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- Only build wooden houses.
- Build one wooden house for every new couple. You will have to manually check all houses to see if you have a pairs ready (when both become worker/laborer). Note that people age once per season.
- Forest node production: food with gatherers as the main source. Add crop farm if you have seed (especially grain seed). Hunter cabin will provide meat and leather. Forester will provide log for tool making and firewood, as well as building. Some herbs to keep people healthy.
- Resource collection: focusing on collecting iron for tools. If you have crop field, start collecting resources after harvest and end before early Spring.
- Trading post: make lots of firewood to trade for tool, food and other needs. I usually get 100 people before I can properly set up trading.
You can also do this with school, but it will be a little slower. Make sure that you don't spread out to far. Keep the school(s) centralize, so kids will spend as little time in school as possible (graduate at 16).
The CAN be but as with everything in this game, it's a balancing act. I've accepted nomads many times with no ill effects other than having more uneducated workers kicking around for a generation or two.
Be sure you have a good stock of food, a hospital, herbs, and when you do accept them put them to work. I generally run my hunters, fishermen, and gatherer's below the limit that these places can employ. Then when nomads show up I staff them all up to make the food impact of having so many new mouths to feed less important.