Verdun
Too much artillery!
In real WW1 i highly doubt 1 out of every 4 soldiers had the jurisdiction to call in artillery.

Not to mention on such a small sector of battlefield.

Thats FOUR people per team calling in artillery every 30-45 seconds. That means 100% artillery 100% of the time. Not to even mention the the mortars.

I think only one person per 16player team should have the ability to call in artillery. Or at least make the 45 second cooldown period consecutive between all four squads.
Last edited by RandalMcdaniel; Sep 12, 2014 @ 5:34am
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Showing 46-60 of 161 comments
☢ Fox-1 ☢ (Banned) Sep 12, 2014 @ 5:40pm 
yeah, ignore when it's right ;)
ChaunK Sep 12, 2014 @ 5:47pm 
ok seriously fox now your just being argumentative and not giving any constructive criticism anymore, if you got a gripe with someone just carry that over into im's or something cuase were trying to keep this strictly hepful for devs
☢ Fox-1 ☢ (Banned) Sep 12, 2014 @ 5:56pm 
oh you ! don't take this teasing for something important... you know what i thinck about all this BS since 156# update...
and apparently it's still the same BS.... i read all about verdun to see the "advance"...and i've noticed that all what i warn (talking about what that will provocate) is happening now...
So i'm sad of that, and when i see idiot US boys coming asking for more camping....on a WW1 game i'm just tired of it...and just want to slap his face asking him to return play mario bross....

Anyway.... this game still a camping paradise one...perfect for campers... still 4 attacking, 12 camping....cuting them breath to hit !.... =)


And i've read something nice, that i read before.... For the "falling back timer".... maybe a bomb carpet should be more interesting than a simple countdown for the fold.... =)


good night..
RustyMetal Sep 12, 2014 @ 6:08pm 
Originally posted by RandalMcdaniel:
You think im going to read all that garbage?
♥♥♥♥ Yes you should you phillistene
Hololo Sep 12, 2014 @ 7:31pm 
Originally posted by otea Fox-1:
.and just want to slap his face asking him to return play mario bross....
That one is epic.
More serious, I thinck artillery should not be reduced because it's hen important part of the game, ok i agree that there is too much when there is 4 squad of Landser/Poilu, but when the new squad will be here there will be less (escpecialy for the german because everyone will probably rush for the MP18) .
I'm not again hen extension of the waiting time before he new strike, escpecialy when you get better artillery like the 75 and the Fk96, because mortar oblivioulsy take less time for reload (same for the barrage fire)

PS : Alslo the area of fire for the mortar is not that big, it's really located.
PPS : Mario Bross is still hen epic game
Last edited by Hololo; Sep 12, 2014 @ 7:43pm
☢ Fox-1 ☢ (Banned) Sep 13, 2014 @ 2:39am 
Canon de 75 are fast reload sir Hololo (nice nickname)

https://www.youtube.com/watch?v=KRAxGy_B-Lk

Malus131 Sep 13, 2014 @ 2:58am 
Originally posted by otea Fox-1:
Canon de 75 are fast reload sir Hololo (nice nickname)

https://www.youtube.com/watch?v=KRAxGy_B-Lk

Yes, but while it was revelutionary it asn't hugely useful in trench warfare due to it having a fairly low firing arc compared to the trench mortars and your bigger artillery pieces. But it was the first gun to have the recoil absorbed by the barrel moving back rather than the gun carriage/frame, so good job France.
Digger89 LmV Sep 13, 2014 @ 2:58am 
Originally posted by RandalMcdaniel:
In real WW1 i highly doubt 1 out of every 4 soldiers had the jurisdiction to call in artillery.

Not to mention on such a small sector of battlefield.

Thats FOUR people per team calling in artillery every 30-45 seconds. That means 100% artillery 100% of the time. Not to even mention the the mortars.

I think only one person per 16player team should have the ability to call in artillery. Or at least make the 45 second cooldown period consecutive between all four squads.



Okay so in WW1 you didn't have constint arty on the lines? sorry this comment just seems really really silly to be honest
☢ Fox-1 ☢ (Banned) Sep 13, 2014 @ 3:00am 
Yeah Digger, i say nothing more...ppl don't know WW1....
☢ Fox-1 ☢ (Banned) Sep 13, 2014 @ 3:12am 
Originally posted by Malus131:
Originally posted by otea Fox-1:
Canon de 75 are fast reload sir Hololo (nice nickname)

https://www.youtube.com/watch?v=KRAxGy_B-Lk

Yes, but while it was revelutionary it asn't hugely useful in trench warfare due to it having a fairly low firing arc compared to the trench mortars and your bigger artillery pieces. But it was the first gun to have the recoil absorbed by the barrel moving back rather than the gun carriage/frame, so good job France.

Was my regiment 57e RA.... they fought in the MArne offensive, at Douaumont, champagne, Artois...245 citations, 14 légions d'honneurs, 6 Médailles militaire (in France you don't have medals for eny training like in USA XD).... Vitry, Les Mont, L'ailette !!!

This canon on my regiment was the uniq fonctionning...and the unique who hit when we have our presidente investiture... a realy fast recharging canon ;)...

About mortars in the trench.... ppl should know that germans en French used crazy things....crossbows (for mortars) "kind balista", some used iron armors etc... WW1 became realy perv with the time... ppl turned crazy "all for victory" ... we are far from honors and "chevaliers" !!


Digger89 LmV Sep 13, 2014 @ 4:24am 
I ahve found an interesting quote from a British soldier during the 7 day bombardment before the Battle of the Somme "Nothing can live under that" Man could live under that deep enouph under ground. Their nerves might be frayed (Rats in German dug outs ran up the walls in panic, only to be slapped down with shovels.)

This a paragraph from The Great War by Les Carylon " In Day light teh Australians looked around and saw that the neat trench they had captured and saw that the neat trench they had captured, six foot deep and four feet wide, was now just a depression strewn with boulders of frozen earth. Murray counted sixty one dead Germans and twenty dead Australians in a shor stretch of the trench."

"Corpral Malcom Robertson had twice been berried. Shell splinters had cut his face. But he kept on firing rifle grenades."


So if you can imagine the bombardment and fighting you can easily say the arty in the game are just pot shots.


RandalMcdaniel Sep 13, 2014 @ 4:55am 
Cool well it sucked in real life and it sucks in the video game. That was established a long time ago
☢ Fox-1 ☢ (Banned) Sep 13, 2014 @ 5:15am 
=)
Originally posted by RandalMcdaniel:
If there were as many artillery strikes in real life verdun as in the video game, than the real battle of verdun would have been over in 45 seconds

If you look at the real life verdun artillery layout picture you can see it is spanning multiple towns over a very large area

In the game you have concentrated defense area's the size of half a basketball court, and 8 colonels total spamming artillery 24/7

Do you even know anything about "real life Verdun"? And are we playing the same game?

Here, here is a link.
Battle of Verdun[en.wikipedia.org]
And here are some quotes:
Originally posted by Wikipedia:
Forests were reduced to tangled piles of wood by constant artillery-fire and eventually obliterated.
Originally posted by Wikipedia:
Many troops at the battle never saw an enemy soldier, experiencing nothing but artillery shells
Originally posted by Wikipedia:
...attacks on Avocourt and Côte 304 on 9 March. The German bombardment reduced the top of Côte 304 from a height of 304 metres (997 ft) to 300 metres (980 ft)
And here is Verdun in a nutshell:
Originally posted by Wikipedia:
Massed artillery fire could enable German infantry to make small advances but massed French artillery-fire could do the same for French infantry when they counter-attacked, which often repulsed the German infantry and subjected them to constant losses, even when captured ground was held.
Here is a line which sounds awfully familiar to what is implemented already in the game.
Originally posted by Wikipedia:
Common observers and communication systems, would ensure that batteries in different places could bring targets under converging fire, which would be allotted systematically to support divisions.

Yes there was a lot of artillery. It was a big front. There were large preliminary bombardments, targeted strikes, and creeping barrages, encompassing many of the developing artillery tactics of the war.

If anything there is not enough artillery in the game. A small targeted barrage by a few corporals is not representative of all the different ways of artillery tactics you could be killed by. Most of the time in game, most squads only have the level one mortar.
Leo  [developer] Sep 13, 2014 @ 2:25pm 
Although the executive power of a low level corporal would not be enough to call in artillery, the effect is as mr erik here points out. What we tried to do is to approximate the use of artillery as it was during the conflict.

WWI was mainly an artillery war, 70% of casualties were caused by artillery...

Also as Matt points out, not all squads can call in artillery, reconnaissance or gas will be part of the game as well.

I can understand getting killed by artillery while being in the familiar defending positions is annoying, however this is part of an attacking strategy, to numb down defenders and giving the attackers a chance to make it across the dangerous nomansland.
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Date Posted: Sep 12, 2014 @ 5:33am
Posts: 159