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To increase it, just click on any one of your food gathering buildings and increase the number you see near the bottom of the window that popped up.
For orchards, if there are some immature trees (because they're being regrown), it won't reach 100% - the immature trees can't produce fruit/nuts.
There's also the way they all grow - it's not a constant rate. They'll grow a bit, then pause/rest a bit, then grow some more again, and keep repeating the grow/pause cycle until they reach completion. You didn't say how long they had "stopped" growing for. The two reasons above are the ones I know of for causing it to stop completely for that season prior to hitting 100%, but it's also possible that you'd looked during one of the intervals where growth was paused a bit. If it was just in that pause timing, they would have resumed growing soon.
Another thing that occured to me is how far your farmers have to travel to get to work their fields. It's like building. I they have to travel their equivalent of a couple hours to and from their fields, very little will get done while they are there.
Dawnmist has a good point about the growth rate as well. Maybe just a little patience.
The crops stuck at 34-45% and then time pass and autumn arrives and the % didnt moved.
and harvest start and you get 34-45% of total food it should give. it last 2-3 years. i dunno it happends on some seeds. i dunno if it s linked to the temperature F , or amount of sun / rain ... i didnt found out.
Only thinng to me that makes sense is the spring cold snaps. My game has been gliching in that it wont show a gradual transistion between winter and spring. The ground instantly turns from white to green.
Is there a notification on whether there is a cold snap somewhere?
One thing i have to experiment with the saved files. It seems the growth yield gets stuck when load up the game in the middle of the crops growing.