Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also think you can use charcoal to make furnace fuel as well. And if not, then having a small firewood industry usually can take care of one building to make furnace fuel.
As for buildings that will use the present industrial coal/charcoal. I would look to more of the North's mod buildings, they would recognize the items best. Tom Sawyer is the maker of the North Mod. And if his buildings have been included in your Megamod pak, then you should find North Mods, in the "Themed" industry icon bar, right beside the "utility" or "remove trees" icon.
Personally, I prefer creating charcoal (from MM) over creating firewood.
5 Logs give you 55 charcoal (each of which sells for a price of 3), but only 20 Firewood (each of which sells for 4). So, either way, charcoal production is more than twice as effective (both for heating homes and for trading fodder) as firewood. ;)
I am so happy to have my game back. Not being able to play banished for a year or more, it is fabulous now it plays just fine on my new comp.
My big problem is that the bannies are breeding a lot more boys than girls. Lots of single males roaming around loose- I've gone from students/children outnumbering adults two to one, down to parity. I think when the die-off of the first generation kicks in, there might be a labor shortage...