Verdun
Yuithgf Aug 16, 2019 @ 6:24pm
Gun stats (sway, RPM...)
This is a repost of 2 old threads detailing gun sway and rate of fire. the player who originally made them has since been banned for life, but thanks to the help of a moderator i am now sharing these informations again as it can be useful to all players.
note the originals had a few screeshots, but they are not available anymore

GUN SWAY
**Skip to the end if you want to know how I measured it**

The following numbers are the surface area (square) in which your rifle can swing.
Sway speed is not accurate but it gives a rough idea.


4 sway categories
==============
1. very small (266 pixels)
2. small (345 pixels)
3. medium (513 pixels)
4. large (864 pixels)


I grouped guns based on similar patterns. If you're used to one gun in the group, you are used to the others as well even if you don't know it. It's only a matter of getting used to different sights.
(or at least it is extremely likely)


berthier / berthier senegalais
======================
sway : very small
sway speed : slow

mauser 89 / gew 88
===============
sway : small
sway speed : slow

lebel / gew 98
===========
sway : medium
sway speed : slow

smle / lee-enfield mk1 / springfield
==========================
sway : small
sway speed : medium

rsc 17
=====
sway : medium
sway speed : medium

mousqueton / mousqueton m16 / kar 88 / kar 98 / carabine 89 / sawn-off
=======================================================
sway : medium
sway speed : fast

p14 / m1917 / ross
===============
sway : large
sway speed : slow



How I did it
=========

I measured the sway square area in which the rifles swing around.
All the measurements were taken the same way, player standing up, waiting to see just how far the circular pattern goes, using the middle of the iron sights as reference.
I measured using blank windows, then taking a screenshot, then cropping to the desired area to get dimensions in pixels. The number of pixels you see below is for instance 14 (width) x 19 (height) px = 266 px.

It's not super precise, but it did highlight 4 categories quite distinctly.

I also noticed that sway speed is another variable.

This one I had no idea how to measure so I just tried to gauge it by looking at it, no precision here so results may vary loll

I also suspect there might be more than just those 2 variables.



RATES OF FIRE


Here are some interesting fun stats about the guns in the game.
I wanted to see how many rounds you can shoot in 1 min with each of these guns.


RIFLES
======

Using mags
----------------
1. rsc 17 / rsc 18 : 45 rounds
2. smle (sawn-off) : 40 rounds
3. mousqueton berthier m16 / gew 98 (trench mag) : 34 rounds
4. kar 88 : 31 rounds
5. smle / p14 / m1917 / springfield / ross / kar 98 / carabine 89 : 30 rounds
6. gew 88 / mauser 89 : 29 rounds
7. berthier senegalais / gew 98 : 28 rounds
8. berthier / mousqueton berthier : 27 rounds
9. lebel / lee-enfield mk1 : 24 rounds


Single-loading
-------------------
1. ross : 16 rounds
2. all other guns except ross, smle and tank-gew : 15 rounds
3. smle : 14 rounds
4. tank-gew : 10 rounds



PISTOLS
=======

1. luger (arty) : 141 rounds
2. mauser c96 : 90 rounds
3. ruby : 82 rounds
4. luger : 73 rounds
5. colt 1911 / fn m1900 / webley self-loading : 70 rounds



REVOLVERS
==========

1. webley-fosbery : 54 rounds
2. webley mk VI : 48 rounds
3. revolver 1892 : 36 rounds
4. reischrevolver : 18 rounds



MGs / MPs
=========
(calculated over 30 secs X 2, so the results are less precise)

1. bergman 1915 mg 15 : 364 rounds
2. mg 08/15 : 352 rounds
3. mg 08/18 : 346 rounds
4. lewis : 282 rounds
5. hotchkiss : 240 rounds
6. madsen : 224 rounds
7. mp18 : 198 rounds
8. bar / chauchat : 160 rounds
9. chauchat usa .30-06 : 128 rounds


OTHER
======

trench gun : 25 rounds

-------------------------------------------------------------------------------------

RIFLE SPEED BONUSES
====================
only applies to :
landser, poilus, tommies and u.s. doughboys

pionere, u.s. marines and anzacs have the mg role rifle speed bonus but it doesn't change the number of rounds per minute


squads lvl 1
=========

1. rsc 17 : 45 rounds
2. smle (sawn-off) : 40 rounds
3. mousqueton berthier m16 / gew 98 (trench mag) : 34 rounds
4. kar 88 : 31 rounds
5. smle / p14 / m1917 / springfield / ross / kar 98 / carabine 89 / gew 98 (landser) : 30 rounds
6. gew 88 / mauser 89 : 29 rounds
7. berthier senegalais / gew 98 / berthier (poilus) : 28 rounds
8. berthier / mousqueton berthier : 27 rounds
9. lebel / lee-enfield mk1 : 24 rounds



squads lvl 20
==========

1. rsc 17 : 45 rounds
2. smle (sawn-off) : 40 rounds
3. mousqueton berthier m16 / gew 98 (trench mag) : 34 rounds
4. smle (tommies) : 33 rounds
5. kar 88 : 31 rounds
6. smle / p14 / m1917 / springfield / ross / kar 98 / carabine 89 / gew 98 (landser) : 30 rounds
7. gew 88 / mauser 89 / berthier (poilus) : 29 rounds
8. berthier senegalais / gew 98 : 28 rounds
9. berthier / mousqueton berthier : 27 rounds
10. lebel / lee-enfield mk1 : 24 rounds



squads lvl 60 (max speed bonus)
==========

1. rsc 17 : 45 rounds
2. smle (sawn-off) : 40 rounds
3. smle (tommies) : 36 rounds
4. mousqueton berthier m16 / gew 98 (trench mag) : 34 rounds
5 p14 (tommies) / springfield (u.s. doughboys) / kar 98 (landser) : 33 rounds
6. kar 88 : 31 rounds
7. smle / p14 / m1917 / springfield / ross / kar 98 / carabine 89 / berthier (poilus) / gew 98 (landser) : 30 rounds
8. gew 88 / mauser 89 / mousqueton berthier (poilus) : 29 rounds
9. berthier senegalais / gew 98 : 28 rounds
10. berthier / mousqueton berthier : 27 rounds
11. lebel / lee-enfield mk1 : 24 rounds

BONUS:
i am a little unsure of what this one is. i think the goal was to see the maximum amount of bullets squads without MGs could fire per minute (using only rifles).

The number of shots / minute includes reloading.

1. chasseurs alpins
berthier/mousqueton (27) + mousqueton m16 (34) + mousqueton m16 (34) + mousqueton m16 (34) = 129 rounds/min

2. canadians
smle (30) + sawn-off (40) + smle/ross (30) + smle (30) = 130 rounds/min
smle (30) + smle (30) + smle/ross (30) + smle (30) = 120 rounds/min

technically 1 more round per minute but since the sawn-off is hard to use at long range I leave it in second place


3. highlanders & alpenjäger
smle (30) + smle (30) + smle/p14 (30) + smle (30) = 120 rounds/min
kar 98 (30) + kar 98 (30) + kar 98 (30) + kar 98 (30) = 120 rounds/min

4. tirailleurs senegalais
berthier senegalais (28) + berthier senegalais (28) + mousqueton m16 (35) + berthier senegalais (28) = 119 rounds/min


Thanks to Ironstorm for the help
Last edited by Yuithgf; Aug 18, 2019 @ 9:53am
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Showing 1-15 of 19 comments
Da Vinky? (Banned) Aug 16, 2019 @ 11:45pm 
This information is largely irrelevant and has virtually no value in combat within Verdun. X will be missed though, sad it had to come to this, a large chunk of my post history is gone now.
B8B3B Aug 17, 2019 @ 5:57am 
you should put this info in a guide perhaps.
Yuithgf Aug 17, 2019 @ 6:13am 
this information is relevant for the 99.9% of verdun players who play more than two squads.
Last edited by Yuithgf; Aug 17, 2019 @ 6:16am
i boil dogs Aug 17, 2019 @ 9:46am 
hello so X didnt delete his account hes just been banned for life from all the forums and his posts got deleted

have a nice day
Yuithgf Aug 17, 2019 @ 9:47am 
yep, just heard from him again.
B8B3B Aug 17, 2019 @ 9:48am 
OMG wow, what did he do?
Da Vinky? (Banned) Aug 18, 2019 @ 1:52pm 
Originally posted by Temujin:
OMG wow, what did he do?
I'm not sure if it was the reason, but he, at one point, tried to call for moral and upstanding members of the community to be banned and got pretty snappy with the mods when the were giving him criticism.

As for the thread topic...

The information here is indeed not particularly relevant, In particular the top half is really not important whatsoever, and it really has nothing to do with what squad types you use in Verdun. It's just that it ultimately ignores one of the most basic and fundamental mechanics in Verdun that ultimately circumvents the usefulness of the statistics because this mechanic makes all the rifles/weapons one and the same. The mechanic in question is "hold breath". It's been in the game pretty much since forever and allows players to steady their weapon in a second and shoot accurately. How much sway a rifle has and how quickly it can dissipate is not relevant when you've got a mechanic in the game that literally just negates the sway and makes all the rifles/weapons accurate regardless of what a player is doing. How quickly the Senegalese Berthier can become accurate while standing still is irrelevant when you can just hold your breath. Indeed when you're engaging enemies in Verdun there is absolutely no reason to not hold your breath and it makes absolutely no sense to choose not to, especially when it lasts for so long and can be recharged so quickly. So how much sway these weapons have and how quickly it dissipates does indeed matter very little. When you're engaging in Verdun you shouldn't be standing there waiting for your rifle to steady, you press your shift key and start fighting. So a rifle can dissipate sway super quickly but it again matters very little when every single player in the server can press their shift key and do the exact same, except only to a greater extent because It's faster and doesn't vary from weapon to weapon. So really the short answer to these statistics regarding weapon sway is "shift key". Overall these statistics aren't bad but they're just novel and don't really matter at all because anybody who knows what their doing will be holding their breath and not thinking about how much sway a particular gun has.

As for "muh two squads". In general, a lot of these posts, and the one you made really just seem to reflect the general disdain you seem to have for players, notably clan/competitive players who actively choose to run the two best squads in the game. Many of the players being among the best and longest playing in the game. This games meta is indeed stale and it has been the same ever since recon squads were introduced into the game. These players aren't choosing to play highlanders and alpenjägers out of some misplaced perception of how the game should be played or an archaic belief of what is best. They've always been the best squad type and they still are and by all accounts they probably will be for the remainder of this game's lifespan. It really just comes down to the fact their suited to the game more so than other squad types and they actually have useful abilities where other squads get stuck with things that just aren't that helpful. When people call for nerfs to recon (notably certain forum moderators) it implies that the squad is overpowered. The reality is recon is the only decent squad type in the game and everything else is just poorly suited to Verduns main gamemode and do not offer enough to make them balanced when they are pitted against recon.

So as has been the case for years and still remains the case, recon is just hands down better than everything else. It has abilities that are helpful and has excellent forward spawning which is more or less a must have in this game. Ironically this is why the Senegalese are actually half decent, because they're a gas squad with recon spawning. Still not as good as a proper recon squad due to garbage guns and gas but the impact that their forward spawning has really does highlight how important it is. You can continue to try and mock or hate the people who adhere to a well established meta but it makes sense why they do it and the developers have failed to actually address the stale meta. What you may not understand is It's not like the people playing recon squads 99% of the time are actually happy with the state of affairs. For example It turns out that the people who play the game competitively would actually like there to be a reason to use more than one bloody squad type and for some actual variety to be introduced as opposed to Recon>All. It would be great to have a reason to play Marines or Belgians, but there never has been aside from simply using something that is different. And as far as gun stats go, eh sure I guess It's nice to know how fast the guns can fire, but frankly It's the same story as recon. SMLE and Kar98 are the meta. There's a few other guns that can/could compete like the RSC or MP18, but frankly it doesn't matter when they're stuck in useless squad types. In general gun meta is more less tied to squad meta because the squad matters more than the weapons, at least this has always been the case. What you should be advocating for, which I would contribute to if you did, are threads that spitball ideas about how to improve the non-recon squads to make their abilities more interesting and engaging.
Yuithgf Aug 18, 2019 @ 2:27pm 
holding breath only lasts very long for recon squads, for most squads it is not as long. you'll say that it means all other squads suck, but i'll talk about that later.
you dont ''wait for your rifle to get steady''. its not because youre aiming that your mouse has suddenly disappeared.

k, listen. you named the SMLE the ''god ten rounds gun'' and said the senegalese had ♥♥♥♥ weapons.
lets assume that when you play you do not die every 10 seconds, and so you sometimes have to reload. what matters then is how much rounds per minute your gun can fire including reload time (as you dont care about sway).

then, the SMLE is just average as it fires 30 bullets per minute, and the berthier senegalese only fire 2 less bullets per minute.
look at all the guns that fire as much in a minute as the SMLE (or even more). they all can hold breath. the chasseurs M16 fires more round per minute and can hold breath, and theyre a recon squad. then there has to be another reason why the chasseurs never get played and the highlanders does. and dont tell me the uniforms because on maps like champagne the highlanders are extremely easy to spot from far away. (and the M16 has as much bullets in the mag as the kar98, which according to you is also the meta)

i personally believe recon doesnt make squads as OP as you think, and i'll continue to use the example of the chasseurs because theyre recon and almost everyone agrees theyre trash.

A lot of your comments show disdain for people who play the game to have fun and do not care about the meta and play squads with grenades or MGs.

i know, you guys dont like MGs. i remember spectating a pro player with insane KD ratio try to use an MG08, it was pretty hilarious.
if i wanted to troll id say that there is a game out there where rifles work the same as verdun with no portable automatic weapons and more balanced squad types, and its called tannenberg.


now if you want to continue this, make your own thread as this is about statistics and not squad efficiency
Last edited by Yuithgf; Aug 18, 2019 @ 2:29pm
Da Vinky? (Banned) Aug 18, 2019 @ 3:41pm 
Originally posted by Yuithgf:
holding breath only lasts very long for recon squads, for most squads it is not as long. you'll say that it means all other squads suck, but i'll talk about that later.
you dont ''wait for your rifle to get steady''. its not because youre aiming that your mouse has suddenly disappeared.

k, listen. you named the SMLE the ''god ten rounds gun'' and said the senegalese had ♥♥♥♥ weapons.
lets assume that when you play you do not die every 10 seconds, and so you sometimes have to reload. what matters then is how much rounds per minute your gun can fire including reload time (as you dont care about sway).

then, the SMLE is just average as it fires 30 bullets per minute, and the berthier senegalese only fire 2 less bullets per minute.
look at all the guns that fire as much in a minute as the SMLE (or even more). they all can hold breath. the chasseurs M16 fires more round per minute and can hold breath, and theyre a recon squad. then there has to be another reason why the chasseurs never get played and the highlanders does. and dont tell me the uniforms because on maps like champagne the highlanders are extremely easy to spot from far away. (and the M16 has as much bullets in the mag as the kar98, which according to you is also the meta)

i personally believe recon doesnt make squads as OP as you think, and i'll continue to use the example of the chasseurs because theyre recon and almost everyone agrees theyre trash.

A lot of your comments show disdain for people who play the game to have fun and do not care about the meta and play squads with grenades or MGs.

i know, you guys dont like MGs. i remember spectating a pro player with insane KD ratio try to use an MG08, it was pretty hilarious.
if i wanted to troll id say that there is a game out there where rifles work the same as verdun with no portable automatic weapons and more balanced squad types, and its called tannenberg.


now if you want to continue this, make your own thread as this is about statistics and not squad efficiency
Nah I don't believe in cluttering the forums with threads unlike our banned bro, tbh.

The M16 Mousqueton is not available to all four roles in the recon squad, which defeats the point. That was one of the more pertinent reasons, but also the magazine capacity of the SMLE played an important role in the competitive scene making the switch to highlanders. Eight men with 10 round rifles with a fast bolt speed can simply pack more firepower than six five-round Mousquetons and two three-round Mousquetons.

I said the exact opposite of recon being OP. I said the recon squads are the only decent squads, in the sense that the other squads have far too many drawbacks and their benefits can't make up for them. Language barrier man strikes again.

Competitive Verdun is just another derivative of people having fun while playing an online indie fps. You're under a strange delusion that any of this is an occupation or something we are paid to do. There are no "pro gamers" in verdun, no one is paid to play this game, some people are just better than you.

I wasn't in the Tannenberg alpha but a lot of my clan was. I don't think Tannenberg is a good game and from what I have heard it was probably dead on arrival for a reason. No point in bringing it up, because neither of us play it.
Yuithgf Aug 18, 2019 @ 3:58pm 
-3 roles in the chasseurs can get the M16, not 2.
that is why i told you on another thread to try other squads: you do not know them as much as you seem to think. however yeah, it is a little ♥♥♥♥♥♥♥♥ that jager and highlanders NCO get a kar/smle but chasseurs NCO only has a 3-bullet mousqueton.
but even outside of comptetitive players, theyre one of the least played and liked squads (im not sure which squad is rarer, the chasseurs or canadians.)

if recon are ''the only decent squads'' it means that the other squads are (for you) all bad.
so theyre above average. so theyre more powerful than all other squads.
so its basically another way to say the same thing. considering that recon is overpowered or that everything except recon is underpowered is making the same ascertainment (unsure if thats the appropriate word? i mean we basically see the same fact).

the reason i said pro players is because ive seen some of them call themselves that. pro players, competitive players, hardcore players... depends on which one youre talking to as far as ive seen. never said you were paid, im not that dumb.

oh, tannen in alpha was crap.
however, if you read my comments when i was answering to you on another post you wouldve seen that i played 18 hours of tannen after the recent latvian expansion.
and yeah, US server is pretty dead. but i like how players still use voice comms way more than in verdun despite being less.
Last edited by Yuithgf; Aug 18, 2019 @ 3:59pm
Da Vinky? (Banned) Aug 18, 2019 @ 5:47pm 
Originally posted by Yuithgf:
-3 roles in the chasseurs can get the M16, not 2.
that is why i told you on another thread to try other squads: you do not know them as much as you seem to think. however yeah, it is a little ♥♥♥♥♥♥♥♥ that jager and highlanders NCO get a kar/smle but chasseurs NCO only has a 3-bullet mousqueton.
but even outside of comptetitive players, theyre one of the least played and liked squads (im not sure which squad is rarer, the chasseurs or canadians.)

if recon are ''the only decent squads'' it means that the other squads are (for you) all bad.
so theyre above average. so theyre more powerful than all other squads.
so its basically another way to say the same thing. considering that recon is overpowered or that everything except recon is underpowered is making the same ascertainment (unsure if thats the appropriate word? i mean we basically see the same fact).

the reason i said pro players is because ive seen some of them call themselves that. pro players, competitive players, hardcore players... depends on which one youre talking to as far as ive seen. never said you were paid, im not that dumb.

oh, tannen in alpha was crap.
however, if you read my comments when i was answering to you on another post you wouldve seen that i played 18 hours of tannen after the recent latvian expansion.
and yeah, US server is pretty dead. but i like how players still use voice comms way more than in verdun despite being less.
I never said the french recon had two M16s. I said an 8-man team would field 6 M16s and 2 regular Mousquetons. 3x2=6. This isn't even a language barrier issue anymore, mathematics is a universal thing.

Saying recon is overpowered, especially in the context of my original statement, is wrong. Recon is not overpowered because it does not need to be nerfed as certain moderators seem to believe. Instead, the other squads need to be buffed. That's the crucial difference. Language barrier strikes again.

The literal definition of "professional" involves being paid to do something, instead of being a volunteer or a hobbyist. Now this actually is a language barrier issue kek.

Tannenberg is still apparently crap, so why should I care about communication in a dead game that does not interest me?
Yuithgf Aug 18, 2019 @ 6:28pm 
-my bad, misread it.
-that is because nerfing 3 squads is easier than buffing 12.
-my bad. now this is beyond irrelevant to the conversation that was irrelevant to the original post, so can we talk about anything more interesting.
-thought you didnt play it? you said earlier ''No point in bringing it up, because neither of us play it''. anyway, i do not care if you like it or not, i was just answering because you said I didnt play it, which wasnt true.

ok, talking about something more interesting, i do think verdun would need a global squad re-balancing. hopefully they'll consider it after being done with their console stuff.
some of the older squads would clearly need buff in power, and other would need to be made less bland.
plus, there is high probabilities that smoke and gas grenades will be added to verdun someday, and theyll change combat meta more than the unique weapons of the last 3 new squads combined imo.
Yuithgf Aug 19, 2019 @ 5:11am 
holy frik my brain is slow i completely forgot one thing

''Eight men with 10 round rifles with a fast bolt speed can simply pack more firepower than six five-round Mousquetons and two three-round Mousquetons. ''

34x3 + 27 is superior to 30x4
....and actually, the ''irrelevant'' post above points that out

''1. chasseurs alpins
berthier/mousqueton (27) + mousqueton m16 (34) + mousqueton m16 (34) + mousqueton m16 (34) = 129 rounds/min

3. highlanders & alpenjäger
smle (30) + smle (30) + smle/p14 (30) + smle (30) = 120 rounds/min
kar 98 (30) + kar 98 (30) + kar 98 (30) + kar 98 (30) = 120 rounds/min''

edit: you however would pack way more power with 4 SMLEs if you were a high level tommies squad, because their SMLE fires 36 per minute and thats one of the things that are completely broken with verdun.
Last edited by Yuithgf; Aug 19, 2019 @ 5:31am
B8B3B Aug 19, 2019 @ 8:26am 
i don't get one thing. back in the 16vs16 days, one squad with 5-round rifles could wipe the entire enemy team and still got rounds to spare. so how did the extra 5 rounds in SMLEs even matter? reloading the SMLE takes twice as long as other rifles not named lebel or MLE, meaning the time your pants are down is also increased.

so even now i don't really see the SMLE as the absolute meta because if i hate one thing it's long reloads. but i try to never empty the SMLE anyways, it's more useful to just reload one stripper clip than doing a full reload even if you don't get all 10 rounds back. that's a trick i learned from DoI where it's critical not to be caught with your pants down durign logn reloads. reloadign stripper clips is always quicker than reloadign individual rounds.
let end (Banned) Aug 19, 2019 @ 9:01pm 
honestly gun stats dont matter bc smle is the only meta gun so, just play highlanders like, lol?
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Date Posted: Aug 16, 2019 @ 6:24pm
Posts: 19