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I do the same. :) And, you can delete/cancel building either after you've go what you wanted to build finally arranged properly.
Some games are trying to get away from the "grind" system. I think Banished's variable buildings, especially with what can be added via mods, and the graphics style means it doesn't suffer as much as many "grid system" city builders. I do wonder if the next "Banished" is going to keep with that design or move to a more organic one, though.
(I'll often "chance it" during some building placements if I can't see the terrain clearly just to add a bit of extra risk/difficulty. Half of the fun of "city-building gameplay" comes from playing "city-builder Tetris" anyway. :))
Are treetops on their own "layer" and that's how you did it? (That makes the most sense, IMO.)
Or, did you just make all treetop textures completely transparent and use the mod mechanic to supersede vanilla transmaps?
I'll definitely check it out. Thanks :D
This. It's a simple texture overwrite.