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So, question is- will there be possibility of such thing in future (not immideate or with fixed date, just possibility)?
also found this: http://forum.unity3d.com/threads/modding-user-generated-content-in-unity-5.311519/ (so it seems its already being worked on)
Even then, modding is one of the features of a game that keeps it alive for many years, even after sequals come out. Look at Company of Heroes 1 - even 9 years after release, it's still going strong with modding.
First we will need dedicated servers, which i think is possible to adapt. Plus having dedicated servers will help the competitive players and the Verdun League greatly. I know it will be more work fro DEVs to change all the server codes, but it also allows community to make their own servers.
Second, for modding, we would need access to Verdun modkit, which requires DEVs to give community members access to the Verdun source code and the last build of Unity engine. For that, i believe it could be released as a paid DLC for Verdun, and i think it would be worth the DEVs effort for it. If it can be done on Unreal engine, i think Unity offers a much more simple and user friendly platform for it. Only complication would be make Verdun's build moddable, and by paying for that DLC would finance the DEVs working on it.
Thirdly, as far as i know, DEVs require a more extended player base for this game to continue adding new content, and in my opinion, having the ability to mod Verdun or at least having some form of workshop compatibility would greatly increase the player base for the game, because Verdun is a unique tactical shooter and having mod support will make it interesting for players who are interested in realistic WW1 games.
Furthermore, i know DEVs are inspired by the games such as Red Orchestra. Red Orchestra 2 is workshop compatible and has a community which creates its own maps, some of hich are endorsed by the official owners of the game and added in the base game. For example the Heroes of the West mod started as a small community mod which came to be an officially endorsed mod, which added a totally diferent front as a steam-compatible DLC, using the base game units and mechanics. This would also help DEVs and take some pressure off them. DEVs are not inclined to add other WW1 fronts in Verdun because these fronts either do not have enough new content (same weapons, same armies and same front) or too small and irrelevant for the Western Front, but with the mod support, these front can be added as official Steam Workshop compatible content just like Heroes of the West for RO2, with many more other possibilities(Franco-Prussian war, Balkan war, or Boxer rebellion mod) for Verdun.
For another example, take Mount and Blade Warband. The game has mediocre graphics and solo-play is too repetitive but it has a thriving community and playerbase due to its replayability, thanks to the modding options and modding support.
Boggles my mind why (and even how, how do they even find threads this old?) people rez threads like these.
I am omnipresent through time and space. I'm Warbie
:P
That alone is enough reason not for modding to be enabled, if you ask me.
Perhaps, ut in my opinion, these changes will increase the player base itself