Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I figured, that since I have an educated populace of like 80%+, I'd turn off all my schools and see what happened. I forgot that students cant reproduce since they're not counted as adults yet. So it took longer for them to reach adulthood (18 years old?), where as uneducated citizens become adults much earlier, which means they can marry and have kids earlier (ewwww).
Having an educated populace seems to put a soft cap for me at around 650ish people. The higher educated your population is the slower they grow. Go figure.
The result can often wipe out a town
but on the flipside, uneducated people seem to die due to accidents more often. you get way more gatherers eating poisonous berries and foresters getting killed by fallign trees etc. if they are uneducated.
i guess it evens out in the end. they are less likely to get old, but if they die, that can also free up houses (if they were a lone widower occupying a whole house alone after their mate died), so a new couple can move in and produce offspring.
Reopening schools to see if I can get my whole populace educated, and clothe everyone in warm clothes. I still need to keep this town running for a whole 'nother 100 years to get that 500 population after 200 years achievement, which is annoying. Haha.
Except 2% of my population still aren't clothed for some reason.
I dunno hoodafuq is running around naked but they need to put some clothes on. XD
I know I have more than enough food to feed everyone, but for some reason they're consuming far more than they should. I have about 900 citizens eating 110,000 food, only producing about 80,000, when my highest amount of food produced one year was actually somewhere around the 110,000 mark.
Now, I am on a medium sized map.
I have found gatherers, hunters, and fishes VERY useful because they are ALWAYS getting food. Same with pastures. Year round production. Crops are seasonal based, so as much as you get a lot of food from them, it stores up and gets used up FAST.
I have seen some houses (with only like 4 people or so) store up like 250 wheat, 100 berries, 75 onions, 50 roots, 125 firewood (For whatever reason) - basically hoarding. Their entire inventory page just FILLED, meanwhile their neighbors have next to nothing. Some houses more greedy than others.
I tried the Stalin method, just left the bloody game running while I went off and did something else, came back and basically every single person was dead. (got me the achievement for 400 filled graves) They were all in different areas across the map, nobody got clothes, tools, food, and warmth, because each person producing those were across the map, lol.
-----
Now, my suspected reason is because I accepted a group of like 200 nomads, which got everyone the pox and although I got the 900 citizen achievement, a lot of people died, and my education percentage plummeted through the floor down to a measely 20%. So I'm working on getting that up to at least 60% and see how much more I can produce that way, but keeping everyone fed...I may not be able to do it in time.
I'm not sure if that's going to work, but if I run out of food reserves, then everyone is going to starve, and then it turns into a cyclical effect where somehow nobody winds up eating.
the clothing achievment also seems difficult. i think the percentage constantly fluctuates when citizens don't grab new clothes before their current clothes become useless. i've watched some individuals running around and some of them actually went to the market to grab new clothes when their current clothing was down to "ragged" quality, but i guess if the clothes break while they are too far from the market they may count as naked for a while until they get their new clothes.
i guess i might actually try to get those 2 on a separate map with a limited population. might also skip the townhall just to make sure that nomads don't spawn (in case its the nomads on the map that break the achievements).
regarding the food situation: farms and orchards can be affected by the weather. if a large part of your food income is from those, you can sometimes get in trouble if snowfall starts too early.
you should probably store up enough food to have at least 1-2 years worth of reserve. if your guys eat 100k per year, you should have at least 200k reserve so even if your farmers let their crops rot for one year because you're capped, the stored food will get you through the next year and then the farmers will fill up the now half empty buffer with their full harvest.
i guess when the town gets too large, there will always be a lot of ineffciency. you can have up to 12 vendors in each market, though. if your stuff isn't distributed fast enough, i guess ramping up the number of vendors isn't a bad idea.
and it's always a good idea to overproduce some valuable stuff (like warm clothes or alcohol or firewood) and have a bunch of tradeposts that will buy iron and coal automatically (and maybe also stone if you're still expanding). i find it easer to overproduce renewable (infinte) resources and buy the non-renewable stuff than to rely on quarries and mines that will eventually run out.