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I remember one game quite awhile ago when I was forced to make stone tools for awhile. Messy, but at least I had tools. Then fortune smiled and along came a trader selling tools!
good tips. But this was a major mistake I made in my town setup. I didn't have the housing to support miners and labourers. And I didn't use my pathing tool, so I had workers coming from far away. Then to compound the problem, my achievement was the uneducated challenge. I had not ever played uneducated before, and was unprepared for the speed of the game. I was running a deficit in food, tools, clothes and fuel, throughout the entire game. It all came to a crash, and I got lucky twice with a Trading post. One that I did not have nearly enough resources to get built, but I built it anyway. It was a hard game to play.
I do not ordinarily have issues getting a huge surplus of tools, clothes, and firewood, and food. But this game was screwed from the beginning with bad pathing. So all my workers were walking a long distance to do their jobs.
My last map, before i would have even needed a second blacksmith i was already trading for steel tools. My second trading post i set a trader to always bring steel tools (same trader i set to bring stone also), not that i needed them every time, but when i did i'd buy some, or buy from the general trader on occasion. Near the end of the game i sent iron to my trading posts cause it was clogging up some stock piles and I didn't need it.
Wow, you play a much more different game than I would! I could never be relying on trading posts for something like tools or clothing. To me, that is just too risky. I also would never trade away iron, or stone either, as these are not renewable resources, and very expensive to buy regularly. I will dump wool because my tailors can't keep up, but thats way into my late game. I tend to prefer to buy wool, and build both warmcoats and hide coats. I will however take away, all iron tools, and all hide coats from time to time and trade those away. In fact, my trading posts are for surplus goods and variety only. I build what I need, or with a slight deficit in foods. Then my food trading brings in around 28000 food per trade per three trading posts times twice a year average. To me being reliant upon the trading post for something like tools, would have me too stressed out if I don't get the right merchant on time lol. Even if all my trading posts were to get resources for a couple years, all that would happen is my collector barns would become empty, and my BarnFarms would be getting emptied as well. But to rely on the merchants for tools, nope. nope nope, not this chick, roflol.
i'm avoiding building quarries or mines as they aren't efficient.
If i don't craft my own tools then iron on the map is more than enough. At least so far.
There are occasions I start worrying about steel tools, but with the one trading post i request steel tools from, they bring 2100 whenever they visit, and general traders, who typically have 200 at at time, it's enough.
Even at 1k adults they still only go through about 200 steel tools per year.
Tailoring - i make my own clothes since whatever you're hunting or gathering or building brings in enough to craft to clothes.
I had a similar experience with one of my prior games ... excruciating experience.
Of course, if you have disaster enabled and you have one trading post, pray that that trading post doesn't get hit.