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Life Is Feudal (which has been criticised as being TOO like Banished is also promising some combat aspects are in development.
So&So were killed by a wolf/bear/etc
but yeah ive never heard of any kind of combat mod for banished, its probably impossible without the 1 dev guy doing it himself - but it would be totally against the whole ~laid back peaceful village economy simulator aspect of the game
What do tou thnk about the idea of having to work towards having enough resources to launch a crusade? I think this game needs a straightforward goal.
I havent tried those Colonial Charter mods, but i imagine some of the resource goals must be connect to a War. In that mod you're not growing stuff just for yourself, you have to meet supply goals for your ~sponsor country
There are no "supply goals" in Colonial Charter. CC adds a lot of new crops, livestock, starting conditions, production chains, buildings, etc. They've added pieces to build a fort and to build a community out on lakes - the dock set is my favorite addition! There are also mods at WorldofBanished.com that add a Hunting Camp, a train, a mission complex, a tequila farm/manufacturing, etc. Unfortunately, no one can make combat or add animations.
Any one have a link to the quote about adding the option to have combat way later in develpoment?