Verdun
Seroquel Sep 28, 2014 @ 9:42am
Sector Artillery/Creeping Barrage
I think they should lower the rank at which the squad NCO unlocks Sector artillery and Creeping barrage. Maybe sector arty could be lowered to rank 20 or 25? I think creeping barrage should be lowered to maybe 60 or 75.

Thoughts?
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Showing 1-15 of 21 comments
Bishop Sep 28, 2014 @ 9:48am 
at which point why have levels over 75?
Seroquel Sep 28, 2014 @ 9:51am 
Originally posted by Bishop:
at which point why have levels over 75?

Bishop, don't you usually unlock Creeping Barrage when you're in a high level squad? Is it kinda OP because I'd imagine it'd be a good unlock. If it is, we should keep that at 100. But I believe Sector arty should be lowered.
Bishop Sep 28, 2014 @ 10:08am 
yeah I've used it a few times, it is a very powerful ability. think it should be ok when they increase the speed of leveling though
Seroquel Sep 28, 2014 @ 10:18am 
Originally posted by Bishop:
yeah I've used it a few times, it is a very powerful ability. think it should be ok when they increase the speed of leveling though

I think it would be nice if squads didn't lose levels because members are leaving. I was in a squad on Artois, and we ranked up to 8 at the end of the match. Then some people left and we started the next round as a rank 2 squad.
Bishop Sep 28, 2014 @ 10:23am 
it happens, I can form a level 98 squad now with just 1 person so it is possible to get high level squads. Often if you chat with people can increase the odds of people wanting to squad up with you :)
Seroquel Sep 28, 2014 @ 10:29am 
Originally posted by Bishop:
it happens, I can form a level 98 squad now with just 1 person so it is possible to get high level squads. Often if you chat with people can increase the odds of people wanting to squad up with you :)

I'm jelly.
Low Elo Sep 28, 2014 @ 11:40am 
Originally posted by Bishop:
it happens, I can form a level 98 squad now with just 1 person so it is possible to get high level squads. Often if you chat with people can increase the odds of people wanting to squad up with you :)

Lol I think I upped your squad level by some 40 tiers the moment I joined you and Carbon. But I do kind of get where the lone wolves among us are coming from. If you don't have a clan or a group of personal friends you play with; you'll rarely get to play in late war squads. Which kinds of sucks.
Bishop Sep 28, 2014 @ 12:02pm 
I got in to BW cuz I played and got along with most of the players so it made sense. of course your always welcome to play with us, remember it works both ways so you playing with me helps you experience a high level squad it also boosts mine :P
Proper Skux Sep 28, 2014 @ 12:50pm 
Unlocking stronger abilities based on playing longer is actually my biggest problem with this game.

I hope they re-work it to allow higher squad levels to personalise their role more, not to just be flat out uber men.
Bishop Sep 28, 2014 @ 1:01pm 
their not uber men, other then t he artillery call in they dont get extra killing power, no extra health or armour. while I think call ins do need balance tweaking it's still possible to beat them.
Proper Skux Sep 28, 2014 @ 1:02pm 
They're 100% advantaged, between the bonuses to their perks and the significantly better call ins.
Bishop Sep 28, 2014 @ 1:45pm 
only sector arty and CB are better. the Gasses and recon plane make no difference. most of the perks as well make no noticeable difference other then bonus points, such as for the gunner with assist kills.
Low Elo Sep 29, 2014 @ 2:54am 
Higher level squads also mean people have played with eachother for longer so they'll be a more effective team in terms of communication, tactics, etc. This alone will make them harder to beat for a random collection of players.

Furthermore it is *usually* so that high level squads comprise of high level (and thus more experienced) players. Now one-on-one even a higher leveled player won't matter that much but once you start stacking multiple of those into one squad/team then statistics will start doing it's job (i.e. the other side gets f*ckered by troop quality).

These two factors combined can also give the impression to others that high level squads get better innate qualities.
Dr.Corpse Sep 29, 2014 @ 3:07am 
Originally posted by The Quick Brown Fox:
Unlocking stronger abilities based on playing longer is actually my biggest problem with this game.

I hope they re-work it to allow higher squad levels to personalise their role more, not to just be flat out uber men.

as someone who regularly plays with squad level 100, i can confirm bishops stance here: the ONLY actual bonus worth mentioning high-level squads get in the standard squad (tommies/poilus/landsers) calldown- and yes, creeping barrage is awesome.

the rest of the bonuses are for example such AWESOME FORCES OF NATURE as:
-get more XP from assists
-ability to run with a machinegun '08 on squadleaders aura
-get more XP from capturing an area
-new uniforms that dazzle your opponents silly.

note that upon hitting squad level 100, its rather certain that at least the players who make the bulk out of the squad level are themselves also personal level 100, so for them these xp boosts do exactly squat.

and as stated previously, the gas calldowns themselves are not in any way more powerful at level 50/100- the mustard gas (level 100) has the same radius as the standard gas and the same loading time, and you can use gas masks to stave it off just like the standard gas. so yes, it "insta-kills" anyone standing on the 5mx5m area when it lands (therefore being ALMOST as deadly as level 0 mortars, whilst having 4 minute loading compared to mortars 45 seconds), and after that its exactly the same cloud of uselessness as all the other gas types.
Seroquel Sep 29, 2014 @ 5:28am 
I be we would see lots of higher level squads if they didn't rank down when people leave. Most squads don't make it past ten before someone leaves and it's back to rank 2 again.
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Date Posted: Sep 28, 2014 @ 9:42am
Posts: 21