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I had tried the fire bundles, it took over a dozen bundlers, about ten reed workers. and still I didn't get any apreciable excess. In spite of the fact I had six wood choppers going full time too. So total of lets round up 30 workers just to put firewood and bundles into the game.
Similar map size, similar pop size, 2 workers in 1 Stacks Burner, fed not only the Fuel Refiner perfectly with the fuel vendor, but I also amassed 10,000 extra charcoal, and every house had an abundance of charcoal.
I put 2 into the stacksburner when I was actively feeding the Fuel Refiner for furnace fuel. Otherwise, normally one did the trick for me. And I didn't have to have hundreds of workers, or stockpiles to store the extra, a couple fuel sheds from CC took care of the Charcoal nicely as I had One wood vendor feeding the stacks, and all over the map I had furnace fuel vendors feeding various buildings like the forge. Worked a royal treat. I had three forest clusters, one in hardwood, two in the Wild Trees,
With Wild Trees, you collect almost every type of food, including Grain, Textiles, like cotton, flax and hemp, so I never bother with any other type of tree forester aside from the hardwood forester.
Also just as an off topic FYI, Mushrooms loaded into a standard vanilla TP at the count of 9999 take up 67% of the space all by themselves. Berries, Roots and Onions at a count of 9999 each take up 54%, sell the mushrooms off, and enjoy free space in your storage barns.
re Mushrooms: Storage is by weight. For some reason, mushrooms weigh 4 in vanilla Banished while other foods are only 1. I don't think this was ever fixed. However, there are small mods that will fix this. Also, some larger mods, like Colonial Charter, Red Ketchup's Editor's Choice, and I think The North have the fix built in. CC has also reduced the weight of Clothing - In vanilla, each coat weighs 10; in CC they weigh 2.
Right now only got about 100 peeps and just back in the game. I am in year 24.
What happened was i needed to not cut trees from my original forest cluster as i needed the herbs from old trees as was down to two hearts. I have left that alone for kicks. Have a single forester off to the side. I started at a point in a river. I have since brough herb seeds.
At this point am producing bunches of food. Once I saw i could use corn (25 units to 10 fire bundles) I figured i would make them for the time being till more advance tech and save my logs. I can easily make 840 corn with one worker and not hurt my food. Well can do a couple, so that is like 300 fire bundles per 840 unit corn farm.
Thanks letting me know each fire source burns the same. Then i can do the math as to what is the best when with what i have extra of , etc.
Thanks again . . .
Also the markets don't need to have variety of fuel sources, taking up space. so i am just a huge fan of the stacksburner.
http://blackliquidsoftware.com/index.php?/topic/988-cc-175-spreadsheets/
I hear yah Maiden. If one flip flops then the businesses have to go back and forth between raw materials. I try to avoid this in other production like food (or flour where you can have different raw materials)
Those charcoal makers crank out the fuel, almost too out of balance to the rest of the game.
Good, cuzz I am a HUGE Fan of the Charcoal, it is one of the first buildings I build as soon as I have lumber lol. Then I get rid of all fire bundlers and woodcutters lol.
I always use bundlers (reeds) as an alternative fuel supply to save on wood.
yes fuel bundlers are an excellent non wood source. but I haven't found that a lack of wood is a problem with the CCjourney and building just charcoal. I don't use woodcutters either. charcoal actually is the best value for fuel. it is six times better to be exact. it asks for the min of 5 logs, but that isn't how many logs it takes to build six charcoal. you need one log to build charcoal. the stacksburner just won't operate on less than five wood.
Before i built the charcoal makers, was using a few woodcutters and had to manage a little different with the logs. One year planted all corrn to use in fire bundlers and then use reeds later in the firebundler.