Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pitty print screen dont seems to work. Well i have stored 1817 food split on 13 different types and 3 have now dies of starvation in short time. Short way from barn to houses
population 18/5/11 and i checked now. All houses full of food
4,5 hearths and 5 stars. Hope it's a 1 time thing
I don't know what you mean by not being able to use the cows. When you start with livestock, you need to build a pasture for them and assign a herdsman. They will breed, fill up the pasture and produce meat, leather and bonemeal. There's a good calculator at BanishedInfo.com that tells you how big pastures/cropfields, etc should be to be efficient.
With Medium + starts, you should also have one crop seed and one orchard seed. I usually build a crop field 1st thing (make sure you increase the # of builders to 3) so the field is planted before the end of spring.
BlackLiquidSoftware.com has a fairly complete Wiki which should help you figure out how to produce items and what they are for.
You might also find it helpful to watch a few YouTube videos to show you what CC 1.75 has and how it is used.
Hard to awoid when you dont understand why?
Have lost 5 workers now of starvation and hard when you only have a population of 22/9/9
That keeps me down together with dead of child births.....
In year 7...
And first 1 froze todeath now. Have around 500 firewood in stock pile +
plenty in all houses. Lots of hide/survival coats.
Get the feeling the game uses death as a difficullity thing insted of a
happening from cause
got it working again As you see i have fallen back 200 firewood since last post but needed the worker and no worries Still 300 stored.
as you see only 2 mods active
http://prntscr.com/jiiy0u
Really nice of you guys helping
Have not produced cloths for awile,in need of workers and as long as i have some....Also have reserves in trade port
Journey 1.71 was made with the previous version of the modkit, for Banished 1.0.6. Yuor current version of CC only uses the original few available flags, so a bunch of stuff use the same limits, and as flags got reworked and more added, some things won't be counted correctly or won't be possible to use in the buildings that need them.
You can keep going with that town, expecting a few things to not work as they should, or get 1.75 and start a new one.
(You should also get rid entirely of the increased resources thing, which was made for a very old version of Banished and WILL make a mess of your coal production if you accidentally enable it.)
NB: If you are certain you grabbed CC 1.75 from the worshop and it's just the wrong number showing in the mods menu, ignore this. I seem to recall some kind of "oops we forgot" kind of error somewhere. Thought it was for 1.72 tough.
Thought 1.71 and 1.75 was about the same when i started
That's the reason. Have had more deaths since last post . And i have found 1 that has no chances of getting home. Wont be that long before i install 1.75.
But all i play now help on next, so not yet still some buildings i wanna try out
What's best of CC 1.75 and MM8?
Only tried CC but it's awesome...
@aarmojim: It could be because your people are trying to get across the small stream because they think they can, due to a bugged spot on the edge of the map. It could help to put a bridge across that small stream, so people can get a fast way across if they randomly want to go explore over there instead of starting a trip to the map's edge.
CC 1.71 vs 1.75: basically the same mod, with bugs from 1.71 fixed, a couple of things added (barely noticable), balance numbeers slightly adjusted, then repacked with the new modkit to be entirely compatible with the new version of Banished. Basically the version you should be using :P
CC versus MM is indeed a matter of tastes. MM includes CC and a lot of other mods. It's a bit "too much" for my tastes (I tend to run CC + a few other mods that I hand-pick and enable or disable depending on what I feel like doing when I start a new town.
Purely a personal thing though, asI know people who couldn't go back to "plain old CC" in the same way I would have a hard time going back to vanilla Banished. :)
Only showed up as 1 mod. So that's the sourche to my problem
Just checked and wanted to tell you
Have now unsubrcribed 1.71