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Bishop, don't you usually unlock Creeping Barrage when you're in a high level squad? Is it kinda OP because I'd imagine it'd be a good unlock. If it is, we should keep that at 100. But I believe Sector arty should be lowered.
I think it would be nice if squads didn't lose levels because members are leaving. I was in a squad on Artois, and we ranked up to 8 at the end of the match. Then some people left and we started the next round as a rank 2 squad.
I'm jelly.
Lol I think I upped your squad level by some 40 tiers the moment I joined you and Carbon. But I do kind of get where the lone wolves among us are coming from. If you don't have a clan or a group of personal friends you play with; you'll rarely get to play in late war squads. Which kinds of sucks.
I hope they re-work it to allow higher squad levels to personalise their role more, not to just be flat out uber men.
Furthermore it is *usually* so that high level squads comprise of high level (and thus more experienced) players. Now one-on-one even a higher leveled player won't matter that much but once you start stacking multiple of those into one squad/team then statistics will start doing it's job (i.e. the other side gets f*ckered by troop quality).
These two factors combined can also give the impression to others that high level squads get better innate qualities.
as someone who regularly plays with squad level 100, i can confirm bishops stance here: the ONLY actual bonus worth mentioning high-level squads get in the standard squad (tommies/poilus/landsers) calldown- and yes, creeping barrage is awesome.
the rest of the bonuses are for example such AWESOME FORCES OF NATURE as:
-get more XP from assists
-ability to run with a machinegun '08 on squadleaders aura
-get more XP from capturing an area
-new uniforms that dazzle your opponents silly.
note that upon hitting squad level 100, its rather certain that at least the players who make the bulk out of the squad level are themselves also personal level 100, so for them these xp boosts do exactly squat.
and as stated previously, the gas calldowns themselves are not in any way more powerful at level 50/100- the mustard gas (level 100) has the same radius as the standard gas and the same loading time, and you can use gas masks to stave it off just like the standard gas. so yes, it "insta-kills" anyone standing on the 5mx5m area when it lands (therefore being ALMOST as deadly as level 0 mortars, whilst having 4 minute loading compared to mortars 45 seconds), and after that its exactly the same cloud of uselessness as all the other gas types.