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Erik the Red: Well what I mean is, in the video he explains that if you simply hold down the trigger (fire) and continue pumping the action, the weapon will continue to fire after the first shot as fast as you can pump the action as long as you keep holding down the trigger.
My theories are both the most Optimistic and Strictly gameplay;
Optimistic: After firing a shot, if you hold the trigger (fire), the trenchgun will continue to automatically fire, working the action (pump) continually.
Strictly gameplay: Firing once= 1 round. Ignores the slamfire functionality of the '97 Winchester. Devs would likely choose this if serious questions (and/or) inability to balance slamfiring arose.
I think that a quicker pumping animation for manual pumping would allow within reason a way for the player to simulate slamfiring while still performing more actions, rather than waiting for an automatic pumping animation.
There would have to be a recoil/higher sway penalty for shots fired in quick succesion.
Although if you really need to slamfire the weapon, accuracy probably doesn't matter for those situations.
Slam firing is quite viable due to its small carrying capacity and range.
Though the only way I can think of how they could add this functionality is allowing the pumping action to be rather quick, so if you have automatic bolting; you fire, the action pumps, ready to fire again. If you have manual bolting, you would have to both fire and work the pump action.
The reason why I think just a fast pumping action is more likely than a "semi-auto" shotgun is because there is already follow-through if anyone has noticed; After firing a round if you hold the trigger, you do not load a new round until you release it.