Verdun
U.S. Trenchgun Discussion: Slamfiring
Whilst piddling on the internet, I researched the "trench gun" used by the Doughboys in WW1; The '97 Winchester Shotgun. Something I noticed that was unique about this weapon is that it is able to be "slam fired" (holding down the trigger after the first shot, and then continuing to pump the action, allowing you to fire as fast as you can pump it). Now I know the prospect of a technically "semi-auto" shotgun in the game would lead to HUGE debates but considering it is a shotgun, is it viable that the devs would sacrifce range for firepower?

Sause:
https://www.youtube.com/watch?v=WgcXPx9M8zg
< >
Showing 1-9 of 9 comments
RedSkulls Aug 17, 2015 @ 4:16pm 
German didn't you just post this the other day?
So there are 2 actions mainly. Firing and pumping. Similar to rifles with firing and bolting. If you don't use manual bolting, you fire with fire button (usually left click) and wait for the bolting animation before you can fire again (in this case it would be pumping). If you use manual bolting (pumping), you click again to cycle the bolt (pump the gun) in order to fire again. Perhaps manual bolters could have a quicker pumping animation in order to fire more rapidly (as fast as they can click with the animation or not).
[KK] Veers XII: Yes but nobody said anything about it. This was just intrigued my curiosity enough to really want an anwser.

Erik the Red: Well what I mean is, in the video he explains that if you simply hold down the trigger (fire) and continue pumping the action, the weapon will continue to fire after the first shot as fast as you can pump the action as long as you keep holding down the trigger.

My theories are both the most Optimistic and Strictly gameplay;

Optimistic: After firing a shot, if you hold the trigger (fire), the trenchgun will continue to automatically fire, working the action (pump) continually.

Strictly gameplay: Firing once= 1 round. Ignores the slamfire functionality of the '97 Winchester. Devs would likely choose this if serious questions (and/or) inability to balance slamfiring arose.


Last edited by Unnamed Security Guard; Aug 17, 2015 @ 6:08pm
Now that I finally understood what was that slamfire,I really don't believe it can be added. Not because of balance,but rather because the same button used to fire the weapons ingame is used to move the bolt. Reload button only reloads the weapon,don't rotate the bolt,so I don't see how that could work in a satisfactory way at the game. Only if the pump action is made automatically in a similar fashion like the rapid firing mode at Call of Juarez revolvers.
Asa Aug 17, 2015 @ 9:23pm 
maybe slamfire could be used as the non aimed fire while standard fire could be used for the aim fire
Well like I said the same button does both actions for a bolt rifle, and if you are not using manual bolting it is already (semi)automatic. Simply making the shotgun fully auto seems silly though, if you just need to hold down the the fire button, as there is still the pumping action that needs to take place.

I think that a quicker pumping animation for manual pumping would allow within reason a way for the player to simulate slamfiring while still performing more actions, rather than waiting for an automatic pumping animation.

There would have to be a recoil/higher sway penalty for shots fired in quick succesion.

Although if you really need to slamfire the weapon, accuracy probably doesn't matter for those situations.
Bishop Aug 18, 2015 @ 3:08am 
I'd say having a 5 round mag that you have to reload each round on it's own is a big enough penalty and make rapid firing risky.
PUPPY ENEMY Aug 18, 2015 @ 5:01am 
I think slamfiring is a good option since it can only hold 5 shells and you have to reload each shell individually, so it's very easy to waste all 5 shells and get stuck in a slow reload. Also, when you slamfire it, you'd lose accuracy. Not that it'd matter that much with a shotgun which has spread, but I am sure it will be balanced so that a certain amount of pellets are needed to hit a person to kill him. So if your accuracy gets worse in slamfire, you might hit your enemy but not with enough pellets to kill him. Or not enough to kill his friends, since you started wasting shells in slamfire. Sure, they'd probably get pinned and injured though, and you can run away to safety and reload.
+1
Slam firing is quite viable due to its small carrying capacity and range.

Though the only way I can think of how they could add this functionality is allowing the pumping action to be rather quick, so if you have automatic bolting; you fire, the action pumps, ready to fire again. If you have manual bolting, you would have to both fire and work the pump action.

The reason why I think just a fast pumping action is more likely than a "semi-auto" shotgun is because there is already follow-through if anyone has noticed; After firing a round if you hold the trigger, you do not load a new round until you release it.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Aug 17, 2015 @ 4:11pm
Posts: 9