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That being said, the cotton harvest is notoriously low, so I prefer to buy cotton in my trading post (and add some feathers for good measure).
Long story short:
1) construct a weaver,
2) assign a worker there
3) switch over you tailor to produce clothing from cotton and this should solve your problem.
Let us know if anymore questions should arrive! :)
Olympe, there shouldn't be a mod conflict as the cotton production chain is the same across all the mods (even Vanilla).
Okay i will go check out the store for a weaver. Thank you Koei, i will let you know.
Okay i have build me a weaver, didn't look at the layout of the building, but that doesn't matter, only wanted to see if it works. Have choosen for the clothes option from cotton, although i don't see cotton in my storage, only textiles, my weaver got 8 cotton in it, to weave. So i think it works.
Thank you so much Koei, was affraid i was doing something wrong and to start over again.
So i have waited until the cotton was harvest and follow that. The cotton goes to the market, the tailor goes to the market, picked up the cotton and brought it to her tailor house. But because i don't have much cotton on my fields, the cotton will run out very quickly, and my tailor has no work to do. I think that was confusing for me, because it looks like she won't work with cotton, but she will and is. So more fields with cotton for me :-)
So in short:
Building: CropField
Material Used: Nothing (only labor)
Material Produced: Cotton (raw)
Building: Weaver
Material Used: Cotton (raw)
Material Produced: Cloth (textile)
Building: Tailor
Material Used: Cloth (textile)
Material Produced: Actual Clothes (that your citizens can wear)