?

Mapped like this: (market) <---------> (barn/stockpile) <---------> (market)

I get using the stockpiles for remote stone/iron gathering (I am not talking about quarries or mines, which from what I read are a waste of manpower/building resources). I just don't want my workers to die from exhaustion from going out so far without food or shelter. How far can I march them before they will just die? Need some Banished pros to answer this.
Temper Jul 11, 2014 @ 9:18pm 
Originally posted by Nuinethir:
One comment went slightly off-topic so I am left with little answers...

I understand how manpower works in regards to markets. I am talking about how they choose to get resources from barns and stockpiles, since the resources might be between two markets. Who takes precedence, or do both markets just take until the barns and stockpiles are depleted?

Mapped like this: (market) <---------> (barn/stockpile) <---------> (market)

I get using the stockpiles for remote stone/iron gathering (I am not talking about quarries or mines, which from what I read are a waste of manpower/building resources). I just don't want my workers to die from exhaustion from going out so far without food or shelter. How far can I march them before they will just die? Need some Banished pros to answer this.

Yes,the two markets will compete for the closest resources to fill their respective markets and then move on to the next closest barn/stockpile.The vendors will also be taking from far away barns/stockpiles depending on what resources/goods are in demand and need restocking.vendors try to keep their market stock as varied as possible.

Meaning they'll walk vast distances to achieve that variety of goods for consumption.You can use trading posts to eleviate distance issues with vendors somewhat by bulk storing goods in well placed trading posts with the goods you want redistribute closer to markets.

Order the closest trade post to stock 1000 of whatever product is distant to the market/s in question and when the trade post fills that quota release the goods into the community.The Trader will distribute those goods to barns and stockpiles where the nearby markets Vendor will pick them up for consumption.Meaning you'll get more effecient distribution as the Vendor no longer has to traverse long distances and Vendor from different markets competing for goods becomes less an issue.

=)
Last edited by Temper; Jul 11, 2014 @ 9:25pm
Airica Fyresong Jul 11, 2014 @ 11:06pm 
Originally posted by Temper:
Originally posted by Nuinethir:
One comment went slightly off-topic so I am left with little answers...

I understand how manpower works in regards to markets. I am talking about how they choose to get resources from barns and stockpiles, since the resources might be between two markets. Who takes precedence, or do both markets just take until the barns and stockpiles are depleted?

Mapped like this: (market) <---------> (barn/stockpile) <---------> (market)

I get using the stockpiles for remote stone/iron gathering (I am not talking about quarries or mines, which from what I read are a waste of manpower/building resources). I just don't want my workers to die from exhaustion from going out so far without food or shelter. How far can I march them before they will just die? Need some Banished pros to answer this.

Yes,the two markets will compete for the closest resources to fill their respective markets and then move on to the next closest barn/stockpile.The vendors will also be taking from far away barns/stockpiles depending on what resources/goods are in demand and need restocking.vendors try to keep their market stock as varied as possible.

Meaning they'll walk vast distances to achieve that variety of goods for consumption.You can use trading posts to eleviate distance issues with vendors somewhat by bulk storing goods in well placed trading posts with the goods you want redistribute closer to markets.

Order the closest trade post to stock 1000 of whatever product is distant to the market/s in question and when the trade post fills that quota release the goods into the community.The Trader will distribute those goods to barns and stockpiles where the nearby markets Vendor will pick them up for consumption.Meaning you'll get more effecient distribution as the Vendor no longer has to traverse long distances and Vendor from different markets competing for goods becomes less an issue.

=)

So basically I can control inventories through micromanagement. Never really thought much about how the Traders could play a part in this, but it looks like an excellent solution. Thanks much, I appreciate the info!
Since this is probably the best place to put it, just tried Hard for the first time and I put my houses, stockpile, and barn at JUST the right places to be able to stick a Market right in the middle. XD
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Date Posted: Jul 11, 2014 @ 4:43pm
Posts: 9