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Maybe try to destroy their house, make sure the nearest house from their workplace is not occupied yet.
So after their house destroyed, they will look for a new house
Sometimes - with a smaller population - it can take time for your citizens to rearrange themselves into new homes / jobs. If the task they have already started is a LONG WALK from their new job they might even starve or freeze to death before things get settled. What might appear to be a short trip could actually be a few seasons for one of your Bannies.
I do not think you can easily force them to live in certain houses. It takes a LOT of micromanagement. It CAN be done, but you will neglect a lot of other things for one or two families. In the meantime, other people die.
Sometimes I will click "Demolish" to send people to the boarding house, then "Reclaim" the soon-to-be-demolished house once it is empty. But that is hit or miss. Your citizens are a resource - just like tools, food, firewood, etc. Sometimes they just have to die. Sometimes I just want to BANISH them.
I have been away from Banished for over a year. Felt like playing again and, yes, I got humbled REAL quick in my first couple of starts. Butt handed to me on a platter. With my head on a another platter laughing at my failure... Now I'm up to around 600 citizens. Everyone is healthy and happy. About as bright as a cloud, but they're doing ok.
My goal is to beat my record of 3,500 (give or take) on a medium map. I am sure I'll face hurdles. Food. Clothes. Tools. Heat. Roads. STONE ROADS. when affordable.
TL;DR. The game CAN be hard and take sudden unexpected turns. ALSO! Be patient. Don't be tempted and click the 5x or 10x button. Keep it on 1x or 2x and wait. At 5x plus you are not going to have a clue - or time to react - when things go south.
Edit: Fixed SO MANY typos.
https://steamcommunity.com/sharedfiles/filedetails/?id=376021525
The same principle applies to other needs, too. Leisure (places to idle - a simple well should do!). Healing (if the hearts go down too much.... In my latest attempt, I forgot to build a harvester and only realized it in year 6-8 or so. Once I did have one, all my bannies went on a trip to get some healing done - almost looked like a caravan in progress). Warmth (usually covered by housing. Any housing.)