Verdun
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Update Changelog
Verdun Changelog
Here we publish all the changes for each version. We are still polishing the game and adding new content.

Full version of the roadmap can be found:
http://steamcommunity.com/app/242860/discussions/0/613936039432513360/

v249.1878
15 January 2016
  • Added a new object clustering system which in tests gave a 20+% performance boost
  • More animation tweaks
  • Improved asset loading system to reduce spikes
  • Fixed [F1] Grenade
  • Grenades now rotate when thrown
  • Animations tweaks

v249.1766
5 January 2016
  • Fixed Sniper scope
  • Minor spike optimisations
  • Tweaked various 3P animations
  • Removed the Christmas Truce from the game
  • Reduced M2H intro volume

v247
22 December 2015
  • Christmas Truce added: Throw snowballs, play football and send Christmas cards from the frontlines of Lorraine!
  • Medals Fixes
  • Deferred Rendering enabled, deferred is default but disabling this might be faster on lowend machines
  • Much general optimisations and reworked internal systems so that it might improve FPS
  • Threading fixes: this might improve stuttering.
  • New AA modes for deferred
  • Fixed Douaumont walking through walls
  • Fix for floating props in Douaumont
  • Fix for part of the Douaumont fort not being accessible to french defenders
  • Fix for player getting pushed into the fort wall: removed collider on offending shovel
  • Reworked our ingame asset loading for possible stutter improvement
  • Haystack colliders fixed
  • Gasmask sound fixed
  • Gasmask now properly oriented to sun light
  • Improved spawning that no longer only shows weapon and no character
  • Fixed shaky gasmask
  • Trails of mortar+artillery optimised and added shells back
  • Optimised scope rendering
  • Weapon no longer spawns first but whole character now spawns at once
  • Mg deploy now synced at join
  • Physics performance improved, should reduce work on the CPU
  • Some animation tweaks
  • Fix for sector bounds nomansland/redoubt in Artois
  • Fix for Picardie; people hitting their head on a trench bridge
  • Doubled highscore submission threshold(30million xp)
  • 3x Death will not happen again
  • Added extra info to gameversion
  • Added M2H movie preloader


V223
18 November 2015
  • Updated to Unity 5.3 which should improve particle rendering speed and various other crashes and improvements
  • Possible stutter fixes
  • Setnextmap command fixed
  • People no longer getting invisible
  • Fall damage
  • Removed Attack! at start of match
  • Clearer minimap

V228
22 October 2015
  • Upgraded to Unity 5.2.2 this fixes various Unity engine issues (GUI not clickable, graphic driver issues, resolution scaling)
  • Known issue: Point lights (main menu and in-game lanterns) cast no shadows. This is a Unity bug which will be addressed very soon.


V227
21 October 1985
  • Performance update, should increase performance around 10-20%
  • New loadingscreen
  • Grayscale when you are waiting for spawn no longer pixelated
  • New LOD system where chaning to a lower quality now smoothly fades out instead of harsh popping(does not work on trees)
  • Unity 5.2
  • Improved Squad information at minimap to be more accurate
  • Solved Banning issues where players would get banned when they did not cheat. Overhaul in anti cheat system
  • New terrain shader which increases overall terrain texture sharpness and a new Parralax Occlusion mapping effect which gives depth to textures.
  • Better anti piracy protection
  • Fixed UI issues
  • Fully fixed deploy exploit(Crouching while deploying is no longer possible)
  • Tommies Bomber loadout no longer using F1 but Mills

V225
1 September 2015
V223 hotfixes, performance is being worked on next
  • Fixed the squad box
  • Fixed Attrition match browser
  • Fixed double weapons in spectator mode
  • Improved squad pawns in mainmenu
  • Fixed aligment of scoreboard entries in Attrition
  • Improved spawning in Attrition(More variation and not on each other)
  • Friendlist now shows Attrition instead of Rifle Deathmatch
  • You can now actually use 25 characters in name
  • Fixed a under water spawn
  • Fixed a the boundaries of the German line in Vosges
  • Fixed MG exploit
  • Fixed the false positive bans
  • Improved 4K GUI support

V223
24 Augst 2015
  • New gamemode: Attrition. In this Team Based game you will have to drain your opponents tickets. You can make use of the full Verdun arsenal and equip a primary and secondary weapon.
  • Level Detail Passes: Flanders, Vosges, Picardie, Artois, Aisne, Main menu. Levels got a graphical overhaul and also some new designs to improve gameplay. Numerous of assets have been added and improved to increase immersion.
  • Updated network library for beter connectivity
  • Increased squad XP gainings
  • Killstreak now also counts if player is still alive at endmatch.
  • Slight webley damage buff
  • Sniper scope now is smoother and no longer shows artifacts
  • Improved anti cheating
  • Click to switch is renamed to empty slot when pressing tab on scoreboard
  • More spawnpoints for RDM and Attrition
  • Changed MainMenu zoom in RDM so that Vosges is also visible
  • Localisation update and some texts are now translatable
  • Arms no longer visible during putting off gasmask
  • Fixed the tracking of time per role in Account screen
  • Fixed a startup bug
  • Player names can now be up to 25 characters long
  • Improved squad name text when it is long
  • Fixed Pickelhaube mainmenu pawn texture
  • Fixed the sleeve for Poilu NCO, now properly levels up to late war.
  • Fixed server switch popup bug: Should no longer show html.
  • Fixed little Spikes/freezes when Enemy opponent is near.

V217
20 May 2015
  • Added networking improvements for connection that would disconnect mid-game.
  • Solved cases where some users were incorrectly detected as cheater.

V216
17 May 2015
  • Fixed a retreat(deserting) exploit
  • No more autobalancing in private matches
  • Fix for random respawn at incorrect area
  • Ongoing network disconnection debugs
  • French Voice set 2 has its own 'Take Down Sniper' voice

V215
8 May 2015
  • Added subtle mainmenu cam shake
  • Music volume now applies to all music
  • Fixed tab buttins in account screen
  • Vote request popup title localized
  • Tent collision added
  • Tournament matches: Entente is always attacker for now.
  • Sniper scope sens bug fixed
  • Private match/tournament restart improved

V213
28 April 2015
  • Improved level ambience sounds
  • Fixed: can no longer join private RDM matches via PLAY NOW etc
  • Perfected performance (spikes) even more
  • Fixed role descriptions
  • Early access medal now listed in special category
  • Smoother remote player movements after spawn
  • Fixed squad voting
  • Flanders less often in map rotation

V212
27 April 2015
  • Particle performance improved
  • Fixed bug with game end right when starting a match
  • Added a warning when user is playing on integrated video card instead of dedicated.
  • Removed SSAO because of transp. artifacts.
  • RDM now max 16 players
  • Network smoother, especially when a player just respawned
  • More details about squad vote (name/type)
  • Scoreboard align to top
  • Sound improvements
  • New map: Aisne! Noticeably different in setting, because the environment is as of yet unspoiled by the ravages of war with lots of greenery, something the game hasn’t covered yet.

V211
23 April 2015
  • Squad voice chat volume boosted
  • Flanders and Vosges level optimization, hence a big update (Smoke & fire particles are now affected by particle quality setting)
  • Private match scheduling to support tournament(s)
  • Fixed a in-game squadtype changing bug

V210
21 April 2015
  • Improved performance quite a bit. Testing one specifc high end PC it's 30% faster. Should be the same or even better on low end PCs. Please let us know by how much your performance has changed :)!
  • Fixed crash due to mono and raw speaker settings. Now disabled.
  • Flanders water fix

V209
21 April 2015
  • Improved performance: Audio CPU usage now much lower.
  • Crash fix on Linux
  • Fix for a case where a match gets stuck in picture mode for a short while (no damage etc.)
  • Fixed: Unlock points for FFA did not save
  • Fixed: Game starts before counter is 0
  • Fixed: Language on a squad switch request is now always the local language
  • Fixed: Player reset bug on position middle in level

V208
20 April 2015
  • Everyone on Windows 64 bit will now run the game as 64bit process
  • Fixed: Artois sector names ARTOIS_NML etc.
  • Fixed: Having gasmask equipped at end of the match will unequip instead of levelcam+mask
  • Disabled flanders water reflection (performance leak)

V208
19 April 2015
  • Fixed a lot of incorrect end-match medal assignments
  • Early access medal should be visible under the account gold medals.
  • Further audio improvements (footsteps, weapons, voice, etc.)
  • Sway tweaks
  • Ragdoll tweaks
  • When attacking + foothold, accidently walking too far in enemy territory will no longer stop the foothold.
  • Fixed achievements not working in-game
  • Fixed Lewis sight
  • Squad voice chat on E button (Volume still needs a boost)
  • Up to this update every single code change would easily result into a 1.3gb patch file. To get rid of this annoyance we had to move a lot of files resulting in one big update. However, future fixes will be at least 10x smaller and our build process is now over 6x faster (from 3-4 hours to +/-20 minutes).
    Sorry for this one time inconvenience!
  • Reduced DOF effect

V207
13 April 2015
  • OSX: Fixed various big performance problems
  • Fixed occlusion culling issues in Artois and Picardie (disappearing objects when looking trough small (bunker) holes)
  • Fixed characters running in prone animation
  • Fixed remote players incorrectly crouching
  • Some background tournament tweaks (Dont't forget to join! - http://www.verdungame.com/tournament/ )
  • Fixed: Unlocking on non-english languages was sometimes not possible
  • Ongoing audio improvement: impact sounds, trajectory, footsteps, no stutter in MG sound, airplane falloff, removed double whiz,
  • Flanders not as dark anymore

V206
08 April 2015
Known: (Weapon) audio is not final yet.
  • Big head fix
  • Running prone characters fix

V205
07 April 2015
Known: (Weapon) audio is not final yet.
  • Flanders 35 min instead of 45 game time
  • Squad voice chat on default button E (Voice commands moved to X). Chat mute now saves properly and also works on voice chat.
  • Network synch redone, should be more reliable.
  • Sped up crouch/prone synch for remote clients to address "shot behind cover"
  • Minor FFA kit selection GUI polish
  • Options screen GUI polish (popup warnings etc.)
  • Loadingscreen added for every level change, with 0-100% progress bar instead of random percentages.
  • Nerfed sun, improved skyboxes, adjusted fog
  • Added FFA match browser
  • When someone spawns proned, remote players will now also correctly see that person proned
  • Nerfed: too many battleshouts when running in a group
  • Main menu: squad box placement on mouse
  • All players during the early access will be awarded a special early access medal. Make sure to play the game at least once before launch to claim it.
  • Improved on-screen messages (at join and attack/defend)
  • HDR overhaul, now includes high dynamic eye adaption based on luminance
  • Argonne scenery updated
  • All level scenery u
  • Level fog has been lifted
  • Depth of field effected quality upgraded
  • Fixed bug with spectating player in third person

V204
30 March 2015
Known: (Weapon) audio is not final yet.
  • Fixed bugged desertion timers
  • Improved 3P character animations (mostly jumping bugs)
  • Added mainmenu->FFA loading screen
  • Fixed Mac main menu GUI scaling
  • Added more Argonne scenery (pots cans etc.)
  • Achievement icons improved
  • Ongoing sound improvements
  • Improved tree colliders

V203
25 March 15
Known: (Weapon) audio is not final yet.
  • After action GUI animations
  • Friendlist will auto update and tell when friends are in a different server region
  • Bigger player collision to prevent looking trough eachother
  • No outlines in FFA levels
  • Match join network traffic reduced
  • Terrain texture improvements (ongoing)
  • AO camera fix for messed up sky
  • Squads sorted by score
  • Rock collissionfixed
  • The video memmory warning is dismissable as it might not always detect memory correctly
  • Mac: main menu GUI scaling fixed. Also now capturing entire window.

V202
24 March 15
Known: (Weapon) audio is not final yet.

  • Performance: No more forced shadows on low quality
  • Performance: Physics now up to 3 times faster in our tests
  • Performance: Terrain performance tweaked&improved (mainly for ultra)
  • Performance: if you have at least 2gb videocard memory and 4gb system memory the game will run static batching on the entire scene, this increases rendering performance.
  • Added a main menu popup warning when trying to run Verdun below minimum hardware specs as listed on the store page (<2gb memory, <256mb video memory)
  • Silver character fixed, again!
  • Scoreboard scrollbar fixed
  • Squadname green if a friend is playing in this squad
  • Argonne & Picardie groud textures improved
  • Fixed never spawning
  • Randomized outfit: from facial hair to equipment

V200
18 March 15
Known: (Weapon) audio is not final yet.

  • NEW: When spawning on a squadmate you will copy his/her stance. Some predefined spawnpoints now also start crouched or prone.
  • NEW: Autobalance: chat mesasges and penalty for the overpowered team (10% score reduction per players too many and +1 second spawntime per player too many starting at 3 players difference)
  • NEW: +- 25 new steam achievements added
  • FIXED: a few scoring bugs, now ALL personal XP counts towards co-op XP. Squad xp also no longer counts double in scoreboard
  • FIXED: crosshairs better present actual accuracy
  • NEW: added server info in scorelist
  • FIXED: private matches not reported online (verdungame.com/matches)
  • FIXED: player water splash on right position)
  • NEW: /timeleft command for private matches
  • IMPROVED: many art improvements for all level assets
  • WIP: Audio system greatly improved with latest Unity 5 mixers etc.
  • IMPROVED: updated to latest steam API
  • FIXED: bolting when spectating
  • NEW: FFA game mode announcement (voice)
  • FIXED: sometimes you lose the map selection in main menu
  • FIXED: clicking while spectating with menu open no longer switches spectate view
  • IMPROVED: sharper small rank icons
  • FIXED: sprint+melee animation issue fixed
  • NEW: every map now has a different available FFA areas
  • FIXED: chatlist and killist on same height
  • FIXED: animation bug when bashing in crouch
  • FIXED: motionblur works again
  • NEW: overall friend GUI improvements: friending/unfriending, easier to see who you've played with before
  • FIXED: fixed main menu bug when clicking trough GUI on the map
  • IMPROVED: squad progression overview will clearly grey out the locked content
  • IMPROVED: clearer message when entangled in barbed wire
  • NEW: added chat history on page up/down
  • IMPROVED: placing a Q order when defending is now a defend order
  • FIXED: "fog" underwater, removed underwater rain, water clipping fixed
  • IMPROVED: chat and killist will no longer disappear too quickly
  • FIXED: artillery trails no longer clipped in the distance
  • FIXED: blur when tearing also applies on gasmask
  • FIXED: no sway when deployed
  • IMPROVED: mainmenu GUI fixes (social media buttons etc.)
  • NEW: homepage displays main twitter feed and steam news
  • IMPROVED: no more explosions trough bunkers
  • FIXED: removed connection messages spam at game start
  • NEW: private matches friendly fire setting
  • FIXED: main menu camera no longer travels trough walls
  • IMPROVED: help text added when getting exception on connect
  • FIXED: fixed silver characters
  • FIXED: mousqueton bullet clip turned 90 degrees
  • NEW: doubled the amount of medals
  • FIXED: vosges&argonne culling improved
  • FIXED: squadnames will no longer disappear after name change
  • FIXED: first boot correctly detect best region
  • FIXED: deployment midair
  • NEW: in matches with fewer players capture timer will be quicker
  • FIXED: melee medal fixed
  • NEW: spawncode checks incoming gas/artillery

V199
21 February 15
  • Fixed the controls page
  • Online match statistics now have correct score
  • Updated to Unity 5 RC 3

V198
20 February 15
  • We have simplified our complex leveling system with the introduction of Career Points. These points can be used to unlock a role specialization (weapon set in a squad role) and to unlock weapons and attachments in RDM mode. This removes role levels and weapon levels. Verdun now only has a personal Career Level, and co-op XP with is saved between two friends to make up a squad level.
  • RDM private matches fixed
  • More melee improvements (stunning, suppression, lock-on)
  • We are now running a Twitch chat bot that automatically visits everyone who streams Verdun
  • We finally added a credits list!
  • Fixed the "invisible cheater" bug
  • Added 1P weapon shadows
  • Squad end match: next level is now correctly +1
  • You can now switch between audio modes (mono,stereo, 5.1, 7.1 etc.)
  • Ragdoll physics improved (colliding with itself)
  • The game will no longer run Flanders and Picardie right after eachother
  • Highlighting own name in medal section at the end screen
  • Polished graphics on various level assets
  • Ladders will no longer block rotation of the NCO Q command
  • (Private) match results will automatically be registered online: http://www.verdungame.com/matches/

V197
15 February 15
  • Grenade throwing fixed
  • Player to player collision fixed
  • Tank wreck less shiny
  • Unlocking 3rd role should now be possible (no more 4th roles)
  • Fixed way too harsh ping punishing, this was a bug.
  • Fixed a bug where bullets did sometimes not register
  • Fixed having only 1 bullet on a certain MG
  • Fixed volume reset after death

V196
14/02/15
Happy valentine's day, you can now earn squad medals with your beloved one(s) ;)!
  • Medal system added: earn special recognition and XP for special actions.
  • Account page now properly implemented with statistics, achievements, medals and progress tracking.
  • Added flinching when hit
  • Squadroles now always have 3 specializations instead of 3 or 4.
  • Engine update (Unity 5 RC1)
  • Remote players teleporting in the distance fixed/improved
  • Endgame camera 3P animation
  • Fixed: white trees
  • Reduced looking trough bunkers/other players
  • Ping kick relaxed, plus made sure that high pingers will not have any benefit over lower ping players
  • Ragdolls polished
  • Fixed some (innocent) nullreferences in the logfile
  • Fixed: no more spawning during end game
  • Fixed: incorrect blur on scope
  • Switched from Gamma to Linear (better colors!)
  • First big melee fixes (fixes dancing when using bayo and more)
  • Added knives (Vengeur dagger and Boker trenchknife )
  • Melee impact FX added
  • A lot of graphical improvements to all existing weaponry (PBR)
  • Sharpened overall screen
  • Fixed performance on hyperthreading enabled CPUS (Removed the Occlusion culling workaround)

V195
31/01/15
Known issue: some items are pink, we're patching this.

  • Private match: restarting will no longer mess up squads
  • Edged of the level improved, smoothed some steep terrains
  • Ragdolls not exploding anymore
  • You can now vote to change your squad anme or squad type(section) in-game
  • You will now drown under water
  • A succesfull retreat will reward points
  • When attack/defend sides switch there will be sounds
  • We now have overtime instead of foothold: this ends instantly as soon as no attack is inside the defenders trench anymore.
  • Gasmask on low setting; artifact fixed
  • Object pooling for performance
  • Fixed not being able to spawn sometimes
  • The mainmenu squad lobby is now the same as in-game
  • Patrol plane squad unlock will drop bomb
  • Hotfix for pink weapons.

V194
  • Fixed bug that caused 5 or 6 squads on 1 side
  • Reserved slots are now locked for switching
  • 3P weapon shader to standard, reduces artifacts and improves lightning on models
  • Longer sprint, jump doesn't cost stamina anymore
  • Fixed PlayNow matchmaking that sometimes opened create squad menu while there were free spots in active matches
  • A succeful defence no longer counts as point, only a capture does. This prevents wins that should have been a draw
  • Flanders casualty counter down from 45 to 30

V193
  • Switching roles in a squad works again
  • RDM (FFA) weapon selection is now remembered properly
  • Tree billboard graphics&fading improved
  • Metalic texture bug fixed when switching from low to higher quality (will no longer switch in-game)
  • "Out of gasmask-body experience" fixed
  • SSAO+fog fixed
  • Added fix for a bug that caused contract, gamma, brightness to reset to -1. Please check if this affected you (should all be 0 per default!)
  • Frontlines gameplay tweak: when defenders hit their momentum limit (usually 30 deaths) Their spawntime will increase by 1 second for the rest of the match.
  • A frontline match can now also be started when no matches are active and 1 squad is set to 'ready' in a lobby.
  • Minor arty nerf, slightly larger range and +5 seconds cooldown
  • Fixed some minor error logging
  • Reduced fake craters in Artois

V192
  • Fixed purple gasmask goggles
  • CPU/rendering preformance via static batching
  • Possible workaround for performance problems: try turning off the Occlusion Culling checkbox in the options screen. This should normally only improve performance and therefore be ON if you have no issues.

[/list]
V191
  • New command for private matches: /switchsides to swap factions of all squads quickly
  • Small improvement for ragdoll bugs, still needs a fix from Unity though
  • Cleaned up network messages when joining a room. Might help fix connect issues
  • Removed some lights, should boost performance
  • Gas death fade fixed
  • Improved some ladders that were near horizontal and made movement choppy
  • 5.1 is now the default (preferred) audio mode]
  • Linux and Mac are now also 64bit enabled
  • Mainmenu lag reduced
  • Crawling animation
  • Melee from sprint is now possible

V189 & v190
17 January 2015
v190:
  • FFA highscore sorting fixed
  • Flanders water performance greatly improved
  • Fixed lobby errors in mainmenu
v189
  • Fixed last (currently) known matchmaking issue that resulted in timeouts when connecting in the mainmenu.
  • Fixed quite some more lagspikes/stuttering
  • Greatly improved tree graphics (no more weird billboards)
  • Disabled 100% traffic option for now, +/- 75% has always been the default. Only switch this lower to determine if this is kicking you out of games.

V188: Stutter hotfix
  • Fixed issue with stutters
  • Fixed lights in mainmenu lobby

V187: Unity5 Engine upgrade & loads of new features.
15 January 2015
  • Unity5 engine upgrade!
    • PBR graphics, the game looks way cooler!
    • Audio improvements
    • Performance: Various notable performance improvements: PhysX, Rendering, better use of multicore
    • Greatly improved shadow distance
    • For more information, see: http://unity3d.com/5
  • Added private matches option to allow clans to set up matches (Both RDM and Frontlines game mode).
  • Added camshake/headbobbing
  • Surpression&Shock effects when a bullet/grenade almost hits you
  • Weapon sway now correct at the front instead of the back
  • Motionblur effect added
  • Fixed many connection & matchmaking issues
  • Fixed not unlockable tier of jaeger and Chausseur squad.
  • Aiming sensitivity option saved correctly
  • Fix for users connecting with a high ping
  • Control page scrollable
  • Body drop sounds
  • Contract/brightness/gamma settings
  • Added value label for mouse sens.
  • Fixed reloading/interrupt exploit
  • Added (Debug) Option to change network traffic amount. Default = 70%, Setting it to 100% can reduce laggy movements of other players. Set it to 30% if you experience disconnects.
  • Added an option to enable CRC check after a disconnection, will help on bad connections.
  • Fixes players getting stuck forever when a spawnrequest failed
  • Network stability improved and more logging
  • Fix for "Gameserver did not add local player"
  • Various graphics improved
  • Artillery FX & sounds improved
  • Tweaked postfx: SSAO, HDR, Anti aliasing
  • Sound culling improved
  • Fixed: MG animation stood still while sprinting
  • Gas more deadly

Known issue: some stuttering issues which will be improved today and tomorrow.

V178: Christmas Truce End
January 4th 2015
  • Christmas truce ended

V176: Christmas Truce
December 24th 2014
  • Fix for grenade animation bug
  • Fix for weird character glitches (giants etc.)

December 18th 2014
(Oops, we forgot 175? Also, all our work is currently going in a Unity 5 branch, so there's more incoming once we have Unity 5 stable)

V174: Hotfix
November 29th 2014
  • Fixed issue with auras for all squadmembers
  • Fixed crashes related to the use of melee
  • Squad HUD now correctly displays team status
  • Fixed performance impact on Flanders
  • Fixed Camera issues


V173: Camera system improving image stability, create squad ingame
November 27th 2014
  • Reduced Z-fighting and shadow artifacts with a new camera sytem
  • You can now create a squad via the scoreboard
  • Mouse sensivity is now properly set upon restart
  • Scope seethrough fixed also sight is more clear
  • When round is nearing end a music will loop
  • Graphics quality calibration for new players
  • Tab control buttons in ingame menu and main menu
  • Added effect for when you are underwater
  • After action progress have a sound ticker
  • When you switch squad minimap and tags should now be correct
  • Fixed matchmaking where you now properly create a squad on least populated side
  • Suggested squad button in homepage has full width
  • Options scroll bar has filled center
  • Added a new french voice
  • Quit button fixed(no longer have to press twice)
  • Start volume fix
  • Melee delay fix
  • The lock for melee is improved
  • Hold breath no longer shows if unnecesary
  • Scoreboard tweak
  • Gas mask visibility improved
  • Putting on gasmask is faster
  • Squad reservation to avoid full game error
  • Tree collision fixes for Flanders
  • Jump now costs a bit stamina
  • Squadname no longer overlaps account button
  • Resolution dropdown
  • Reduced flickering of some GUI elements
  • Fixed the 'Worth it' achievement
  • Resolved culling errors

V172: Further gameplay spawning tweaks, some immersion and fixes
November 14th 2014
  • Fixed: Clicking on buttons with an open popup in the mainmenu
  • Fixed: Deploy fix in artois (deploy is still WIP)
  • Improved: Gameplay tweak/spawning. Defender wave time is now also 20 sec like attacking wave. Spawn cluster placement more evenly.
  • New: While running in a group there will be automatic battle screams and attack/defend shouts
  • Fixed: Remote player twitching (3p and while spectating)
  • Removed: Spawn indicater while spectating removed
  • Improved: Squads in scorelist sorted on score
  • Fixed: FFA scorelist now correctly lists game info instead of frontlines text
  • Fixed: Game will no longer remove squads that have a reserved slot for a mainmenu-join
  • Known issue: Jumping animation is twitchy
  • Known issue: Deploying machine guns is still WIP
  • Improved: Grenade ability would throw way too far

V171: Manual bolting, "over the top"-charge spawning and much more
November 12th 2014
  • New: manual bolting as an option
  • New: stamina bar display (bottom right)
  • New: stance display (bottom right)
  • New: in-game quit button will now ask for confirmation
  • New: you can no longer switch to the different side if it's outnumbering the other side +3 players
  • New: "over the top"-spawning. Players are now massed together before attacking
  • New: "over the top"-spawning for defensive squads as well, 10 seconds (was 5 always)
  • New: Successfully spawning a squad member in or near the enemy sectors will earn you points. (0 - 15 xp depending on the distance)
  • New: Spawn protection, now 2 seconds
  • New: At the start of the round, defenders spawn inside of the defending sector
  • Tweaked: spawning attacker waves time slightly increased (3 seconds) to create more volume
  • Tweaked: now always spawning with the most advanced squad member
  • New: spawn indicator, which informs squad NCO's and other spawnable squadmembers of pending squad reinforcements
  • Tweaked Map - Argonne: Added more spawns and cover, especially the final sectors received tweaking
  • Tweaked Map - Vosges: Added more cover and spawns in final sectors, some obstacles on the right flank
  • Tweaked Map - Picardie: Massive increase in spawns, more tactical, some cover changes in the last german artillery sectors
  • Tweaked Map - Artois: More cover in final sectors, deeper craters in nomanslands, more spawns
  • New: ragdoll improved greatly (no more T-pose)
  • New: added better prone block detection
  • New: Audio options menu allows you to change audio settings (Stereo, 5.1 etc.)
  • New: Clicking on playername in mainmenu will open the account page
  • Fixed: overlapping text when attacking and defending sides switch
  • Improved: ladder climbing
  • New: second set of german voices
  • New: win/lose music for entente and central powers
  • Improved: tab colours for option screen buttons
  • Fixed: free for all position being displayed twice in HUD
  • Tweaked: lebel and lewis sights
  • Fixed: problem with airplanes on argonne and picardie
  • New: correct minimap for artois
  • Fixed: issues with joining steam friends
  • Fixed: joining friends through steam overlay
  • Fixed: hipfire third person movement aim fix
  • Fixed: rifle deathmatch spawn direction fix
  • Fixed: first person water reflection fix
  • Fixed: respawn & wave times based on server times
  • New: added option to remove game tips
  • Fixed: fixed control options menu scroll bar
  • Fixed: fixed issues with australian server connection
  • Fixed: fixed ladder step jitter issue
  • Fixed: australian server selection would sometimes incorrectly reset to EU or US.
  • Improved: increased bolt action recoil
  • New: added better jumping detection
  • Known issue: deploying has not improved and will need to be tweaked further.
  • Known issue: jumping animation is twitchy.





V170: Tutorial, Australian server, improved matchmaking, FOV setting!
October 30th 2014
  • We added a short&simple tutorial for the first time opening the game. After that, any further help can be found in the options menu. We'll be adding more help/tooltips in the future.
  • By popular demand: Added an australian server, replacing Asia/Japan for now. We now offer: EU, US, Australia.
  • FOV can now be changed in the graphics options
  • "PLAY NOW" will now automatically create a new squad in an existing game. This should help improve the matckmaking a lot.
  • Squads will reserve the slots for all squadmates, preventing a kick if someone is joining on a slot while a previous squadmate was still loading.
  • Improved picardie trench line boundaries: Will no longer say you're deserting while still defending inside your trench.
  • Rifles now have more visual recoil
  • Accidentally moving outside of the map while retreating is now 'fair', does not set timer to low
  • Slightly adjusted the cover in the last sectors on Argonne
  • Buffed melee: bash max. 2 hits to kill instead of 3
  • Improved rendering performance in Flanders and Vosges
  • Squad inventory display bug (after switching) fixed
  • Added distance based retreat time (It is no longer impossible to retreat with just 10 seconds)
  • Added a "Show game tips" option (enabled by default).
  • Ping kick improved: it was too strict and will now wait and see if your ping recovers.
  • CENTRAL POWERS HAS BEEN -> HAVE BEEN
  • Scorelist ping updates better (was displaying 100 incorrectly for too long)
  • Sniper scopes improved
  • Empty squad bug fixed, will now properly be removed.
  • Fixed: Sometimes there was no loadingscreen while loading the next map
  • Wattle model graphics improved
  • Fixed one specific peacefull barbedwire, made it angry.
  • Fixed greyscale effect, no longer pixelated.

V169: Role specialization & performance
October 23th 2014
  • Clarified role specializations (Role weapon unlocking). Now referred to as role specialization I, II, III and sometimes IV. Unlocking new weapon specializations is now quicker, as intended. Typically 1 - 2 matches to unlock a full role, as was announced in: http://steamcommunity.com/app/242860/discussions/0/613935404212891493/#p11. Your role XP has not changed.
  • Performance: Further improved camera culling, 5% to 30% gain.
  • Voice commands (E menu) are now also shown in the chat (squad members only)
  • Tweaked graphicsettings for best graphics vs performance (Mostly terrain detail higher, LOD distance lower)
  • Removed career and weapon levelling popup (as they have no function)
  • Ladder climbing is now smoother
  • Spectating someone who is using binocs has been fixed.
  • Main menu squad lobby will no longer automatically set to ready after a minute.
  • No more black spots on the terrain on lower settings

V168.2
October 20th 2014 (168.1 was also released this day)
  • Fixed lag spike when changing camera (most noticable at death)
  • Fixed rendering issues on certain characters&sleeves in 168
  • (Un)Mute command is no longer case sensitive.
  • Gas buff: 25% more deadly, 75% bigger area. Gas visual doesn't pop up out of nowhere anymore
  • Wire nerf: 40% less damage, bit more slowing
  • Fix for weapon bugs introduced in v168
  • Main menu server selection fix

V168.1
October 20th 2014
  • Rendering performance improved (Better FPS?)
  • Memory usage optimized (20% less or better): Crash fixes and faster loading times.
  • Artois tree fix
  • Possible fix for double listed players
  • HUD bottom-left: removed the unused "(0)"
  • Localization update
  • /mute and /unmute chat command added (you will be able to mute players via the scoreboard later as well)
  • Voice command menu will now auto close after 15 seconds
  • Display friends-only matches on the map per default if any friends are online
  • Never show more then 5 matches per location on the map (browser window shows all)
  • Mainmenu welcome screen (sugested squads) will ony show friends
  • Friend names marked green in all squad preview windows
  • Friend window is now always visible (used to hide when opening the map view)
  • Possible fix for match getting stuck (no one able to do damage)
  • Water fix in Flanders
  • Ladders can be climbed more easily
  • Implemented anti cheating measurements.

V167
October 9th 2014
  • Stutter fix, finally -really- fixed. This big lag spike happened every few seconds or so.

V166
October 8th 2014
  • In-game support for controllers (options -> controls page redo)
  • Optimized network traffic some more when players spawn
  • Removed ghost bug message, this was fixed months ago. Instead, IF you experience an error you will get a much clearer error message
  • Added ability to reset ALL data (mainmenu -> Account). When used, a timestamp will be shown with the last reset date.
  • Fixed level 100 bug
  • Fixed gas teamdamage causing players to get stuck in a black screen
  • Fixed weapon audio volume (sometimes not hearable when the general volume slider is low)
  • Game version and network version are now split: a game version update will no longer split the playerbase as long as we didn't change any network features.

V165.1
October 4th 2014
  • Spawning beneath level in Artois is fixed
  • Fixed deployed MG sight(Lewis Fix)
  • Fixed smoke exploit on the tank in Argonne
  • Grenade smoke will no longer shrink running through it
  • Spawn anthems of Stosstruppen, Canadians and British are working properly

V165
October 3rd 2014
  • playertags will be shown immediately when aiming at any friendlies, this should help clarify who to shoot at.
  • artois improvements
  • stone pebbles re-added on all terrains
  • gas choke
  • smoke particle performance improved
  • fixed random game crash while playing
  • mouse acceleration off per default (matters for new players only)
  • the minimap will only show an icon for the current goal (defend or attack). The other trench line icons have been removed for clarification.
  • rotated rock fix


V164
September 23th 2014
  • Added a new map: Artois!
  • Gas is no longer bulletproof
  • Gas is now more deadly
  • Slight SMLE nerf

V163.1
September 22th 2014
  • Gas now has correct weapon on killing
  • Slightly decreased mp18 longrange effectiveness
  • Slightly increased webley mark VI longrange effectiveness
  • Fixed gas colliding with grenades
  • Increased duration and lethality of gas clouds
  • Decreased distance of mask lenses to eyes when wearing a gas mask
  • Fixed british/canadian mask issue when dying
  • Fixed webley bug causing bullets ejecting from a revolver
  • Fixed smle bayonet animation

V163
September 21th 2014
  • Added three new squads!
    • Canadians
    • Tommies
    • Stosstrupen
  • Including new weapons
    • MP18
    • Lewis Gun
    • Webley Revolver
    • Lee Enfield MKIII
    • Feldspaten
    • Trench Club
    • Mills Grenade
    • Pritchard Bayonet
    • Pattern 1907 Bayonet
  • Gas can be called in by the assault squads
  • Players can put on gasmasks on 4
  • Improved the Tag HUD display
  • Canadian voice commands
  • Reduced and improved networking traffic
  • Map switch kicking improved
  • Map helmets are now unique for each squad
  • Ghostbug fixes
  • Republique Francaise changed in Entente powers
  • Fixed pixelated Binocular image
  • Trimming account name to avoid wrong killist coloring
  • New squad select screen for new squads

V162.1
September 17th 2014
  • Added tips in loading screen. Got a tip for a tip? Email us: support@verdungame.com
  • Yet another possible stutter fix(YAPSF)
  • Press #!COMMAND#! to.. is now fixed

    V162
    September 16th 2014
    • Fixed Linux resolution with 2 screens
    • Network lag greatly reduced in distance(Picadie, Flanders)
    • Flanders perfomance improvement
    • Removed fade out effect
    • Fixed sniper scope
    • Removed white blocks in Argonne
    • Possible micro stutter fix
    • Update localizations FR and RU
    • Fixed white LOD objects popping up
    • Fixed Pistol going through ammo box in main menu
    • Fixed a leaderboard error
    • Reduced character collider height a bit for less bumps
    V161.2
    September 15th 2014
    • Fixed localization going wrong when resetting control to default
    • Possible micro stutter fix
    • Fixed Controls going to Joystick input resulting in incorrect input.
    V161.1
    September 15th 2014
    • Play now matchmakes faster
    • Reserving slots improved: reserved slots will be reserved in-game now as well.
    • Ghost bug: possible fix for 50% of the cases. Extra logs added to pinpoint further problems.
    • Linux: Possible fix for two screen setups
    V161
    September 11th 2014
    • Improved Performance(15% increase)
    • Improved memory usage, reducing crashes
    • New Scoreboard
    • Added Aiming sensivity slider
    • Fixed the 'Sorry' Voice
    • New Voice command hud screen
    • Changed France vs Germany to Entente Powers vs Central powers
    • Fixed bullet rechambermessage
    • Default graphics on High instead of medium
    • New Steam API intergration
    • Users played with in-game will now be visible on 'Recently played with'
    • Other crash fixes and improvements
    V160
    September 8th 2014
    • Removed Forward rendering mode, Deferred per default
    • Better default graphics (Medium instead of Low)
    • Slight CPU performance improvement
    • Dry Lews & MG sounds
    • Small muzzlefash nerf
    V159.3
    September 4th 2014
    • Improved gun flares
    • Removed player name coloring
    • Reduced shadow flickering in Picardie
    • Fixed disappearing MG
    • Fixed strange hand animation while spectating
    V159.2
    August 29th 2014
    • 64bit Windows player (more memory available, possible performance improvement)
    • Rifle weapon fixes: when interrupting the reload by sprinting it will not continue after sprinting
    • Rifle weapon fixes: pressing the reload button during a reload will no longer restart the reload action
    • Rifle weapon fixes: It is now possible to interrupt a single button reload by pressing fire once. Pressing the reload button twice will no longer interrupt the reload.
    • New first person hands and uniforms
    V159
    August 26th 2014
    • Bullet Drop
    • Bullet Body Penetration
    • Bullet Leading
    • Improved Scope sighting, better recticle and
    • Upgraded networking system
    • Lowered character height when sighting to prevent getting killed in coover
    • Slightly improved 3P animations
    • Fixed a lot of culling issues(Seeing through level)
    • Fixed a bullet accuracy bug
    • Smooth Crouch/Prone switching
    • Fixed trees colliders
    • Fixed a lot of bumps in the maps where players can get stuck, please report if you see one.
    • Removed line artifacts in grass objects
    • Reduced pixelated skyboxes
    • Updated localization
    • Overall memory usage reducal
    • Engine Update: Unity 4.5.3 + 4.5.3p2 fixes
    • Minor bugfixes
    V158
    August 11th 2014
    • Weapons are now as accurate as they were before (with a slight deviation in certain stances)
    • Walking and sighting is still less accurate
    • Weapon sway increased slightly to counter twitch-distance shooting
    • M15 Grenade now visible again
    V157
    August 10th 2014
    • All weapons now garanteed lethality for distances up to 50m
    • Weapon lethality on all distances increased
    • Weapon accuracy decreased significantly, especially when moving.
    • Weapon accuracy pinpoint when holding breath
    • Rebalanced Weapon Damage
    • Improved tag system with less clutter
    • Better Ragdoll and Ragdoll force impact(bullet, explosions)
    • Weapon sighting system improved
    • Fixed the show of enemy tags when switching team
    • Fixed dissapearing ragdolls
    • Extended mortar cooldown, from 30s to 45s
    • Chat text doesn't get faction color if you press space anymore
    • Localized every text in the game
    • Cyrillic Support, Russian translation is back
    • Ragdoll camera does not go through the terrain anymore
    • Added 3 Minimap zooming stages, better overview
    • Killfeed displayers longer
    • Removed battlescream on 'Z'
    • Lowered voices command screen so it is not in the chat
    • Loading screen soldier fixed and no more edge on Verdun logo
    V156.1 HOTFIX
    August 3d 2014
    • Fixes performance issues introduced in V156
    • Fixes always hidden corpses introduces in V156
    V156
    August 2nd 2014
    • Fixed memory leak issue that caused some people to crash out
    • Fixed options menu not showing and squad menu popping up in free for all
    • Added more strict regulations on ping
    • Added VAC banning
    • Voice command rose now no longer displayed during chat
    • Fixed issues with grass on picardie
    • Recon plane now no longer called in on outside deserter area causing glitches
    • Temporarily disabled Russian because of font issues
    • Fixed soldier images in main menu
    • Fixed longer loading times
    • Retreat timers on the bigger maps now significantly longer
    • Removed 'shiny' cloth materials
    • Added Chasseur adrian helmet with alpine horn symbol for latewar chasseur squads
    • Fixed Ruby pointing downwards
    • Added Crouch fire recharge animations
    • Rifle draw animation now debugged
    • Updated transitional animations for going to prone
    V155
    July 29th 2014
    • Updated the engine (Unity 4.5.2p2). Most important fix being: " Windows Standalone: Hint to Nvidia driver that it should use the discrete GPU in Optimus chipsets"
    V154
    July 28th 2014
    • Added new Characters with over 100 piece of equipment including:
      • All French poilu 1914 1918
      • All French Chasseur 1914 1918
      • All German Jaeger 1914 1918
      • All German Landser 1914 1918
      • NCO roles per squad
      • Fully generated French backpack equipment
      • High resolution Textures
      • Historically accuracte
    • Added over 200 new Animations, including crawling, MG deployment
    • Several fixes for localization
    • Going to prone issues resolved
    • Linux stability and performance
    V153 - 3
    July 6th 2014
    • Squad browser fixed
    V153 - 2
    July 4th 2014
    • Linux mouse fix
    V153
    July 3rd 2014
    • More ambience character voices (e.g.: "Incoming grenade!")
    • Temp. voice command menu: press E and then 1-6 to use. Will be revised.
    • Flanders fixes
    • Friend only lobbies are now truly locked to friends-only
    • Role locking in lobbies will now persist (used to reset when a new player joined)
    V152
    June 23th 2014
    • It is now possible to switch between squads in-game.
    • Minor optimizations
    V151
    June 16th 2014
    • Frontline matches now allow 32 players, 4 squads versus 4 squads.
    V150
    June 3d 2014
    • Upgraded the engine (Unity 4.5). Level loading speed greatly improved and more fixes.
    • Role switching in-game is now saved: next round will keep using the same role instead of reverting to the first role.
    • "Play now" will make sure to fill the most populated games first instead of filling all games evenly.
    • In-game loading screens added
    • Loading screen positioning corrected
    • Flanders: bunker collission fixed. Fire now linked to quality settings
    • Tooltip improvements
    V149
    • Fixed flanders crashing
    • Added new ingame squad menu
    • Add squad progression tech-tree
    V146
    • Fixes spawning on vosges blocking the entire game
    • Fixed menu options, controls, resolution, gfx
    • Fixed spawning in the right direction on flanders
    • Resized flanders deathmatch
    V147
    • Fixed network errors messing up the game
    • Fixed friends window
    • Fixed chat size/ info size
    • Fixed squad menu
    • Fixed 2 - 1 score
    V142
    • Fixed attack timer issue
    • Fixed final sector capture
    V141
    • Momentum added in frontline game mode:
      • If the defensive team loses more than 30 men, the attackers gain an additional 60 seconds of attack momentum time
      • If there are attackers in the enemy trench when the attack time runs out, the attackers gain an additional 60 seconds of attack momentum
    • fixed weapon specialization selection now working in-game
    • fixed tree rendering bugs
    • Mitrailleur can now sprint with lebel
    • MG-Schutze can now sprint with g98
    V139 / V140
    • Implemented massive performance fix: Engine terrain trees are now 500% faster, resulting in no more framedrops on all maps
    • Added unlockable role specializations. You can now unlock up to 4 specializations per role, each role (at this moment 16 roles ("classes") each got 4 unique weapon kits to allow the players to fulfill the role in a way they like best with the weapons of the specialization. Each of them is based on historical context and has a name corresponding with the style of play envisaged. More info on this soon. Selecting a kit will equip you with this kit the next time you play. Roles level rather quickly, but then the challenge is to unlock all of them...
    • Picardie map tweaks: Picardie now has a massive amount of spawnpoints and tons of more cover in the nomansland. In addition a quarry has been added between the german first and second line, which includes a minenwerfer battery position to take cover in. Spawnpoints are everywhere so hiding in a shellhole as an poilu/landser officer or any of the chasseur/jaeger roles will spawn teammates with you.
    V139 contained a display error in the mainmenu as well as problems with the tree system, hotfix V140 should be arriving soon.
    V138
    • Sound of steps
    • Zoom interactive map in main menu for free for all matches now corrected
    • Cloud network updated
    • Idle time disconnected main menu resulted in UI stuck fix
    • Free for all "skirmishes" are now displayed as physical pawns
    • Triple kill achievement fixed
    • Recon abilities now work (recon plane/patrol plane/observant I/II/III)
    • Spectating a sniper is now enables the lens
    • Weaponsounds updated, sounds are now heavier and less monotonous
    • Ruby and Luger first person idle animations now fixed
    • Level 100 squad abilities now unlock
    • Pigtail wire can now be shot through again (v137 bug)
    • Joining a specific role from main menu now works
    V137
    • Explosion hit detection optimized/fixed
    • Physics performance optimization on all objects
    • Tree rendering (engine bug), now made slightly better on lower settings
    • Level of detail optimization
    V134
    • Fixes spawn issue
    • Performance increase
    V133
    • Optimized graphics performance and memory usage (addresses Picardie crash)
    V131
    • Optimized and re-stabilized server connection code
    V128
    • Network optimizations
    • GhostBug Fixes
    • General stability fixes
    V127
    • Explosion fixes
    • Core logic fixes
    V126
    • Rewritten grenade and plane network code
    • Introduced overall stability (The list of reported errors and exeptions is reaching 0)
    V125
    • Grenade fix
    • Spawn fixes
    • Overall logical stability fixes
    V124
    • Passive abilities are now in effect (hover over the abilities to see their effect)
    • Spawn waves are now available for the attacker: spawning every 25 seconds.
    • Defender spawn time has been increased to 10 seconds
    • Players are now awarded points for capturing a sector
    • New music: Including a special theme for each squad type (Chasseur,Poilu, Lander, Jaeger).
    • New music for in-game events.
    • Ruby texture fixed
    • Scope spectate bug fixed
    • Weapon clipping fixed and z-fighting on picardie
    • The amount of matches played with squad-mates (friends) are now correctly counted (the number on the green friend buttons)
    V123
    First off I want to wish the entire Verdun Community a happy 2014, the centennial year. We hope that you enjoyed the Christmas truce update, which as the real event has now ended: the fighting continues.Our focus in the next weeks will be to address all the major bugs and stabilize the game. Starting today (jan 13th)13th jan 22:59 GMT+1: G98 Hotfix now live
    • Updated Game to new engine version
    • Memory fixes (increases loading stability, increases performance)
    • Fixed scope issue (now viewable again)
    • Fixed sight issue on berthiers
    • WarningNow stores regional server preference, check for correctness in the mainmenu bottom right.
Last edited by WW1GameSeries; Jan 15, 2016 @ 12:54am
Date Posted: Sep 12, 2014 @ 3:19am
Posts: 0