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In terms of gameplay they are supposed (and will more so) be a way to suppress the enemies in their trenches during an assault, which should be more prevalent when the shellshock/stun effect is added.
exactly ^^
As said above it can nicely function as an are denial weapon, i can remember a fun game on vosges were our team was up against skilled NCOs and mostly lost because during our attack they kept mortaring the main trench access points.
Personally i believe that, just as Leo has said, the mortar may be one of those things where we have to sacrifice a bit of realism to make it a worthwhile gameplay element. I'd be excited to see how it would work out if friendly fire was enabled though.
Yeah, I understand the need to reconcile realism with practical application. But let's see. As far as I can see the game only has mortars. Those mortars were usually not used as part of barrages but indeed for infantry support, therefore serving a different purpose with a different effect. Mortar batteries were company or battalion assets. Mortar strikes were called by forward observers, sometimes other officers. Not every rifle squad leader could call a strike. They were neither qualified nor equipped for it. (Apart from binos you also needed means of signalling. The game implies a field telephone. Well, those were wired in WW1. You don't lug those around when you are assaulting.) So in the scope of the game there would not be more than one FO per side (which is already overkill but okay ...).
Also, for the purpose of suppression or area denial the mortar fire would have to be more sustained than it is now.
Support strikes were usually carefully coordinated with the advance. This is, and probably cannot be, the case in the game where every squad leader can call a strike. If team kills would be possible it probably would be a disaster. The least you would need is a proper map where an imminent mortar strike is marked (and maybe a mark on the tactical display as well), similar to RO2.
Well as it is now, if push comes to shove, 4 squad leaders can simultaneously call a mortar strike every minute (?) or so in the closest proximity of friendlies (in fact right on top of them). Especially on a map like Argonne (also Vosges really) that is crazy (if squad leaders would actually realise what they could achieve with it, as Carbohydrate said).
I think all of this is far from realistic. And I accept some unrealistic behaviour, like response times, for the sake of the scale of the game.
I agree that this would add a very nice touch to the game if mortars are remodelled within the game.
As for the gameplay, I'll be honest, I'm not too keen on it. I'd rather have a skill contest with personal weapons. But for the sake of immersion mortars with additional features like suppression might be a great gameplay element if they feel more realistic AND less over-powered (op not really in its effect but in its availability and use).
I agree with Carbohydrate. Although I could imagine something like a creeping barrage which could be called like once in a game per side. But instead of killing it would just suppress the whole trench line (allowing the attackers to move up in the meantime). It would be an abstraction in a way but with an enormous immersion factor. It would also leave the tactical finesse when exactly to call it :)
Hey, this is all just my 2 cents on the matter. There is no right or wrong here as far as the game is concerned. I was just wondering how other people see this game feature. So, Leo, please don't be mad at me for criticizing the mortar feature. I was just voicing my opinion.
At squad level 50 the mortar is upgraded to a field gun and is called Sector arty (unsure the number of shells) and at 50 it's creeping barrage which I know is 20 shells.
Their planning to add shellshock to artillery which will supress. You're complaining of being killed in set places that shows it's effective area denial.
It would be nice for a blast zone to be marked on mini map of teams artillery, it is a pain at high levels or lag causes the mortar to get caught closer then expected or the SA/CB spread. It'd also support team play between the NCOs. Another reason I want Recons flight path to be shown to the team not just the squad.
I agree with the article because some people, including myself, will drop mortars in their own trenches to form a wall from enemy soldiers in the trench.
Also, when I have got my squad running across No Man's Land and another NCO calls in Mortars next to me, it gives my squad away, and is also extremely annoying.
People need to communicate with NCO's on where and when to place mortars. I think it'd be great to see the entire enemy trench get shelled instead of the right side...especially when I'm attacking left.
However, I hope there are artillery squadrons later in the game, this way, one man can have a map and he can recieve coordinates on where to fire, making the game just a tad bit more difficult, and a lot less nobby.
What can I say ... I agree with all you say :)