Banished

Banished

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jim May 15, 2018 @ 1:10pm
Colonial charter 1.7
Indeed a nice mod. After playing this you can never go back to vanilla game again.
1 thing is "wild shepard and domisticated animals" If you wanna build a milk barn you need 12 dom.anim. When you build a wild shephard (can only build 1). he catches 11 and then stop.
Started with medium + so i got many cows. You can't use those, and the game seems very unvilling to tare down building if anything else (at all) happens in the game.
I guess you must recolate wild shephard to another location if he should catch more. Why not a another option with a milk barn for cows.
the way the AI works makes the milk barn option not a good option at all. Why use that?
If AI should tare down a building you need to be lucky or all workers idle. Not cool.

Back to another fact.CC 1.7 is indeed a good mod. Have only seen less than half of the buildings (how they work) but indeed nice. And trading is a must here since it's many things you can't produce wich you need. Only for seed and animal in vanilla

Ok it was not a problem to tare down the building in cc 1.7 (happened fast)
Hope i get more domistic animals when i build it another place....
Last edited by jim; May 15, 2018 @ 1:16pm
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jim May 15, 2018 @ 1:37pm 
lol Look at the food and they starve to death. Good it's open ended so it can be fixed over time
Pitty print screen dont seems to work. Well i have stored 1817 food split on 13 different types and 3 have now dies of starvation in short time. Short way from barn to houses
population 18/5/11 and i checked now. All houses full of food
4,5 hearths and 5 stars. Hope it's a 1 time thing
Last edited by jim; May 15, 2018 @ 1:49pm
ebrumby May 15, 2018 @ 2:57pm 
The Wild Shepherd is used to gather the initial supply of Domesticated Animals that are hiding around your map. Once those are all found, you can either convert the Wild Shepherd into a regular Gathering Hut or delete it. You should use some of those to build a Stable which will continue to produce Domesticated Animals in exchange for some types of grain. You'll need 12 DAs to create the Milking Barn and 4 to build Animal Pens. They also make great trade items.

I don't know what you mean by not being able to use the cows. When you start with livestock, you need to build a pasture for them and assign a herdsman. They will breed, fill up the pasture and produce meat, leather and bonemeal. There's a good calculator at BanishedInfo.com that tells you how big pastures/cropfields, etc should be to be efficient.

With Medium + starts, you should also have one crop seed and one orchard seed. I usually build a crop field 1st thing (make sure you increase the # of builders to 3) so the field is planted before the end of spring.

BlackLiquidSoftware.com has a fairly complete Wiki which should help you figure out how to produce items and what they are for.

You might also find it helpful to watch a few YouTube videos to show you what CC 1.75 has and how it is used.
jim May 15, 2018 @ 3:14pm 
Tnx mate, What's really strange here is people dying of starvation with houses and barn full of food.the 11 houses have around 2700 food stored togetter and barn have exactly 2350 food spltted in 15 different types?
Hard to awoid when you dont understand why?
Have lost 5 workers now of starvation and hard when you only have a population of 22/9/9
That keeps me down together with dead of child births.....
In year 7...
Last edited by jim; May 15, 2018 @ 3:29pm
SAJ1573 May 15, 2018 @ 8:01pm 
wait, how do I produce domesticated animals?
ebrumby May 15, 2018 @ 8:42pm 
In CC 1.75, there are a few Domesticated Animals hiding around each map. When you clear a field, you might uncover 1-2 and laborers will take it to your barn. You can place a Wild Shepherd somewhere (a Forest Node is a good spot) and he will find the rest. After a few years, he will have found them all. You can take a couple of the Domesticated Animals that were found and build a Stable. It will produce more Domesticated Animals, using grain.
jim May 16, 2018 @ 1:13am 
tnx mate. i have the milk barn now. Not gonna try to build another 1
And first 1 froze todeath now. Have around 500 firewood in stock pile +
plenty in all houses. Lots of hide/survival coats.
Get the feeling the game uses death as a difficullity thing insted of a
happening from cause
Last edited by jim; May 16, 2018 @ 1:21am
Vrayna May 16, 2018 @ 2:19am 
CC cannot change the difficulty. If people freeze or starve while you have more than enough food or firewood, I'd suspect you have another mod that's messing up flags and making people unable to bring those new types of food or fuel home.
Last edited by Vrayna; May 16, 2018 @ 2:20am
jim May 16, 2018 @ 2:34am 
http://prntscr.com/jiivw9
got it working again As you see i have fallen back 200 firewood since last post but needed the worker and no worries Still 300 stored.
as you see only 2 mods active
http://prntscr.com/jiiy0u
Really nice of you guys helping
Have not produced cloths for awile,in need of workers and as long as i have some....Also have reserves in trade port
Last edited by jim; May 16, 2018 @ 2:49am
Vrayna May 16, 2018 @ 2:44am 
"Wrong" CC version. You should be using 1.75 ;)
Journey 1.71 was made with the previous version of the modkit, for Banished 1.0.6. Yuor current version of CC only uses the original few available flags, so a bunch of stuff use the same limits, and as flags got reworked and more added, some things won't be counted correctly or won't be possible to use in the buildings that need them.

You can keep going with that town, expecting a few things to not work as they should, or get 1.75 and start a new one.

(You should also get rid entirely of the increased resources thing, which was made for a very old version of Banished and WILL make a mess of your coal production if you accidentally enable it.)


NB: If you are certain you grabbed CC 1.75 from the worshop and it's just the wrong number showing in the mods menu, ignore this. I seem to recall some kind of "oops we forgot" kind of error somewhere. Thought it was for 1.72 tough.
Last edited by Vrayna; May 16, 2018 @ 2:46am
jim May 16, 2018 @ 2:53am 
wow cool. will be fixed when i get tired of this town. Still learning CC so no worries about continnue a little longer. That will just help me on the 1.75 wich will come next
Thought 1.71 and 1.75 was about the same when i started
Last edited by jim; May 16, 2018 @ 2:55am
pawzisme May 16, 2018 @ 3:07am 
can I ask, is the wild shepherd and hidden animals feature also in MM8??
jim May 16, 2018 @ 4:39am 
Not sure mate but i have found out why they without reason die of hunger. They walk without reason far off and when they get hungry they die before they reach back. I am sure it was the same with the 1 that froze to death.
That's the reason. Have had more deaths since last post . And i have found 1 that has no chances of getting home. Wont be that long before i install 1.75.
But all i play now help on next, so not yet still some buildings i wanna try out
jim May 16, 2018 @ 4:44am 
I know this is a matter of taste, but to those tried both.
What's best of CC 1.75 and MM8?
Only tried CC but it's awesome...
Vrayna May 16, 2018 @ 5:08am 
@pawzisme Yup, the wild shepherd is in MM8, and hidden animals are there on the CC-map/start options inside MM. I'm not sure the start options added by other mods part of this pack have them seeded on their maps. I'll try to remember to ask.

@aarmojim: It could be because your people are trying to get across the small stream because they think they can, due to a bugged spot on the edge of the map. It could help to put a bridge across that small stream, so people can get a fast way across if they randomly want to go explore over there instead of starting a trip to the map's edge.

CC 1.71 vs 1.75: basically the same mod, with bugs from 1.71 fixed, a couple of things added (barely noticable), balance numbeers slightly adjusted, then repacked with the new modkit to be entirely compatible with the new version of Banished. Basically the version you should be using :P

CC versus MM is indeed a matter of tastes. MM includes CC and a lot of other mods. It's a bit "too much" for my tastes (I tend to run CC + a few other mods that I hand-pick and enable or disable depending on what I feel like doing when I start a new town.
Purely a personal thing though, asI know people who couldn't go back to "plain old CC" in the same way I would have a hard time going back to vanilla Banished. :)
Last edited by Vrayna; May 16, 2018 @ 5:08am
jim May 16, 2018 @ 5:15am 
when i downloaded from workshop i had subscribed both 1.71 amd 1.75 by mistake.
Only showed up as 1 mod. So that's the sourche to my problem
Just checked and wanted to tell you
Have now unsubrcribed 1.71
Last edited by jim; May 16, 2018 @ 5:16am
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Date Posted: May 15, 2018 @ 1:10pm
Posts: 40