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Abandoned? The game was completed.
But the mods have made it playable again for me, How exciting!
How can I get RK mod? I tried going to the link and there was much discussion about mods but not a way to download. Should RK appear when I search for mods through the game interface? I don't see it. I also don't "hundreds" of mods. How can I find, download and install more mods? I'm enjoying the CC one currently.
Registrations are easy and you can use a disposable e-mail if you don't want to use a real one, just make sure it's working long enough to receive the confirmation (i think you don't even need to actually validate your mail on WoB, but you do on BL).
You can also search on nexusmod, they have a banished section but i'm not sure RK or CC are available there.
I don't think there are actual mods on Shiningrock, but you can find the toolkit to build your own mods there.
Another mod worth mentioning is The North (http://www.banishedventures.com/north/).
I would avoid using any of those 3 large mods together. I've read The North and CC don't play together at all while RK Editor's Choice might work with both other but they all add a lot of content and at best you'll find lots of duplicate buildings doing approximately the same thing and at worst some won't work correctly.
CC is some sort of "New World" mod. RKEC stays closest to vanilla banished while adding more stuff and The North obviously puts you in the cold north.
There's a lot of smaller mods on WoB. They should mostly work with the large ones but don't take it for granted. Mods that change map generation won't play nice with those as they already alter that and multiple changes are overwriting each other.
Is RK the New Medieveal Town? Cause there is nothing else named Red Ketchup
Do the smokehouses etc offer an advantage over venison for example? If yes maybe it improves happiness or health, but otherwise that just means it's cosmetic, right?