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Yehoodi Dec 18, 2018 @ 6:27am
Firebundles v. Firewood burn value
Does anyone know if there is a differnce between the burn value of a firebundle v. firewood.

I am just getting back to playing CC from a long absence and never really used firebundles and never knew its burn value versus firewood. I am thinking of planting corn to make fire bundles for kicks and relieve a bit my early log production.

here is a link i found on the web and looks like the fuel refinery uses equal amounts of both, so maybe they are the same. But i can not fine a burn value chart for the various fuels.

https://www.silisoftware.com/tools/banished-colonial-charter/building/Fuel-Refinery

Any help would be appreciated. Thanks.
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Showing 1-15 of 16 comments
maiden4meldin Dec 18, 2018 @ 7:58am 
Neither, you want Charcoal as your only fuel source in CC. Charcoal doesn't cost more, in fact it is almost 6 times better than any other fuel source.

I had tried the fire bundles, it took over a dozen bundlers, about ten reed workers. and still I didn't get any apreciable excess. In spite of the fact I had six wood choppers going full time too. So total of lets round up 30 workers just to put firewood and bundles into the game.

Similar map size, similar pop size, 2 workers in 1 Stacks Burner, fed not only the Fuel Refiner perfectly with the fuel vendor, but I also amassed 10,000 extra charcoal, and every house had an abundance of charcoal.

I put 2 into the stacksburner when I was actively feeding the Fuel Refiner for furnace fuel. Otherwise, normally one did the trick for me. And I didn't have to have hundreds of workers, or stockpiles to store the extra, a couple fuel sheds from CC took care of the Charcoal nicely as I had One wood vendor feeding the stacks, and all over the map I had furnace fuel vendors feeding various buildings like the forge. Worked a royal treat. I had three forest clusters, one in hardwood, two in the Wild Trees,

With Wild Trees, you collect almost every type of food, including Grain, Textiles, like cotton, flax and hemp, so I never bother with any other type of tree forester aside from the hardwood forester.

Also just as an off topic FYI, Mushrooms loaded into a standard vanilla TP at the count of 9999 take up 67% of the space all by themselves. Berries, Roots and Onions at a count of 9999 each take up 54%, sell the mushrooms off, and enjoy free space in your storage barns.
ebrumby Dec 18, 2018 @ 8:49am 
Each of the types of fuel count the same. So 10 Firewood, 10 Charcoal and 10 Firebundles are all equal. However, some are more economical to produce.In Colonial Charter, aAn educated woodcutter gets 4 Firewood from every log; a Stacks Burner gets 11 Charcoal from each log. For every 25 Reeds, you can make 10 Firebundles - doesn't sound great, but a Reed Farm doesn't take a lot of space and produces a lot of reeds in 1 year (I'm thinking around 1400?) so it could still make sense to make Firebundles from those. (Note that the amount of charcoal produced from a log could vary depending on the mod you use.)

re Mushrooms: Storage is by weight. For some reason, mushrooms weigh 4 in vanilla Banished while other foods are only 1. I don't think this was ever fixed. However, there are small mods that will fix this. Also, some larger mods, like Colonial Charter, Red Ketchup's Editor's Choice, and I think The North have the fix built in. CC has also reduced the weight of Clothing - In vanilla, each coat weighs 10; in CC they weigh 2.
Last edited by ebrumby; Dec 18, 2018 @ 9:53am
maiden4meldin Dec 18, 2018 @ 12:11pm 
You may be right about the mushrooms in CC, but not about the charcoal. It is the best value for fuel. I played CC1.76 Journey, when I discovered this.
ebrumby Dec 18, 2018 @ 12:43pm 
I didn't say Charcoal wasn't the best value. However, If you are growing reeds (or something else you can make firebundles from) and you have them up the ying-yang, it may make sense to make firebundles out of them, especially if you don't need the reeds, etc., for trade and/or if you are running out of logs. I would recommend that you never use Candles for firebundles - you lose a lot of $!
Yehoodi Dec 18, 2018 @ 4:53pm 
thanks guys, i will look into the charcoal for later in the game.

Right now only got about 100 peeps and just back in the game. I am in year 24.

What happened was i needed to not cut trees from my original forest cluster as i needed the herbs from old trees as was down to two hearts. I have left that alone for kicks. Have a single forester off to the side. I started at a point in a river. I have since brough herb seeds.

At this point am producing bunches of food. Once I saw i could use corn (25 units to 10 fire bundles) I figured i would make them for the time being till more advance tech and save my logs. I can easily make 840 corn with one worker and not hurt my food. Well can do a couple, so that is like 300 fire bundles per 840 unit corn farm.

Thanks letting me know each fire source burns the same. Then i can do the math as to what is the best when with what i have extra of , etc.

Thanks again . . .
Last edited by Yehoodi; Dec 18, 2018 @ 4:57pm
Yehoodi Dec 20, 2018 @ 8:08am 
btw, built two stacks burners in my village, and yes they do crank out the charcoal. Much more production proportionally than other fuel producers.
maiden4meldin Dec 21, 2018 @ 7:18am 
Yehoodi, I found by using one specific fuel source, it made the fuel vendors that feed the fuel refiners and other producers like the blacksmith work sooooooo much better. cuzz they would fill up on either firewood or firebundles, and effectively stall my producers lol. so I was constantly always switching the fuel refiner to whichever the fuel vendor had more of lol.
Also the markets don't need to have variety of fuel sources, taking up space. so i am just a huge fan of the stacksburner.
Yehoodi Dec 21, 2018 @ 8:11pm 
Originally posted by maiden4meldin:
Yehoodi, I found by using one specific fuel source, it made the fuel vendors that feed the fuel refiners and other producers like the blacksmith work sooooooo much better. cuzz they would fill up on either firewood or firebundles, and effectively stall my producers lol. so I was constantly always switching the fuel refiner to whichever the fuel vendor had more of lol.
Also the markets don't need to have variety of fuel sources, taking up space. so i am just a huge fan of the stacksburner.

I hear yah Maiden. If one flip flops then the businesses have to go back and forth between raw materials. I try to avoid this in other production like food (or flour where you can have different raw materials)

Those charcoal makers crank out the fuel, almost too out of balance to the rest of the game.
maiden4meldin Dec 21, 2018 @ 8:32pm 
nah, cant be too generous lol. shhhh or the CC modders will cool down the output roflol.
Vrayna Dec 22, 2018 @ 2:08am 
Originally posted by maiden4meldin:
nah, cant be too generous lol. shhhh or the CC modders will cool down the output roflol.
Hell no. I like my Charcoal. I'd grumble too much, they wouldn't dare! :D
maiden4meldin Dec 22, 2018 @ 3:27pm 
Originally posted by Vrayna:
Originally posted by maiden4meldin:
nah, cant be too generous lol. shhhh or the CC modders will cool down the output roflol.
Hell no. I like my Charcoal. I'd grumble too much, they wouldn't dare! :D

Good, cuzz I am a HUGE Fan of the Charcoal, it is one of the first buildings I build as soon as I have lumber lol. Then I get rid of all fire bundlers and woodcutters lol.
Claybot Dec 24, 2018 @ 9:11pm 
I use every source of fuel I can get in the game. The problem with charcoal is you need wood to make the charcoal as long as you have enough wood your fine. Run out of wood your screwed.
I always use bundlers (reeds) as an alternative fuel supply to save on wood.
maiden4meldin Dec 24, 2018 @ 10:17pm 
Originally posted by Claybot:
I use every source of fuel I can get in the game. The problem with charcoal is you need wood to make the charcoal as long as you have enough wood your fine. Run out of wood your screwed.
I always use bundlers (reeds) as an alternative fuel supply to save on wood.

yes fuel bundlers are an excellent non wood source. but I haven't found that a lack of wood is a problem with the CCjourney and building just charcoal. I don't use woodcutters either. charcoal actually is the best value for fuel. it is six times better to be exact. it asks for the min of 5 logs, but that isn't how many logs it takes to build six charcoal. you need one log to build charcoal. the stacksburner just won't operate on less than five wood.
Yehoodi Dec 25, 2018 @ 4:50am 
Depending on what stage one is at will depend on wood supply and/or ones choice. As it stands now i have 350 peeps and need about one charcoal maker, just getting by. i do have three foresters and am using the logs to upgrade my log cabins now.

Before i built the charcoal makers, was using a few woodcutters and had to manage a little different with the logs. One year planted all corrn to use in fire bundlers and then use reeds later in the firebundler.
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Date Posted: Dec 18, 2018 @ 6:27am
Posts: 16