Banished

Banished

View Stats:
eatonpye Feb 24, 2021 @ 7:14pm
Suddenly homeless!
I even searched this problem, and apparently it's quite widespread, but I couldn't find any kind of solution for it, so maybe someone here has an idea: For no particular reason, people suddenly become homeless. Nothing burns down or anything like, but suddenly a young couple with child is homeless. Once in a while, while I'm building a house for them, they suddenly become homed again, even though I haven't yet completed a house. Other times, every single adult male living with parents will push in to the new houses before the homeless couple can.

I'm using Megamod and a one year equals one year mod, and I started seeing the problem around year 50 with a population of about 125 adults and about the same number of minors.

If anyone knows what's going on and how to prevent this, please let me know.
< >
Showing 1-5 of 5 comments
Vrayna Feb 24, 2021 @ 11:42pm 
That can happen if pathing to the house gets broken.
Sometimes it could be that you built something else close to the house or close to where the now-homeless person is, either directly blocking the way, or making the ground change elevation and become unroutable because the new building flattened the area weirdly. That usually happens when you're building as close to the river or to a mountain as possible.

Could also be that people are on the other side of the river and a tree is starting to grow in front of the bridge, not clearly visible yet but already blocking the way (always put at least 1 square of road on each side of bridges to avoid that).

With some mods that add dock, your people can bring materials and go build dock pieces by walking under the water, but as soon as the dock piece is built, they get stuck on it if there's no valid path back to the shore, so always build docks from the land towards the water, and with a road square where the dock reaches the ground to keep people from getting stuck on the water.

You also have some rare buggy maps where people will walk to the edge of the map to cross a stream because there's a square there that's not correctly flagged as unroutable. Once they're on the other side of the stream they'll no longer see a valid path back home and will become homeless and usually starve/freeze.

Lastly, I hope you are using the most recent version of One Year is One Year. The old one altered other things than just the aging speed. It tweaked the distance that would be considered as a valid one to go look for a job. That part of the mod got broken in the last Banished patch, so it's led to odd situations where people suddenly become jobless or homeless not because the job or house had vanished, but because they had walked "too far".
Last edited by Vrayna; Feb 24, 2021 @ 11:44pm
kevinshow Feb 25, 2021 @ 5:15am 
I've seen this in Vanilla as well as when playing with mods. I've seen it where I knew pathing was an issue, and where I didn't know that pathing was an issue (but without going to search for the reason, it resolved itself after whatever the problem was, got fixed). Usually I saw it when my village had more population and I was doing more building projects, especially in regard to different kinds of buildings not in vanilla, but I've also seen it with less than 30 people in vanilla, making vanilla buildings. It was a rare occurrence but the conditions were right for me to see it in vanilla at that time, and having so few people and buildings, I knew exactly when and why it happened.

So I definitely agree, it's pathing!



eatonpye Feb 25, 2021 @ 7:33am 
Originally posted by Vrayna:
That can happen if pathing to the house gets broken.
Sometimes it could be that you built something else close to the house or close to where the now-homeless person is, either directly blocking the way, or making the ground change elevation and become unroutable because the new building flattened the area weirdly. That usually happens when you're building as close to the river or to a mountain as possible.

Could also be that people are on the other side of the river and a tree is starting to grow in front of the bridge, not clearly visible yet but already blocking the way (always put at least 1 square of road on each side of bridges to avoid that).

With some mods that add dock, your people can bring materials and go build dock pieces by walking under the water, but as soon as the dock piece is built, they get stuck on it if there's no valid path back to the shore, so always build docks from the land towards the water, and with a road square where the dock reaches the ground to keep people from getting stuck on the water.

You also have some rare buggy maps where people will walk to the edge of the map to cross a stream because there's a square there that's not correctly flagged as unroutable. Once they're on the other side of the stream they'll no longer see a valid path back home and will become homeless and usually starve/freeze.

Lastly, I hope you are using the most recent version of One Year is One Year. The old one altered other things than just the aging speed. It tweaked the distance that would be considered as a valid one to go look for a job. That part of the mod got broken in the last Banished patch, so it's led to odd situations where people suddenly become jobless or homeless not because the job or house had vanished, but because they had walked "too far".

I guess it might be a pathing problem, but it has happened in urban areas with stone roads everywhere anyone would go, and the homeless people are in town. Also, it mostly seems to happen to parents with children- often single parents, but at 150 adults, it's more or less impossible to figure out if they are single single, or simply split from their mate, as happens when there is too much housing. I'm pretty sure that in three cases there must have been a living mate who was not homeless, because nobody had died yet in the game.

What's confusing is that the situation often fixes itself, with no new housing built, nothing changed on the map.

As for One Year- I do believe I have the latest version. In any case, nobody in my game is ever very far from home, I've learned that lesson a long time ago, and I always test bridges right away to make sure people won't get stuck.
maiden4meldin Feb 25, 2021 @ 7:38am 
Suddenly homeless, happens when too many houses are being made, and not enough families to fill them. You will get the odd person, jumping from house to house. And if you look at your houses, you will likely see split families. I was just playing MM9 and that same issue as you have described is happening to me. And I am not using any other mods than MM9, because I felt it would be unfair to the makers, if I find bugs, and the bugs are being caused by other mods I am trying to use at same time. Anyway. Fixed, by stopping to build houses, just paused those. Then I started kicking the singles out of houses, by destroying them, without Builders active. Then they started moving in together as families again. My birth rates shot up as a result, of the younger people, were finally able to occupy houses, and the families, rebuilt themselves. No more suddenly homeless people.
eatonpye Feb 25, 2021 @ 4:13pm 
I do that, and in the game I was playing, there was no excess housing, so I'm still at a loss as to why it was happening. Oh, well, there are lots of issues with Banished, and more with Banished + mods. I just had a trading post stop stockpiling rice- there is a lot of rice, lots of people come by with wheelbarrows and deliver it, but then pick it up and take it away again. And, there is zero rice in the trading post. I'm hoping that exiting and restarting will fix it.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Feb 24, 2021 @ 7:14pm
Posts: 5