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2) ya once you lose you people or you dont have enough babies you will need to restart just to get back in the saddle
3) there is your standard difficulties; easy, normal and hard with each setting giving you less starting resources
4) not that i have notice? on side note why should there be one when the point is to get a huge a.s.s settlement? So no i dont think there is but you can always start new games lol.
Overall if you want a wayyyyyy better city builder (imo) check out cities:skylines. base game is great, all dlc is awesome and not junk cutted from the core game, plus there are tons of mods and you can create your own maps and assests with a ingame editor.
Banished if fun with the aspect of having to have settlers just to do anything and while to some that might be the only way to go that can be a turn off to new comers to the genre. So hoped i helped you out some man and happy building.
Edit: your, difficulties
Edit 2: Ya i was digging around on the forums cause why not and i think i might have to change my view of this game. all cause i was digging around for tidpits of game mechanics and i think this game is deeper then i initially thought
I really wanted to play this game because of how it looks and the world. I don't like Cities Skyline because it is very modern. This looks medieval and a beautiful world. I really wish more people would make games that look like this, but 3rd/1st person RPG. It would be good if I could be a villager in the game while building everything too.
One thing you'll quickly realize once the novelty wears off is that there's no goal in the game other than the ones you set for yourself and playing it is ultimately pointless unless you're an achievement hunter, a nitpicker or a perfectionist. You just build for the sake of building... just to see it happen and how X would work if you built it closer to Y and moved Z way over to the right where the brewer can get his hands on it before the market vendor sucks it all up and carts it to the other end of the map.
The "end" comes when you run out of buildable map space, your computer can't take it anymore, the AI breaks and collapses your town (not likely to happen but it IS possible), some disaster or disease causes irrepairable damage or damage that's so severe rebuilding is impractical, or you just plain get bored with that town.
It's a fun game, though. Well worth the $20 if you like this kind of stuff but action packed and exciting it is not. It's slow and monotonous.
The game is not cruel, but it is unforgiving. And until you get a handle of the mechanics of the game, you'll think that the game is capricious, and waiting to mess up your village. Once you get an understanding of the mechanics and how things link together, then you'll be able to develop your own strategy to succeed at it.
There is no specific end-game or end goal. If anything, this has been a criticism of the game - once you've stabilized and grown your village (i.e. once you're past the survival stage), there isn't much for you to do. You'll have to set yourself targets of your own (e.g. occupy the full map, gain specific Steam achievements, starve a lot of people and recover your town, etc.)
Once people are comfortable with growing and stabilizing their village is when they then progress to Colonial Charter, which opens a lot more you can do.
When I first read about this game people were talking about mass starvation and the like. And I thought this was a regular occurrence. But I've only had a few people starving here and there. One one was a homeless idiot who didn't enter the empty boarding house.