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Yes, destroy some of the houses and they should move back in together.
----> TIP # 8 : ----->HOUSING VERSUS DEMAND
1. One house can hold one familie of 5 people. Each villager ages 4 years every year.
In average 1 house per 2 adults should keep your population " renew " themselves.
You cannot reach your goal population and then just sit on it, you must make space for the younger generation. A couple will have so many children, then stop. Their kids will live with them until they get their own house. If there isn't one, they won't move out, won't pair up and won't have kids.Building a house IF you want them to move in and have more children is HOW you manage the population (must be aged > 16 but < 40) . You shouldn't "pre-build" because someone will always move in immediately.
HINT---> A boarding house comes in handy when you upgrade wooden houses to stone and to take nomads in. At all other cases citizens prefer a house for themselves to start a family or they stay with mum and dad.
>>>>>>>>>>An adult is someone who isn't a STUDENT or CHILD.
>>>>>>>>>>An adult can marry another adult, or a STUDENT
Without using any mods, I have seen students (one him student and one her student) move into a just built house; with a child appearing in said house a season or two (T-Year or two) thereafter.
I do know that when both singleton and young pair families are available - just where you place a new house may influence which (singleton or pair) moves in.
edit: the downside to the 1:2 thing is that my population is rising much faster than I wish it was.
Oh, if you want a particular offspring to move out - try building a house closer to where said offspring is moving out of; as the game will usually move the nearest prospective family (couple? or singleton?) into a new house.
If you slow down the building of houses, you can slow that population rise; but then you get into the generational issues.
Such as - an over 40 (season old) wife will not produce any (more) children; and while a house has five occupants, children will not be added to that family.
So the slowest you want to build houses (to maintain current population levels) is that 1:2 with the prospective wife having just enough time to have 2 children before she reaches 40 (seasons); don't forget to factor in any houses that empty out (because the parents die of old age after all of the offspring have moved out).
Edit: Once you balance the birth rate with the old age die off rate - your population should be stable; until a disaster strikes!
Don't listen to this.
You can have an individual house for each of your citizens and the females will still have kids.
I do it that way often. Females won't have kids every year rather than they will have another kid once the last kid is something like 6-7 years old. When you give your citizens abundant housing that females can live without mated males occupying the residence space, you can often squeeze one more child out of them before they turn 40 and stop having kids.
I'm not really sure what is causing the OP's problem, I've never experienced it.
There's a lot of things you can do in Banished outside of the generally accepted rules but you don't tell new players that's it's okay to do them or that they shouldn't try to roll things back to a simpler, more manageable state.
There is no such thing as "splitting families," the game isn't that complicated.
I stand by what I said, that you left out from quoting me.
"Splitting families" isn't the issue, its something else, and you generally get a bigger population boom out of providing enough housing that each adult can have their own residence.
So yes, it is good advice to say something isn't true when its not, so that whoever might have this problem can eliminate that specific thing from being a cause.
I'm really surprised that the couples will continue to re-produce even after they are forced into different houses. I definitely want to confirm that it works for myself, as everyone always recommends that you don't build too many houses and force families apart!