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29 is old enough to have 12 years old kid with a 30 years old wife.
I know that some cases, mostly, in history there were a lot of kids who got marriaged at a very young age. In my country, there was a queen who marriaged when she was just 8. But seriously, I can't take it so I asked if there is something that can change the game's pairing mechanic.
Yup, I can be sure of it. I built a house and a couple of 11 boy and 29 woman jumped in.
Anyway, if thing really matter, you can mod the age or find a mod that increase adulthood age. (Mod will disable achievements).
The age gap might not need to be as big as it is for it to work but trust me, you don't want to do away with it entirely.
Doesn't always happen. I've seen some males be a year older than their spouse.
Plus, you never know if death knocked over the male parent so you might be seeing the female and her only son in the same house. Not that creepy when you reason behind it. Does older female younger male families show? Absolutely. Not creeped out by that at all and in certain societies - especially matriarchal ones - wouldn't be suprised in women being heads of households.
FYI: In olden days (or less developed parts of the world), in real life, -once puberty set in- one was/is considered enough of an adult to marry. Only more modern times and medically developed parts of the world recognize the value of waiting a few more years before attempting to begat childern.
That's the game forcing it to happen after you house your starting population. Nevermind whatever nomads you take in that have a built in age gap themselves and who's children the game will consistently pair off with your existing populaton with very large age gaps, even when it doesn't have to.
Then there is the fact that even if your existing population has several people of the opposite sex all roughly the same age across a wide range of ages, the game still pairs them off with a large age gap instead of with people their own age. And I can tell you with certainty that it does not just pick any two random people to move into an open house. Pairs are determined long before they have a house of their own and it is possible (using my top secret breakthrough method available for $4.99) to narrow down to a maximum of just a few people who Bostoney or Maebelle is already paired with before they ever move in together.
And I would like to know how do you deal with the unbalance gender. For example, you have 50 citizens but 30-35 of them are female, or male.
Even if you do build one too soon, you can just stop work there if you desperately need new workers or new families. All the eligible students will become adults but they can never revert back to students if you reopen the school. That generation has to stay dumb and you try again with the next batch of rug rats.
The unbalanced genders isn't anything that needs to be dealt with, at least by the player. Just build them houses at a proper rate and everything will work itself out. It does look odd, even broken, when you click through your houses and nearly all the children in them are either boys or girls but the game knows what it's doing.
I just realized -- Displayed value ~ Actual value
- 11 seasons ~ 4 3.75 years
- 30 seasons ~ 7 7.50 years
- 12 seasons ~ 4 4.00 years
- 29 seasons ~ 7 7.25 years
- 40 seasons ~ 10 10.00 years
So a ten (10) year old female is too old to have a baby?And a 4 year old is old enough to marry?
When one stops to actually think about it - this does sound just a bit skewed!