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Just not early on in the game!
Early on rely on gatherers and hunters for food...
Advantages here are year-round food accumulation as opposed to an autumn-only harvest. Also, make sure that you clear the land of stone and iron from the whole area around the gatherer's hut. This allows the tree density to become maximal and since whatever food the gatherer gathers only grows under trees the denser the trees are the more food there will be to be gathered.
However as the game progresses, the amount of land required for full production from many gatherer huts and hunting lodges becomes unsustainable. You will need that land for other purposes.
So, early on gatherers are very good because the amount of food per individual gatherer is very high. Hunters are not so productive but one nevertheless requires the meat and the leather.
The productivity with farms is different. Farms, and orchards for that matter, produce a lot of food for the amount of land that they occupy.
Pastures are also required but their productivity, in terms of land used, is less than farms and orchards. Once pastures are full they also produce food year-round.
So, which food-producing strategy to use changes as your town grows.
Early on, the productivity one requires is related to food produced per individual assigned.
Later, when space is at a premium, productivity needs to become a function of food produced per unit of land used.
I never fully transition to farms, orchards, and pastures only.
Even late in the game - as much as possible I continue to hunt and gather...
I almost always continue with about four forest nodes (hunting lodge, gatherers hut, foresters lodge, seven houses, and a barn and a market) throughout my town's development. These areas are protected from development.
So i can conclude that farms are good for mid / late game. And even then i cannot rely on them providing ALL the food for my people. I still need fishers, hunters, gatherers.
I think the problem on my case was, i was mislead by the tutorial into believing that farms were the way to go from the start. Plus in many other games this is true (kindgoms & castles, planetbase, judgement:, etc.).
¿I wonder how many ppl a single farm (lagest size) can sustain? and, ¿is there a formula to calculate what is the optimal number of ppl working on a farm according to its size?
One farmer can handle up to 121 tiles in fair or mild weather. In harsh weather, it should be fine for fast growing crop such as bean and cabbage. Produce maximum of 7 food per tile. Crop farm is second best in food production per worker.
As mentioned, food production with farming is 7 food per tile maximum. Thus my farms produce 7 X 11 X 22. This about 1600 food with change. So two farmers produce enough food for themselves and 14 other citizens each season. (Each citizen, regardless of age consumes 100 food per year).
I think i now see what i did wrong. I think i made my farms too small. I dont recall the exact size, but im 100% they were FAR smaller than 11x11, and certainly from 11x22. Plus, i also overestimated the ammount of farmers required. I placed too many people tending farms that were to small.
On my current game im at about 50ppl, have plenty of food, and i just bought a couple of sheeps from a trader, to start getting wool. Right after i settle those sheep in, im gonna try building a couple of 11x11 farms and see how it goes!
thanks
I will make "In-forest production hubs", of a hunter, gatherer and forester next to each other in the middle of the woods, with a stone road to the barn in town for quick access. :)
Thanks!
So, I am very happy to accept the accuracy of your observation!
I ask because if you do, then i will have different results! haha
The mod i rely to is the 1 that makes farmer harvest in baskets so they survive on the map during all season/weather until picked up
Pritty new so i don't remember the name but wouldn't call it a cheat, they simply do what they should have done in first place.
At a 11/11 farm you mostly manage to grow at the whole with 1 worker but only harvest 40-100% depending on the type you grow without the mod.
Anyway good luck