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yeah, sucks even more when the enemy team goes all "GG mates"
People often leave games though if their being pushed back and losing.
As for "GG mates" would you prefer the CoD "rekt" ?
I look over the teams when I join a game and try to pick a squad with no NCO on the team with less experienced players. Levelling system makes balancing a bit tricky. Sometimes the game also fills up and then people leave or too many switch and the balance goes with it. Whatever. Just gameflow. You can either move on or stick it out. All good. Just a game ;)
More than a few times Duke and I, along with a couple of others in our clan, have switched sides to even things up after the other guys mass quit. We then usually precede to retake the trench we just took. At least one time we took several of the trenches and turned a losing side into winners.
One time we switched, retook a trench or two, and then the guys on our original team mass quit. lol
Yeah I remember us being outnumbered 2 to one and you said "don't worry, it's a target rich environment." lol
Edit: well I guess we both say it. lol
Ha ! I think we lost that one Pat , but it was fun !
I wonder if Leonidas cried about auto balance at Thermpylae ? Its a game boys and girls... just play . No doubt most people who saw that movie think " hardcore!" Put them in a similar situation in a video game - where's the auto balance ? Lol
"Our arrows will blot out th-, Oh wait. No. Never mind they are all dead."
On that note, cue fanboys who actually want this feature. Bonus Fictional Thermopylae Map Turks vs Spartans. "WHER IZ MA GREEK SQUADZ???"
https://en.wikipedia.org/wiki/Greece_during_World_War_I
The nagging to switch teams bugs me and I have switched just to make it go away, the squad system means switching disadvantages a player though since leveling is through squad activity.
The heart of the pub stomp/rage quit problem is imbalances in player ability across map matched games. If squads were matched on a totalled skill basis rather than map basis then overall match balance should improve along with decreases in rage quitting and pub stomping . Whether this is on the devs roadmap isn't clear.
Problem is you can't balance a squad via skills. Level? nope as players come and go the level can change (which is also part of the design intention) And still doesn't = non stomping as it's not a measure of skill.
If you go skill based it needs to be along the lines of personal skill at which point odds are it breaks when you end up with all the camping snipers who get the best K/D because they die less rather than being better players. Could try score but again not a clear show of skill.